forked from: Vector3D.angleBetween() vs Math.acos() + Vector3D.dotProduct() methods

by bradsedito forked from Vector3D.angleBetween() vs Math.acos() + Vector3D.dotProduct() methods (diff: 20)
[SWF(width = "240",height = "180")]
♥0 | Line 93 | Modified 2012-04-12 09:37:52 | MIT License
play

ActionScript3 source code

/**
 * Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/beKU
 */





package 
{
    import flash.display.Sprite;
    import flash.utils.getTimer;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    import flash.text.TextFormat;
    import flash.text.TextFormatAlign;
    import flash.geom.Vector3D;
    
    //[SWF(width = "240",height = "180")]
    
    
    public class GettingAngle extends Sprite 
    {
        private const AMOUNT:uint = 10000;
        private var myVector:Vector.<Vector3D> = new Vector.<Vector3D>(AMOUNT);
        private var my_txt:TextField = new TextField();
        private var label_txt:TextField = new TextField();
        private var my_fmt:TextFormat = new TextFormat();
        
        
        public function GettingAngle() 
        {
            // Creating a TextField for display
            createTextField();
            createVector3Ds();
            // Starting Test
            testMath();
            testVector3D();
            testMath();
            testVector3D();
        }
        private function testMath():void {
            var _vector:Vector.<Vector3D>  = clone(myVector);
            var nAmount:uint = _vector.length - 1;
            var started:int = getTimer();
            for (var i:uint = 0; i < nAmount; i++) {
                var beginVector3D:Vector3D = _vector[i];
                var endVector3D:Vector3D = _vector[uint(i + 1)];
                var angle:Number = useMath(beginVector3D, endVector3D);
            }
            xTrace("Math.acos()" ,getTimer() - started);
        }
        private function testVector3D():void {
            var _vector:Vector.<Vector3D>  = clone(myVector);
            var nAmount:uint = _vector.length - 1;
            var started:int = getTimer();
            for (var i:uint = 0; i < nAmount; i++) {
                var beginVector3D:Vector3D = _vector[i];
                var endVector3D:Vector3D = _vector[uint(i + 1)];
                var angle:Number = useVector3D(beginVector3D, endVector3D);
            }
            xTrace("Vector3D.angleBetween", getTimer() - started);
        }
        private function useVector3D(beginVector3D:Vector3D, endVector3D:Vector3D):Number {
            var angle:Number = Vector3D.angleBetween(beginVector3D, endVector3D);
            return angle;
        }
        private function useMath(firstVector3D:Vector3D, secondVector3D:Vector3D):Number {
            var nDotProduct:Number = firstVector3D.dotProduct(secondVector3D);
            var nMultipliedLength:Number = firstVector3D.length * secondVector3D.length;
            var nCos:Number = nDotProduct / nMultipliedLength;
            return Math.acos(nCos);            
            /*if (nCos > 1) {
                return 0;
            } else if (nCos < -1) {
                return Math.PI;
            } else {
                return Math.acos(nCos);
            }*/
        }
        private function warmingUp(beginVector3D:Vector3D, endVector3D:Vector3D):Number {
            return 0;
        }
        private function createVector3Ds():void {
            var nAmount:uint = AMOUNT;
            for (var i:uint = 0; i < nAmount; i++) {
                var nX:Number = Math.random() * 1000;
                var nY:Number = Math.random() * 1000;
                var nZ:Number = Math.random() * 1000;
                myVector[i] = new Vector3D(nX, nY, nZ);
            }
        }
        private function clone(_vector:Vector.<Vector3D>):Vector.<Vector3D> {
            var nLength:uint = _vector.length;
            var cloneVector:Vector.<Vector3D> = new Vector.<Vector3D>(nLength);
            for (var i:uint = 0; i < nLength; i++) {
                var myVector3D:Vector3D = _vector[i];
                cloneVector[i] = myVector3D.clone();
            }
            return cloneVector;
        }
        private function createTextField():void {
            addChild(my_txt);
            addChild(label_txt);
            my_fmt.align = TextFormatAlign.RIGHT;
            my_txt.x +=  50;
            my_txt.defaultTextFormat = my_fmt;
            my_txt.autoSize = TextFieldAutoSize.RIGHT;
            label_txt.autoSize = TextFieldAutoSize.LEFT;
        }
        private function xTrace(_str:String, n:int):void {
            my_txt.appendText(String(n) + "\n");
            label_txt.appendText(_str + ":" + "\n");
        }
    }
}