forked from: tracking
forked from tracking (diff: 25)
ActionScript3 source code
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/bYtKa
*/
package
{
import net.hires.debug.Stats;
import flash.geom.Utils3D;
import flash.geom.Vector3D;
import flash.geom.PerspectiveProjection;
import flash.geom.Matrix3D;
import flash.events.Event;
import flash.display.Shape;
import flash.display.Sprite;
public class FlashTest extends Sprite
{
public function FlashTest()
{
stage.frameRate = 60
addChild(new Stats())
graphics.beginFill(0x20)
graphics.drawRect(0,0,stage.stageWidth,stage.stageHeight)
var wire:Shape = addChild(new Shape) as Shape
var solid:Object = new Object
solid.verts = new Vector.<Number>
solid.verts.push(0,1,0,1,0,0,0,0,1,-1,0,0,0,0,-1,0,-1,0)
solid.indices = new Vector.<int>
solid.indices.push(0,1,2,0,2,3,0,3,4,0,4,1,5,2,1,5,3,2,5,4,3,5,1,4)
var drawSolid:Function = function(matrix:Matrix3D,color:uint):void {
var uvtData:Vector.<Number> = new Vector.<Number>
var persVerts:Vector.<Number> = new Vector.<Number>
Utils3D.projectVectors(matrix, solid.verts, persVerts, uvtData)
persVerts.map(function(item:Number, index:int, vector:Vector.<Number>):void {
vector[index] += (index%2==0) ? stage.stageWidth/2 : stage.stageHeight/2
})
wire.graphics.lineStyle(0,color)
wire.graphics.drawTriangles(persVerts, solid.indices, uvtData, 'negative')
}
var radius:int=30
var trackCoord:Function = function(theta:Number):Vector3D {
return new Vector3D(
radius*Math.cos(theta),
radius*Math.sin(2*theta),
0.1*radius*Math.sin(theta)
)
}
var markers:Vector.<Vector3D> = new Vector.<Vector3D>
for(var i:int=0; i<100; i++) {
markers.push(trackCoord(i/100*2*Math.PI))
}
var stars:Vector.<Vector3D> = new Vector.<Vector3D>
for (i=0; i<200; i++) {
stars.push(new Vector3D(
5*radius*(Math.random()-0.5),
5*radius*(Math.random()-0.5),
5*radius*(Math.random()-0.5)
))
}
var pers:PerspectiveProjection = new PerspectiveProjection
var persMatrix:Matrix3D = pers.toMatrix3D()
var theta:Number= 0
addEventListener(Event.ENTER_FRAME, function(e:Event):void {
wire.graphics.clear()
var target:Vector3D = trackCoord(theta)
target.z += 2
var eye:Vector3D = trackCoord(theta-0.3)
eye.z += 5
var distance:Number = Vector3D.distance(target,eye)
var diff:Vector3D = target.subtract(eye)
var axisVector:Vector3D = Vector3D.Z_AXIS.crossProduct(diff)
var rotateTheta:Number = -Vector3D.angleBetween(Vector3D.Z_AXIS,diff)*180/Math.PI
var sceneMatrix:Matrix3D = new Matrix3D
sceneMatrix.append(persMatrix)
sceneMatrix.prependRotation(rotateTheta,axisVector)
sceneMatrix.prependTranslation(-eye.x,-eye.y,-eye.z)
var matrix:Matrix3D = new Matrix3D
var n:int = markers.length
while (n--) {
matrix.identity()
matrix.append(sceneMatrix)
matrix.prependTranslation(markers[n].x,markers[n].y,markers[n].z)
matrix.prependRotation(theta*500,Vector3D.Z_AXIS)
if (matrix.transformVector(new Vector3D(0,0,0)).z > distance*0.2) {
drawSolid(matrix,0xa00000)
}
}
n = stars.length
while (n--) {
matrix.identity()
matrix.append(sceneMatrix)
matrix.prependTranslation(stars[n].x,stars[n].y,stars[n].z)
if (matrix.transformVector(new Vector3D(0,0,0)).z > distance*0.2) {
drawSolid(matrix,0x707000)
}
}
matrix.identity()
matrix.append(sceneMatrix)
matrix.prependTranslation(target.x,target.y,target.z)
drawSolid(matrix,0xffffff)
theta = (theta+0.005) % (2*Math.PI)
})
}
}
}