跳ね返りの練習
♥0 |
Line 65 |
Modified 2011-04-05 01:33:57 |
MIT License
archived:2017-03-20 13:50:12
ActionScript3 source code
/**
* Copyright Nowloading_ ( http://wonderfl.net/user/Nowloading_ )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/bQ6s
*/
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
public class Bouncing extends Sprite{
private var ball:Ball;
private var vx:Number;
private var vy:Number;
public function Bouncing(){
init();
}
private function init():void{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
ball = new Ball();
ball.x = stage.stageWidth/2;
ball.y = stage.stageHeight/2;
vx = Math.random()*10-5;
vy = Math.random()*10-5;
addChild(ball);
addEventListener(Event.ENTER_FRAME,onEnterFrame);
}
private function onEnterFrame(e:Event):void{
ball.x += vx;
ball.y += vy;
var left:Number = 0;
var right:Number = stage.stageWidth;
var top:Number = 0;
var bottom:Number = stage.stageHeight;
if(ball.x+ball.radius>right){
ball.x = right-ball.radius;
vx *= -1;
}else if(ball.x - ball.radius<left){
ball.x = left + ball.radius;
vx *= -1;
}
if(ball.y + ball.radius>bottom){
ball.y = bottom-ball.radius;
vy *= -1;
}else if(ball.y - ball.radius<top){
ball.y = top + ball.radius;
vy *= -1;
}
}
}
}
import flash.display.Sprite;
class Ball extends Sprite{
public var radius:Number;
public var color:uint;
public var vx:Number =0;
public var vy:Number =0;
public function Ball(radius:Number = 40,color:uint = 0xff0000){
this.radius = radius;
this.color = color;
init();
}
public function init():void{
graphics.beginFill(color);
graphics.drawCircle(0,0,radius);
graphics.endFill();
}
}