forked from: YouTube apiplayer
forked from YouTube apiplayer (diff: 27)
ActionScript3 source code
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/bOp0
*/
// forked from psyark's YouTube apiplayer
package {
import flash.display.AVM1Movie;
import flash.display.Sprite;
import flash.display.Loader;
import flash.events.Event;
import flash.net.URLRequest;
[SWF(frameRate=60)]
public class FlashTest extends Sprite {
private var loader:Loader;
private var player:Object;
public function FlashTest() {
x = stage.stageWidth / 2;
y = stage.stageWidth / 2;
loader = new Loader();
loader.z = 100;
loader.contentLoaderInfo.addEventListener(Event.INIT, loadInit);
loader.load(new URLRequest("http://www.youtube.com/apiplayer?version=3"));
addChild(loader);
stage.addEventListener(Event.ENTER_FRAME, enterFrame);
}
private function loadInit(event:Event):void {
player = loader.content;
player.addEventListener("onReady", playerReady);
player.x = -stage.stageWidth / 2;
player.y = -stage.stageWidth / 2;
}
private function playerReady(event:Event):void {
player.setSize(stage.stageWidth, stage.stageHeight);
player.cueVideoById("dt-1QCFEnBE");
}
private function enterFrame(event:Event):void {
loader.rotationX = mouseY * -0.5;
loader.rotationY = mouseX * +0.5;
}
}
}
// BradSedito Code Edit:
//// The goal here is to add some bad-ass dynamic effects to this.
//// ...First i'll start by creating a custom matrix color transform class
class CustomColorMatrix {
public static const MAX_BRIGHTNESS:Array = [ 1, 0, 0, 0, 100,
0, 1, 0, 0, 100,
0, 0, 1, 0, 100,
0, 0, 0, 1, 00];
public static const SOFT_BRIGHTNESS:Array = [ 1, 0, 0, 0, 50,
0, 1, 0, 0, 50,
0, 0, 1, 0, 50,
0, 0, 0, 1, 00];
public static const BLACK_WHITE:Array = [ 0.3, 0.59, 0.11, 0, 0,
0.3, 0.59, 0.11, 0, 0,
0.3, 0.59, 0.11, 0, 0,
0, 0, 0, 1, 0];
}
//// Awesome. Now lets make it actually do something.
///// ill get to this later, promise. A mans gotta eat. hahaha later ;)