forked from: 重力マウス(もっと軽量化:20万パーティクル)

by xSonoSx forked from 重力マウス(もっと軽量化:20万パーティクル) (diff: 2)
リンクリストにしてみたけどそんなに速くない??
_bmd.fillRect()を_bmd.setPixel()に変更。
sin(),cos(),atan2(),sqrt()を排除。
Add final class / mouseEnalbled = false by clockmake
Use setVector & getVector by shohei909
♥0 | Line 85 | Modified 2010-10-15 22:36:44 | MIT License
play

ActionScript3 source code

/**
 * Copyright xSonoSx ( http://wonderfl.net/user/xSonoSx )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/bLB8
 */

// forked from shohei909's 重力マウス(もっと軽量化:20万パーティクル)
// forked from clockmaker's 重力マウス(プチ軽量化:10万パーティクル)
// forked from coppieee's 重力マウス(さらに軽量化してみた)
// forked from paq's forked from: 重力マウス(ちょっぴり軽量化してみた)
// forked from fumix's 重力マウス(リンクリストにしてみた)
// forked from undo's 重力マウス
// リンクリストにしてみたけどそんなに速くない??
//_bmd.fillRect()を_bmd.setPixel()に変更。
//sin(),cos(),atan2(),sqrt()を排除。
// Add final class / mouseEnalbled = false by clockmake
// Use setVector & getVector by shohei909
package
{
    import flash.utils.ByteArray;
    import flash.display.Sprite;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.events.Event;
    import flash.geom.ColorTransform;
    import flash.geom.Rectangle;
    import net.hires.debug.Stats;

    [SWF(frameRate='60', width='465', height='465', backgroundColor='0x0')]
    final public class ParticleTest1 extends Sprite
    {
        private const _bmd:BitmapData = new BitmapData(465, 465, false, 0x000000);
        private const _colorTransform:ColorTransform = new ColorTransform(0.75, 0.50, 0.875, 1.0);
        private var _first:Node;
        private const _maxNum:int = 200000;


        function ParticleTest1()
        {
            addEventListener(Event.ADDED_TO_STAGE, init);
        }


        final private function init(evt:Event):void
        {
            removeEventListener(Event.ADDED_TO_STAGE, init);
            
            this.stage.align = "topLeft";
            this.stage.scaleMode = "noScale";
            this.stage.quality = "low";
            this.stage.frameRate = 60; 
            //this.stage.colorCorrection = "off"; 
            
            stage.mouseChildren = false;
            stage.tabChildren = false;
        
            var old:Node;
            for (var i:int = 0; i < this._maxNum; i++)
            {
                var n:Node = new Node();
                n.pos_x = Math.random() * 465 >> 0;
                n.pos_y = Math.random() * 465 >> 0;
                //リンクリスト
                if (_first == null) {
                    old = _first = n;
                } else {
                    old.next = n;
                    old = n;
                }
            }
            
            
            var bitmap:Bitmap = new Bitmap(_bmd,"never",false); 
            bitmap.cacheAsBitmap = false;
            stage.addChild(bitmap);
            this._bmd.lock();
            

            
            stage.addChild( new Stats() ).cacheAsBitmap = false;
            stage.removeChildAt(0);
             
            addEventListener(Event.EXIT_FRAME, frame);
        }

        final private function frame(e:Event):void
        { 
            const gravPoint_x:int = mouseX, gravPoint_y:int = mouseY;
            var n:Node = _first,p1:int, p0:int;
            const vec:Vector.<uint> = _bmd.getVector(this._bmd.rect);
            var diff_x:int,diff_y:int,acc:Number,p2:Number, p3:Number;
            
            do
            {
                
                diff_x = gravPoint_x - (p0 = n.pos_x += p2 = n.v_x)
                diff_y = gravPoint_y - (p1 = n.pos_y += p3 = n.v_y)
                acc = 200 / (diff_x * diff_x + diff_y * diff_y + 2)
                n.v_x = (p2*0.875 + acc * diff_x)
                n.v_y = (p3*0.875 + acc * diff_y)
                if( p0 >= 0 ){ if( p0 < 465 ){ if( p1 >= 0 ){ if( p1 < 465 ){
                       vec[(p0 + p1*465)>>>0] = 0xffffff; 
                }else{ n.pos_y -= 465 }
                }else{ n.pos_y += 465 }
                }else{ n.pos_x -= 465 }
                }else{ n.pos_x += 465 }
            }while (n = n.next)
            //_bmd.setVector(this._bmd.rect, vec);
            _bmd.colorTransform(this._bmd.rect, this._colorTransform);
            _bmd.unlock();
            _bmd.lock();
        }
    }
}

final class Node
{
    public var v_x:Number = 0;
    public var v_y:Number = 0;
    public var pos_x:Number = 0;
    public var pos_y:Number = 0;
    public var next:Node = null;
}