Project Euler #012
forked from Project Euler #011 (diff: 75)
ActionScript3 source code
/**
* Copyright hycro ( http://wonderfl.net/user/hycro )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/bIz3
*/
package {
import flash.display.Sprite;
import flash.text.TextField;
public class ProjectEuler extends Sprite {
private var _textField:TextField;
public function ProjectEuler() {
initialize();
writeAnswer(new Problem012);
}
private function writeAnswer(problem:AbstructProblem):void {
var answer:String = problem.getAnswer();
_textField.appendText(answer);
}
private function initialize():void {
_textField = new TextField();
_textField.width = stage.stageWidth;
_textField.height = stage.stageHeight;
addChild(_textField);
}
}
}
class AbstructProblem {
final public function getAnswer():String {
var answer:String;
try {
answer = solve().toString();
} catch (err:Error) {
answer = err.name + " : " + err.message;
}
return answer;
}
protected function solve():Number {
throw new Error("unsolved");
}
}
class Problem012 extends AbstructProblem {
override protected function solve():Number {
var answer:Number=0;
var index:uint = 1;
var triangleNumber:uint = 0;
do {
triangleNumber = triangleNumber + index;
index++;
} while (countFactor(triangleNumber) <= 500);
answer = triangleNumber;
return answer;
}
// 約数の数を取得
private function countFactor(n:uint):uint {
var primes:Vector.<Number> = Utils.primeFactorization(n);
var counts:Vector.<uint> = new Vector.<uint>();
var prev:Number = 0;
for each(var prime:Number in primes) {
if (prime == prev) {
counts[counts.length-1]++;
} else {
counts[counts.length] = 1;
prev = prime;
}
}
var count:uint = 1;
for each (var n:uint in counts) {
count *= n + 1;
}
return count;
}
}
class Utils {
// 整数値の桁数の取得
static public function disits(n:Number, radix:uint=10):Number {
var d:Number = 0;
n = Math.abs(n);
while (n / radix != 0) {
n = Math.floor(n / radix);
d++;
}
return d;
}
// 指定した桁の値を取得
static public function numberAt(n:Number, digit:Number, radix:Number=10):Number {
var number:Number;
while (--digit) {
n = Math.floor(n / radix);
}
return n % radix
}
// 素因数分解
static public function primeFactorization(n:Number):Vector.<Number> {
var prime:Number = 2;
var sequence:Vector.<Number> = new Vector.<Number>();
while (n != 1) {
while (n % prime != 0) {
prime++;
}
sequence.push(prime);
n /= prime;
}
return sequence;
}
// 素数を列挙
static public function getPrimeList(limit:uint):Vector.<uint> {
var sequence:Vector.<uint> = new Vector.<uint>(limit);
for (var i:uint = 2; i < limit; i++) {
sequence[i] = i;
}
for (i=2; i < limit; i++) {
if (sequence[i]) {
for (var j:uint = i+i; j < limit; j+=i) {
sequence[j] = 0;
}
}
}
var primeList:Vector.<uint> = new Vector.<uint>();
for (i=2; i < limit; i++) {
if (sequence[i]) {
primeList.push(i);
}
}
return primeList;
}
}