Microphone
Copyright bpyser ( http://wonderfl.net/user/bpyser )
MIT License ( http://www.opensource.org/licenses/mit-license.php )
Downloaded from: http://wonderfl.net/c/aRsg
♥0 |
Line 79 |
Modified 2012-01-10 04:07:02 |
MIT License
archived:2017-03-20 09:54:30
ActionScript3 source code
/**
* Copyright bpyser ( http://wonderfl.net/user/bpyser )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/bIwH
*/
/**
* Copyright bpyser ( http://wonderfl.net/user/bpyser )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/aRsg
*/
package {
import flash.display.*;
import flash.events.*;
import flash.media.*;
import flash.text.*;
import flash.utils.ByteArray;
import org.si.utils.FFT;
import frocessing.color.ColorLerp;
import com.bit101.components.*;
import flash.external.ExternalInterface;
public class main extends Sprite {
private var voicePrint:BitmapData = new BitmapData(465, 256, false, 0);
private var mic:Microphone;
private var soundBytes:ByteArray;
public function main() {
//with(addChild(new Bitmap(voicePrint))){ y=100; }
_initFFT();
mic = Microphone.getMicrophone();
mic.rate = 44;
mic.setSilenceLevel(25);
//mic.setLoopBack();
//mic.setUseEchoSuppression(true);
mic.addEventListener("sampleData", sampledatahandler);
}
private function sampledatahandler(e:SampleDataEvent):void {
//soundBytes = new ByteArray();
//var result:String = "";
//for(var i:int = 0; i<256 && e.data.bytesAvailable; i++){
// var sample:int = e.data.readByte();
//soundBytes.writeFloat(sample);
// result += sample+" ";
//}
for (e.data.position=0; e.data.bytesAvailable>0;) {
_execFFT(e.data);
var r:String = "";
for(var i:int = 0; i<256 && i<result.length; i++){
r += result.pop()+" ";
}
ExternalInterface.call("activityLevel",mic.activityLevel);
ExternalInterface.call("processMicData", r);
}
}
private var src:Vector.<Vector.<Number>> = new Vector.<Vector.<Number>>(4);
private var dst:Vector.<Vector.<Number>> = new Vector.<Vector.<Number>>(4);
private var amp:Vector.<Vector.<Number>> = new Vector.<Vector.<Number>>(4);
private var frm:Vector.<Vector.<int>> = new Vector.<Vector.<int>>(4);
private var result:Vector.<Number> = new Vector.<Number>(1024);
private var hamm:Vector.<Number> = new Vector.<Number>(2048);
private var fft:FFT = new FFT(2048);
private var grad:Array, scale:Number;
private function _initFFT() : void {
var i:int;
for (i=0; i<4; i++) {
src[i] = new Vector.<Number>(2048);
dst[i] = new Vector.<Number>(2048);
amp[i] = new Vector.<Number>(1024);
frm[i] = new Vector.<int>(256);
}
for (i=0; i<2048; i++) hamm[i]=0.54-Math.cos(i*0.00306796)*0.46;
ColorLerp.mode = "hsv";
grad = ColorLerp.gradient(0x000040, 0xff0000, 256);
scale = 25;
}
private function _execFFT(data:ByteArray) : void {
var index:int, i:int, j:int, n:Number,
f:Vector.<int>, a:Vector.<Number>,
s0:Vector.<Number> = src[0],
s1:Vector.<Number> = src[1],
s2:Vector.<Number> = src[2],
s3:Vector.<Number> = src[3];
for (index=3; index>=0; --index) {
for (i=0; i<512; i++) {
n = data.readFloat();
j = i; s0[j] = n * hamm[j];
j += 512; s1[j] = n * hamm[j];
j += 512; s2[j] = n * hamm[j];
j += 512; s3[j] = n * hamm[j];
}
a = amp[index];
f = frm[index];
fft.setData(s3).calcFFT().getData(result);
s3 = s2;
s2 = s1;
s1 = s0;
s0 = src[index];
}
}
}
}