forked from: Away3D Gold Practice10 Wonderflサーバに置いた画像をPlaneのテクスチャとして使用
forked from Away3D Gold Practice10 Wonderflサーバに置いた画像をPlaneのテクスチャとして使用 (diff: 1)
ActionScript3 source code
/**
* Copyright chez_sugi ( http://wonderfl.net/user/chez_sugi )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/bAkz
*/
// forked from siouxcitizen's Away3D Gold Practice10 Wonderflサーバに置いた画像をPlaneのテクスチャとして使用
// forked from siouxcitizen's Away3D Gold Practice09 Torus表示
// forked from siouxcitizen's Away3D Gold Practice08 Cylinder表示実験
// forked from siouxcitizen's Away3D Gold Practice06 Cube 5つ表示
// forked from siouxcitizen's Away3D Gold Practice05 光のあて方よくわからない。。。
// forked from siouxcitizen's Away3D Gold Practice04 SphereとWireframeSphere表示
// forked from siouxcitizen's Away3D Gold Practice03 WireframePlane 5枚表示
// forked from siouxcitizen's Away3D Gold Practice02 Plane 5枚表示
// forked from siouxcitizen's Away3D Gold Practice01 Plane 1枚表示
//
//Away3D 4.0 Gold でPlaneにWonderflサーバ上の画像ファイルをテクスチャとして貼り付けてみました
//
//
//以下サイトを参考にさせていただきました
//
//Setting Up Your Scene
//http://away3d.com/tutorials/Setting_Up_Your_Scene
//
//away3d-tutorials-fp11 / tutorials / scenegraph / basic_view / src / Basic_View.as
//https://github.com/away3d/away3d-tutorials-fp11/blob/master/tutorials/scenegraph/basic_view/src/Basic_View.as
//
//PlaneGeometry.doubleSided=true;RangeError: Error #3669: Bad input size.
//http://away3d.com/forum/viewthread/3125/
//
//↓あと自分作成の昔のコードも参考にしました
//http://wonderfl.net/c/izel
//
package {
import away3d.containers.View3D;
import away3d.containers.Scene3D;
import away3d.cameras.Camera3D;
import away3d.debug.AwayStats;
import away3d.entities.Mesh;
import away3d.materials.TextureMaterial;
import away3d.primitives.PlaneGeometry;
import away3d.primitives.PrimitiveBase;
import away3d.utils.Cast;
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Vector3D;
import flash.display.Loader;
import flash.system.LoaderContext;
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.display.Bitmap;
import flash.display.BitmapData;
[SWF(backgroundColor="#FFFFFF", frameRate="60", width="465", height="465")]
public class PlaneTextureSample extends Sprite {
private var _bmd : BitmapData;
private var _loader : Loader;
private static const ZERO : Vector3D = new Vector3D(0, 0, 0);
private var _view : View3D;
private var _scene : Scene3D;
private var _camera : Camera3D;
private var _plane01 : Mesh;
private var _plane02 : Mesh;
private var _capture : BitmapData = new BitmapData(465, 465, false, 0x000000);
public function PlaneTextureSample() {
// wonderfl capture
Wonderfl.disable_capture();
//addChild(new Bitmap(_capture)) ;
var url:String = "http://assets.wonderfl.net/images/related_images/7/7b/7be2/7be290bce731b60e8bceffb7f1bee308b342ad28"
var urlReq:URLRequest = new URLRequest(url);
_loader = new Loader();
_loader.load(urlReq, new LoaderContext(true));
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
}
private function onComplete(e:Event):void {
_bmd = new BitmapData(_loader.width, _loader.height, true, 0x000000);
_bmd.draw(_loader);
_view = new View3D();
_scene = _view.scene;
_camera = _view.camera;
addChild(_view);
_view.antiAlias = 0;
_view.backgroundColor = 0x555555;
_camera.y = 0;
_camera.z = -700;
_plane01 = new Mesh(new PlaneGeometry(500, 500), new TextureMaterial(Cast.bitmapTexture(_bmd)));
_plane01.x = 0;
_plane01.y = 0;
_scene.addChild(_plane01);
//doubleSidedプロパティがうまく設定できないのでごまかし気味に。。。
_plane02 = new Mesh(new PlaneGeometry(500, 500), new TextureMaterial(Cast.bitmapTexture(_bmd)));
_plane02.x = 0;
_plane02.y = 0;
_plane02.rotationX = 180;
_plane02.rotationY = 180;
_plane01.addChild(_plane02);
addEventListener(Event.ENTER_FRAME, update);
addChild(new AwayStats());
}
private function update(event : Event) : void {
_plane01.rotationX = -(stage.mouseY - (stage.stageHeight >> 1));
_plane01.rotationY = stage.mouseX - (stage.stageWidth >> 1);
_camera.lookAt(ZERO);
_view.render();
//_view.renderer.queueSnapshot(_capture);
}
}
}