SingleSegment

by fakestar0826
♥0 | Line 289 | Modified 2011-03-03 01:04:14 | MIT License
play

ActionScript3 source code

/**
 * Copyright fakestar0826 ( http://wonderfl.net/user/fakestar0826 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/b6jl0
 */

package {
    import flash.events.Event;
    import flash.display.Sprite;
    public class FlashTest extends Sprite 
    {
        private var slider0:SimpleSlider;
        private var segment0:Segment;
        private var slider1:SimpleSlider;
        private var segment1:Segment;
        
        public function FlashTest() {
            // write as3 code here..
            segment0 = new Segment(100, 20);
            addChild(segment0);
            segment0.x = 80;
            segment0.y = 80;
            
            segment1 = new Segment(100, 20);
            addChild(segment1);
            segment1.x = segment0.getPin().x;
            segment1.y = segment0.getPin().y;
            
            slider0 = new SimpleSlider(-90, 90, 0);
            addChild(slider0);
            slider0.x = 300;
            slider0.y = 20;
            slider0.addEventListener(Event.CHANGE, onChange);
            
            slider1 = new SimpleSlider(-160, 0, 0);
            addChild(slider1);
            slider1.x = 340;
            slider1.y = 20;
            slider1.addEventListener(Event.CHANGE, onChange);
        }
        
        private function onChange(e:Event):void
        {
            segment0.rotation = slider0.value;
            segment1.rotation = segment0.rotation + slider1.value;
            segment1.x = segment0.getPin().x;
            segment1.y = segment0.getPin().y;
        }

    }
}
import flash.geom.Point;
import flash.display.Sprite;

class Segment extends Sprite
{
    private var color:uint;
    private var segmentWidth:Number;
    private var segmentHeight:Number;
    
    public var vx:Number = 0;
    public var vy:Number = 0;
    
    public function Segment(segmentWidth:Number, segmentHeight:Number, color:uint = 0xFFFFFF)
    {
        this.segmentWidth = segmentWidth;
        this.segmentHeight = segmentHeight;
        this.color = color;
        
        graphics.lineStyle(0);
        graphics.beginFill(color);
        graphics.drawRoundRect(-segmentHeight / 2, -segmentHeight / 2, segmentWidth + segmentHeight, segmentHeight, segmentHeight, segmentHeight);
        graphics.endFill();
        
        graphics.drawCircle(0, 0, 2);
        graphics.drawCircle(segmentWidth, 0, 2);
    }
    
    public function getPin():Point
    {
        var angle:Number = rotation * Math.PI / 180;
        var xPos:Number = x + Math.cos(angle) * segmentWidth;
        var yPos:Number = y + Math.sin(angle) * segmentWidth;
        
        return new Point(xPos, yPos);
    }


}

import flash.events.MouseEvent;
import flash.geom.Rectangle;
import flash.events.Event;

class SimpleSlider extends Sprite
{
    private var _width:Number = 16;
    private var _height:Number = 100;
    private var _value:Number;
    private var _max:Number = 100;
    private var _min:Number = 0;
    private var _handle:Sprite;
    private var _back:Sprite;
    private var _backWidth:Number = 4;
    private var _handleHeight:Number = 6;
    private var _backColor:uint = 0xcccccc;
    private var _backBorderColor:uint = 0x999999;
    private var _handleColor:uint = 0xeeeeee;
    private var _handleBorderColor:uint = 0xcccccc;
    private var _handleRadius:Number = 2;
    private var _backRadius:Number = 2;
    
    public function SimpleSlider(min:Number=0, max:Number=100, value:Number=100)
    {
        _min = min;
        _max = max;
        _value = Math.min(Math.max(value, min), max)
        init();
    }
    
    private function init():void
    {
        _back = new Sprite();
        addChild(_back);
        
        _handle = new Sprite();
        addChild(_handle);
        _handle.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
        
        draw();
        updatePosition();
    }
    
    private function draw():void
    {
        drawBack();
        drawHandle();
    }
    
    private function drawBack():void
    {
        _back.graphics.clear();
        _back.graphics.beginFill(_backColor);
        _back.graphics.lineStyle(0, _backBorderColor);
        _back.graphics.drawRoundRect(0, 0, _backWidth, _height, _backRadius, _backRadius);
        _back.graphics.endFill();
        _back.x = _width / 2 - _backWidth / 2;
    }
    
    private function drawHandle():void
    {
        _handle.graphics.clear();
        _handle.graphics.beginFill(_handleColor);
        _handle.graphics.lineStyle(0, _handleBorderColor);
        _handle.graphics.drawRoundRect(0, 0, _width, _handleHeight, _handleRadius, _handleRadius);
        _handle.graphics.endFill();
    }

    private function updatePosition():void
    {
        var handleRange:Number = _height - _handleHeight;
        var valueRange:Number = _max - _min;
        _handle.y = handleRange - (_value - _min) / valueRange * handleRange;
    }
    
    private function updateValue():void
    {
        var handleRange:Number = _height - _handleHeight;
        var valueRange:Number = _max - _min;
        _value = (handleRange - _handle.y) / handleRange * valueRange + _min;
        dispatchEvent(new Event(Event.CHANGE));
    }
    
    private function onMouseUp(event:MouseEvent):void
    {
        stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
        stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
        _handle.stopDrag();
    }
    
    private function onMouseDown(event:MouseEvent):void
    {
        stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
        stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
        _handle.startDrag(false, new Rectangle(0, 0, 0, _height - _handleHeight));
    }
    
    private function onMouseMove(event:MouseEvent):void
    {
        updateValue();
    }


    
    public function invalidate():void
    {
        draw();
    }
    
    public function move(x:Number, y:Number):void
    {
        this.x = x;
        this.y = y;
    }
    
    public function setSize(w:Number, h:Number):void
    {
        _width = w;
        _height = h;
        draw();
    }
    
    
    
    
    
    
    public function set backBorderColor(n:uint):void
    {
        _backBorderColor = n;
        draw();
    }
    public function get backBorderColor():uint
    {
        return _backBorderColor;
    }
    
    public function set backColor(n:uint):void
    {
        _backColor = n;
        draw();
    }
    public function get backColor():uint
    {
        return _backColor;
    }
    
    public function set backRadius(n:Number):void
    {
        _backRadius = n;
    }
    public function get backRadius():Number
    {
        return _backRadius;
    }
    
    public function set backWidth(n:Number):void
    {
        _backWidth = n;
        draw();
    }
    public function get backWidth():Number
    {
        return _backWidth;
    }
    
    public function set handleBorderColor(n:uint):void
    {
        _handleBorderColor = n;
        draw();
    }
    public function get handleBorderColor():uint
    {
        return _handleBorderColor;
    }
    
    public function set handleColor(n:uint):void
    {
        _handleColor = n;
        draw();
    }
    public function get handleColor():uint
    {
        return _handleColor;
    }
    
    public function set handleRadius(n:Number):void
    {
        _handleRadius = n;
        draw();
    }
    public function get handleRadius():Number
    {
        return _handleRadius;
    }
    
    public function set handleHeight(n:Number):void
    {
        _handleHeight = n;
        draw();
        updatePosition();
    }
    public function get handleHeight():Number
    {
        return _handleHeight;
    }
    
    override public function set height(n:Number):void
    {
        _height = n;
        draw();
    }
    override public function get height():Number
    {
        return _height;
    }
    
    public function set max(n:Number):void
    {
        _max = n;
        updatePosition();
    }
    public function get max():Number
    {
        return _max;
    }
    
    public function set min(n:Number):void
    {
        _min = n;
        updatePosition();
    }
    public function get min():Number
    {
        return _min;
    }
    
    public function set value(n:Number):void
    {
        _value = n;
        _value = Math.min(_max, Math.max(_value, _min));
        updatePosition();
    }
    public function get value():Number
    {
        return _value;
    }
    
    override public function set width(n:Number):void
    {
        _width = n;
        draw();
    }
    override public function get width():Number
    {
        return _width;
    }
}

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