frocessingの練習2

by yuugurenote
frocessingの練習です。
♥0 | Line 63 | Modified 2012-06-25 21:40:31 | MIT License
play

ActionScript3 source code

/**
 * Copyright yuugurenote ( http://wonderfl.net/user/yuugurenote )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/b5sD
 */

package {
    import flash.display.Sprite;
    import flash.events.MouseEvent;
    import flash.events.Event;
    import flash.display.Graphics;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.geom.ColorTransform;
    import frocessing.color.ColorHSV;
    [SWF(width=465,height=465,backgroundColor=0xFFFFFF,frameRate=60)]

    public class AS120625_03 extends Sprite {
        public var sw:Number=stage.stageWidth;
        public var sh:Number=stage.stageHeight;

        public var myCol:int=0;

        public var myColor:ColorTransform = new ColorTransform();
        public var viewBmd:BitmapData=new BitmapData(sh,sw,false,0x000000);
        public var viewBmp:Bitmap=new Bitmap(viewBmd);
        public var _myRect:myRect;
        public var _myArray:Array = new Array();

        public function AS120625_03() {
            addChild(viewBmp);
            var tmpBmd:BitmapData;
            myColor.redMultiplier=0.99;
            myColor.greenMultiplier=0.99;
            myColor.blueMultiplier=0.99;
            addEventListener(Event.ENTER_FRAME,xDraw);
            //stage.addEventListener(MouseEvent.MOUSE_MOVE,xDown);
            addEventListener(Event.ENTER_FRAME,xDown);
        }
        public function xDraw(e:Event):void {
            viewBmd.draw(stage,null,myColor);
        }
        public function xDown(e:Event):void {
            var _color:ColorHSV=new ColorHSV(myCol+=1,0.9);
            _myRect=new myRect(int(_color));
            _myRect.x=mouseX;
            _myRect.y=mouseY;
            addChild(_myRect);
        }
    }
}

import flash.display.Sprite;
import flash.filters.BlurFilter;
import flash.events.Event;
import frocessing.color.ColorHSV;

class myRect extends Sprite {
    public var deg:Number=0;
    public var radius:Number=0.5;
    //public var myFil:BlurFilter=new BlurFilter(2,2,2);

    public function myRect(color:uint) {

        this.graphics.beginFill(int(color),1);
        this.graphics.drawRect(0,0,radius,radius+0.5);
        this.graphics.endFill();
        //this.filters=[myFil];
        this.addEventListener(Event.ENTER_FRAME,xEnter2);
    }
    public function xEnter2(e:Event):void {
        deg = (deg+3)%360;
        this.y+=1;
        this.x=this.x-5*Math.cos(deg*Math.PI/180);
        if (this.y>stage.stageHeight) {
            this.graphics.clear();
            this.removeEventListener(Event.ENTER_FRAME,xEnter2);
        }
    }
}