Matrix3DTransformsExample
♥0 |
Line 49 |
Modified 2012-04-10 10:21:08 |
MIT License
archived:2017-03-30 09:21:09
ActionScript3 source code
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/aylB
*/
package
{
import flash.display.Sprite;
import flash.display.Shape;
import flash.display.Graphics;
import flash.geom.*;
public class Matrix3DTransformsExample extends Sprite
{
private var rect1:Shape;
private var rect2:Shape;
public function Matrix3DTransformsExample():void
{
var pp:PerspectiveProjection = this.transform.perspectiveProjection;
pp.projectionCenter = new Point(275,200);
this.transform.perspectiveProjection = pp;
rect1 = new Shape();
rect1.x = -70;
rect1.y = -40;
rect1.z = 0;
rect1.graphics.beginFill(0xFF8800);
rect1.graphics.drawRect(0,0,50,80);
rect1.graphics.endFill();
rect2 = new Shape();
rect2.x = 20;
rect2.y = -40;
rect2.z = 0;
rect2.graphics.beginFill(0xFF0088);
rect2.graphics.drawRect(0,0,50,80);
rect2.graphics.endFill();
addChild(rect1);
addChild(rect2);
doTransforms();
}
private function doTransforms():void
{
rect1.rotationX = 15;
rect1.scaleX = 1.2;
rect1.x += 100;
rect1.y += 50;
rect1.rotationZ += 10;
var rec2_mtx3d:Matrix3D = rect2.transform.matrix3D;
rec2_mtx3d.appendRotation(15, Vector3D.X_AXIS);
rec2_mtx3d.appendScale(1.2, 1, 1);
rec2_mtx3d.appendTranslation(100, 50, 0);
rec2_mtx3d.appendRotation(10, Vector3D.Z_AXIS);
rect2.transform.matrix3D = rec2_mtx3d;
}
}
}