Bezier

by dfrm
♥0 | Line 41 | Modified 2009-10-10 16:41:08 | MIT License
play

ActionScript3 source code

/**
 * Copyright dfrm ( http://wonderfl.net/user/dfrm )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/ag7l
 */

package {
    import flash.text.*;
    import flash.display.*;
    import flash.events.Event;
    public class FlashTest extends Sprite {
        
		private var shapeArr:Array;
        private var sX:Number;
        private var sY:Number;
        private var t:Number = 0;
        private var tf:TextField;
                
        public function FlashTest() {
            // write as3 code here..
				shapeArr = new Array();
				
			    for (var i:int = 0; i < 10; i++){
					shapeArr.push(new Shape());
					addChild(shapeArr[i]);
				}
				
                this.addEventListener(Event.ENTER_FRAME, _loop);
                sX = stage.stageWidth;
                sY = stage.stageHeight/2;
        }
        
        private function _loop(e:Event):void{
                t += 0.1;
				for (var i:int = 0; i < shapeArr.length; i++) {
					shapeArr[i].graphics.clear();
					shapeArr[i].graphics.lineStyle(1,0x0,1);
					shapeArr[i].graphics.moveTo(0, sY + ((i+5)*10)*Math.cos(t) );
					shapeArr[i].graphics.curveTo(i*5,i*30,30,sY + ((i+5)*10)*Math.sin(t) );
					shapeArr[i].graphics.curveTo(i*10,i*60,60,sY + ((i-5)*150)*Math.sin(t) );
					shapeArr[i].graphics.curveTo(i*15,i*90,90,sY + ((i+5)*2)*Math.sin(t) );
					shapeArr[i].graphics.curveTo(i*20,i*110,130,sY + ((i+5)*4)*Math.sin(t) );
					shapeArr[i].graphics.curveTo(i*25,i*120,160,sY + ((i+5)*10)*Math.sin(t) );
					shapeArr[i].graphics.curveTo(i*30,i*130,190,sY + ((i+5)*-10)*Math.sin(t) );
				}
        }
        
        private function debugText():void{
            tf = new TextField();
            tf.mouseEnabled = false;
            addChild(tf);
        }
    }
}