Text masking for stackoverlow
click to change text
♥0 |
Line 39 |
Modified 2016-06-30 18:24:34 |
MIT License
archived:2017-03-20 04:31:45
ActionScript3 source code
/**
* Copyright www0z0k ( http://wonderfl.net/user/www0z0k )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/afdr
*/
package {
import flash.text.TextFormat;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.text.TextField;
import flash.display.Sprite;
import flash.display.BlendMode;
import flash.events.MouseEvent;
public class FlashTest extends Sprite {
private var tf:TextField = new TextField();
private var container:Sprite = new Sprite();
private var toMask:Sprite = new Sprite();
private const WIDTH:int = 250;
private const HEIGHT:int = 150;
public function FlashTest() {
graphics.beginFill(0x0000ff);
graphics.drawRect(0, 0, 300, 300);
graphics.endFill();
addChild(container);
tf.defaultTextFormat = new TextFormat(null, 15, 0, true);
tf.text = 'sample text ' + String(0 / 0);
tf.cacheAsBitmap = true;
container.blendMode = BlendMode.LAYER;
toMask.blendMode = BlendMode.NORMAL;
tf.blendMode = BlendMode.ALPHA;
container.addChild(toMask);
container.addChild(tf);
toMask.graphics.beginFill(0x00ff00);
toMask.graphics.drawRect(0, 0, WIDTH, HEIGHT);
toMask.graphics.endFill();
tf.width = WIDTH;
tf.height = HEIGHT;
stage.addEventListener(MouseEvent.CLICK, onClick);
}
private function onClick(e:MouseEvent = null):void{
tf.text = 'sample text ' + Math.random();
}
}
}