flash on 2010-2-25
♥0 |
Line 51 |
Modified 2010-02-25 20:49:40 |
MIT License
archived:2017-03-20 16:38:28
ActionScript3 source code
/**
* Copyright aass ( http://wonderfl.net/user/aass )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/adIO
*/
package {
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.filters.DropShadowFilter;
import caurina.transitions.Tweener;
import caurina.transitions.properties.FilterShortcuts;
[SWF(width=465,height=465,frameRate=30,backgroundColor=0xffffff)]
import flash.ui.Mouse;
public class FlashTest extends Sprite {
public static const STD_POINT:Number = 150;
public static const STD_DISTANCE:Number = 32;
public static const STD_BLUR:Number = 32;
private var light:Sprite;
private var ball:Sprite;
public function FlashTest() {
// write as3 code here..
//FilterSHortcutsを有効化
FilterShortcuts.init();
//lightを作成
light = new Sprite();
light.x = stage.stageWidth / 2;
light.y = stage.stageHeight /2;
light.graphics.beginFill(0xFF0000);
light.graphics.drawCircle(0, 0, 20);
light.graphics.endFill();
addChild(light);
//ballを作成
ball = new Sprite();
ball.x = light.x;
ball.y = light.y;
ball.filters = [new DropShadowFilter(0,0,0,0.5,0,0)];
ball.graphics.beginFill(0);
ball.graphics.drawCircle(0, 0, 20);
ball.graphics.endFill();
addChild(ball);
//stageのクリックイベントにリスナーを登録
stage.addEventListener(MouseEvent.CLICK, clickHandler);
}
private function clickHandler(evt:MouseEvent):void {
var dx:Number = mouseX - light.x;
var dy:Number = mouseY - light.y;
var dp:Number = Math.sqrt(dx*dx + dy*dy) / STD_POINT;
var degrees:Number = Math.atan2(dy, dx) / Math.PI * 180;
Tweener.addTween(ball, {
x: mouseX,
y: mouseY,
_DropShadow_angle: degrees,
_DropShadow_distance: dp * STD_DISTANCE,
_DropShadow_blurX: dp * STD_BLUR,
_DropShadow_blurY: dp * STD_BLUR,
time: 1,
transition: "easeInOutCubic"
});
}
}
}