飛行機
forked from forked from: flash on 2010-5-6 (diff: 4)
ActionScript3 source code
/**
* Copyright _wonder ( http://wonderfl.net/user/_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/adG0
*/
// forked from _wonder's forked from: flash on 2010-5-6
// forked from _wonder's flash on 2010-5-6
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
[SWF(backgroundColor="0x000000")]
public class Shipsim extends Sprite {
private var ship:Ship;
private var vr:Number = 0;
private var thrust:Number = 0;
private var vx:Number = 0;
private var vy:Number = 0;
private var friction:Number = 0.97;
public function Shipsim() {
init();
}
private function init():void {
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
ship = new Ship();
addChild( ship );
ship.x = stage.stageWidth / 2;
ship.y = stage.stageHeight / 2;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
}
private function onKeyDown( e:KeyboardEvent ):void {
switch( e.keyCode ){
case Keyboard.LEFT:
vr = -5;
break;
case Keyboard.RIGHT:
vr = 5;
break;
case Keyboard.UP:
thrust = 0.2;
ship.draw( true );
break;
default:
break;
}
}
private function onKeyUp( e:KeyboardEvent ):void {
vr = 0;
thrust = 0;
ship.draw( false );
}
private function onEnterFrame( e:Event ):void {
ship.rotation += vr;
var angle:Number = ship.rotation * Math.PI / 180;
var ax:Number = Math.cos( angle ) * thrust;
var ay:Number = Math.sin( angle ) * thrust;
vx += ax;
vy += ay;
vx *= friction;
vy *= friction;
ship.x += vx;
ship.y += vy;
var left:Number = 0;
var right:Number = stage.stageWidth;
var top:Number = 0;
var bottom:Number = stage.stageHeight;
if( ship.x - ship.width/2 > right ){
ship.x = left - ship.width/2;
} else if ( ship.x + ship.width/2 < left ){
ship.x = right + ship.width/2;
}
if( ship.y - ship.height/2 > bottom ){
ship.y = top - ship.height/2;
} else if ( ship.y < top - ship.height/2 ){
ship.y = bottom + ship.height/2;
}
}
}
}
import flash.display.Sprite;
class Ship extends Sprite {
public function Ship(){
draw( false );
}
public function draw( showFlame:Boolean ):void {
graphics.clear();
graphics.lineStyle(1, 0xffffff);
graphics.moveTo(10, 0);
graphics.lineTo(-10, 10);
graphics.lineTo(-5, 0);
graphics.lineTo(-10, -10);
graphics.lineTo(10, 0);
if( showFlame ){
graphics.moveTo(-7.5, -5);
graphics.lineTo(-15, 0);
graphics.lineTo(-7.5, 5);
}
}
}
