forked from: 複数のオブジェクトへのバネの割り当て
forked from 複数のオブジェクトへのバネの割り当て (diff: 18)
ActionScript3 source code
/**
* Copyright _wonder ( http://wonderfl.net/user/_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/aWRp
*/
// forked from _wonder's 複数のオブジェクトへのバネの割り当て
// forked from _wonder's バネ運動
// forked from _wonder's base
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
public class Spring extends Sprite {
private var ball0:Ball;
private var ball1:Ball;
private var ball2:Ball;
private var ball0Dragging:Boolean = false;
private var ball1Dragging:Boolean = false;
private var ball2Dragging:Boolean = false;
private var spring:Number = 0.1;
private var friction:Number = 0.95;
private var springLength:Number = 100;
public function Spring() {
init();
}
private function init():void {
ball0 = new Ball(20);
ball0.x = Math.random() * stage.stageWidth;
ball0.y = Math.random() * stage.stageHeight;
ball0.addEventListener(MouseEvent.MOUSE_DOWN, onPress);
addChild( ball0 );
ball1 = new Ball(20);
ball1.x = Math.random() * stage.stageWidth;
ball1.y = Math.random() * stage.stageHeight;
ball1.addEventListener(MouseEvent.MOUSE_DOWN, onPress);
addChild( ball1 );
ball2 = new Ball(20);
ball2.x = Math.random() * stage.stageWidth;
ball2.y = Math.random() * stage.stageHeight;
ball2.addEventListener(MouseEvent.MOUSE_DOWN, onPress);
addChild( ball2 );
addEventListener(Event.ENTER_FRAME, onEnterFrame);
stage.addEventListener(MouseEvent.MOUSE_UP, onRelease);
}
private function onEnterFrame(e:Event):void {
if(!ball0Dragging){
springTo(ball0,ball1);
springTo(ball0,ball2);
}
if(!ball1Dragging){
springTo(ball1, ball0);
springTo(ball1, ball2);
}
if(!ball2Dragging){
springTo(ball2, ball0);
springTo(ball2, ball1);
}
graphics.clear();
graphics.lineStyle(1);
graphics.moveTo(ball0.x, ball0.y);
graphics.lineTo(ball1.x, ball1.y);
graphics.lineTo(ball2.x, ball2.y);
graphics.lineTo(ball0.x, ball0.y);
}
private function springTo(ballA:Ball, ballB:Ball):void {
var dx:Number = ballB.x - ballA.x;
var dy:Number = ballB.y - ballA.y;
var angle:Number = Math.atan2( dy, dx );
var targetX:Number = ballB.x - Math.cos( angle ) * springLength;
var targetY:Number = ballB.y - Math.sin( angle ) * springLength;
ballA.vx += (targetX - ballA.x) * spring;
ballA.vy += (targetY - ballA.y) * spring;
ballA.vx *= friction;
ballA.vy *= friction;
ballA.x += ballA.vx;
ballA.y += ballA.vy;
}
private function onPress(e:MouseEvent):void {
e.target.startDrag();
if(e.target == ball0){
ball0Dragging = true;
}
if(e.target == ball1){
ball1Dragging = true;
}
}
private function onRelease(e:MouseEvent):void {
ball0.stopDrag();
ball1.stopDrag();
ball0Dragging = false;
ball1Dragging = false;
}
}
}
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
public var color:uint;
public var vx:Number = 0;
public var vy:Number = 0;
public function Ball(radius:Number=40, color:uint=0Xff0000){
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}
