forked from: LightTune + SoundMixer [fullscreen]
forked from LightTune + SoundMixer [fullscreen] (diff: 848)
LightTune + SoundMixer [fullscreen] [AS3.0] LightTuneクラスだ! (4) http://www.project-nya.jp/modules/weblog/details.php?blog_id=1158 背景を暗くするのに ColorTransform を用いた 音はTsabeat より拝借 http://www.ektoplazm.com/free-music/tsabeat-warp-speed-ep/ light.start(); ColorTransform ColorTransform mutast.heteml.jp/crossdomain.xml"; LightFolium + SoundMixer LightFolium + SoundMixer
ActionScript3 source code
/**
* Copyright yangliu9812 ( http://wonderfl.net/user/yangliu9812 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/aKj6
*/
// forked from ProjectNya's LightTune + SoundMixer [fullscreen]
////////////////////////////////////////////////////////////////////////////////
// LightTune + SoundMixer [fullscreen]
//
// [AS3.0] LightTuneクラスだ! (4)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1158
//
// 背景を暗くするのに ColorTransform を用いた
//
// 音はTsabeat より拝借
// http://www.ektoplazm.com/free-music/tsabeat-warp-speed-ep/
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.Shape;
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.display.StageQuality;
import flash.display.StageDisplayState;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Rectangle;
[SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var base:Shape;
private var light:LightTune;
private var controller:Sprite;
private var fullscreenBtn:Btn;
private var normalBtn:Btn;
public function Main() {
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.quality = StageQuality.MEDIUM;
stage.addEventListener(Event.RESIZE, update, false, 0, true);
init();
}
private function init():void {
base = new Shape();
addChild(base);
base.graphics.beginFill(0x000000);
base.graphics.drawRect(0, 0, 465, 465);
base.graphics.endFill();
//
var rect:Rectangle = new Rectangle(0, 0, 1000, 750);
light = new LightTune(rect);
addChild(light);
//light.start();
//
controller = new Sprite();
addChild(controller);
controller.x = 232;
controller.y = 445;
fullscreenBtn = new Btn();
controller.addChild(fullscreenBtn);
fullscreenBtn.x = 0;
fullscreenBtn.init({label: "full screen", type: 2, width: 100});
fullscreenBtn.addEventListener(MouseEvent.CLICK, click, false, 0, true);
normalBtn = new Btn();
controller.addChild(normalBtn);
normalBtn.x = 0;
normalBtn.init({label: "normal", type: 2, width: 100});
normalBtn.addEventListener(MouseEvent.CLICK, click, false, 0, true);
normalBtn.visible = false;
update();
}
private function update(evt:Event = null):void {
var sw:uint = stage.stageWidth;
var sh:uint = stage.stageHeight;
base.width = sw;
base.height = sh;
var xscale:Number = sw/1000;
var yscale:Number = sh/750;
var scale:Number = Math.max(1, Math.max(xscale, yscale));
light.x = - int((1000*scale - sw)/2);
light.y = - int((750*scale - sh)/2);
light.scaleX = light.scaleY = scale;
controller.x = uint(sw/2);
controller.y = sh - 20;
if (stage.displayState == StageDisplayState.FULL_SCREEN) {
fullscreenBtn.visible = false;
normalBtn.visible = true;
} else {
fullscreenBtn.visible = true;
normalBtn.visible = false;
}
}
private function click(evt:Event):void {
if (stage.displayState == StageDisplayState.NORMAL) {
stage.displayState = StageDisplayState.FULL_SCREEN;
} else {
stage.displayState = StageDisplayState.NORMAL;
}
}
}
}
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.Matrix;
import flash.filters.BlurFilter;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.events.Event;
//ColorTransform
import flash.geom.ColorTransform;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundLoaderContext;
import flash.media.SoundMixer;
import flash.utils.ByteArray;
import flash.net.URLRequest;
import flash.system.Security;
class LightTune extends Sprite {
private var rect:Rectangle;
private var canvas:BitmapData;
private var bitmapData:BitmapData;
private static var scale:Number = 1.25;
private var matrix:Matrix;
private var blur:BlurFilter;
private static var point:Point = new Point();
private var light:EmitLight;
//ColorTransform
private var colorTrans:ColorTransform;
private static var policyPath:String = "http://mutast.heteml.jp/crossdomain.xml";
private var sound:Sound;
private var channel:SoundChannel;
private static var soundPath:String = "// forked from ProjectNya's LightFolium + SoundMixer
////////////////////////////////////////////////////////////////////////////////
// LightFolium + SoundMixer
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.Shape;
import flash.events.Event;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundLoaderContext;
import flash.media.SoundMixer;
import flash.utils.ByteArray;
import flash.net.URLRequest;
import flash.geom.Rectangle;
[SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var flare:FlareMap;
private var detection:DetectPixels;
private static var max:uint = 256;
private static var cx:int = 232;
private static var cy:int = 250;
private static var fw:uint = 340;
private static var fh:uint = 360;
private static var tw:uint = 320;
private static var th:uint = 320;
private var area:Rectangle;
private var folium:Sprite;
private var lights:Array;
//
private var sound:Sound;
private var channel:SoundChannel;
private static var soundPath:String = "// forked from ProjectNya's LightFolium + SoundMixer
////////////////////////////////////////////////////////////////////////////////
// LightFolium + SoundMixer
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.Shape;
import flash.events.Event;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundLoaderContext;
import flash.media.SoundMixer;
import flash.utils.ByteArray;
import flash.net.URLRequest;
import flash.geom.Rectangle;
[SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var flare:FlareMap;
private var detection:DetectPixels;
private static var max:uint = 256;
private static var cx:int = 232;
private static var cy:int = 250;
private static var fw:uint = 340;
private static var fh:uint = 360;
private static var tw:uint = 320;
private static var th:uint = 320;
private var area:Rectangle;
private var folium:Sprite;
private var lights:Array;
//
private var sound:Sound;
private var channel:SoundChannel;
private static var soundPath:String = "http://hwzhiyin.com/uploadfile/1367968019.mp3";
private var byteArray:ByteArray;
private static var channels:uint = 256;
public function Main() {
Wonderfl.capture_delay(11);
init();
}
private function init():void {
graphics.beginFill(0x000000);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
//
folium = new Sprite();
addChild(folium);
folium.x = cx - fw*0.5;
folium.y = fh - th;
lights = new Array();
for (var n:uint = 0; n < max; n++) {
var light:LightFolium = new LightFolium();
var angle:Number = 360/max*n;
light.init(fw*0.5, cy - fh + th, angle);
folium.addChild(light);
light.fly(200, 1, 2, 2);
lights.push(light);
}
var rect:Rectangle = new Rectangle(0, 0, fw, fh);
flare = new FlareMap(rect);
addChild(flare);
flare.x = cx;
flare.y = fh;
area = new Rectangle(0, 0, tw, th);
detection = new DetectPixels(4);
detection.search(folium, area, 0x66FFFFFF);
flare.map = detection.pixels();
flare.offset = {x: 0, y: fh - th};
//flare.setup(6, 2, 60);
flare.setup(8, 2, 64);
flare.start();
//
sound = new Sound();
sound.addEventListener(Event.COMPLETE, complete, false, 0, true);
sound.load(new URLRequest(soundPath), new SoundLoaderContext(10, true));
byteArray = new ByteArray();
}
private function complete(evt:Event):void {
evt.target.removeEventListener(Event.COMPLETE, complete);
start();
}
private function start():void {
channel = sound.play(0, 1000);
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
}
private function update(evt:Event):void {
detection.search(folium, area, 0x66FFFFFF);
flare.map = detection.pixels();
//
SoundMixer.computeSpectrum(byteArray, true, 32);
for (var n:uint = 0; n < channels*2; n++) {
var light:LightFolium = lights[n%channels];
var p:Number = byteArray.readFloat();
light.fly(200, 1, p*100 + 2, p*100 + 2);
}
}
}
}
import flash.display.Sprite;
import flash.geom.ColorTransform;
import flash.events.Event;
class LightFolium extends Sprite {
private var light:Light;
private var blink:Number;
private var b:Number;
private var trans:ColorTransform;
private var tx:Number;
private var ty:Number;
private var cx:Number;
private var cy:Number;
private var r:Number;
private var angle:Number;
private var a:Number;
private var nx:Number;
private var ny:Number;
private static var radian:Number = Math.PI/180;
private static var deceleration:Number = 0.2;
public function LightFolium() {
light = new Light();
addChild(light);
}
public function init(x:int, y:int, a:Number):void {
this.x = cx = x;
this.y = cy = y;
angle = a;
}
public function fly(r:Number, a:Number, nx:Number, ny:Number, dec:Number = 0.2):void {
this.r = r;
this.a = a;
this.nx = nx;
this.ny = ny;
deceleration = dec;
addEventListener(Event.ENTER_FRAME, flying, false, 0, true);
}
private function flying(evt:Event):void {
angle += a;
tx = cx + r*Math.sin(angle*nx*radian)*Math.cos(angle*radian);
ty = cy + r*Math.sin(angle*ny*radian)*Math.sin(angle*radian);
x += (tx - x)*deceleration;
y += (ty - y)*deceleration;
}
}
import flash.display.Shape;
import flash.geom.Matrix;
import flash.display.GradientType;
class Light extends Shape {
private static var center:Number = 2.5;
private static var light:uint = 10;
private static var color:uint = 0xFFFFFF;
public function Light() {
draw();
}
private function draw():void {
graphics.beginFill(color);
graphics.drawCircle(0, 0, center);
graphics.endFill();
var colors:Array = [color, color];
var alphas:Array = [0.6, 0];
var ratios:Array = [0, 255];
var matrix:Matrix = new Matrix();
matrix.createGradientBox(light*2, light*2, 0, -light, -light);
graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, matrix);
graphics.drawCircle(0, 0, light);
graphics.endFill();
}
}
import flash.display.Sprite;
import flash.display.Shape;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.filters.BlurFilter;
import flash.display.BlendMode;
//import sketchbook.colors.ColorUtil;
class FlareMap extends Sprite {
private var rect:Rectangle;
private var fire:Rectangle;
private var flare:BitmapData;
private var bitmapData:BitmapData;
private var bitmap:Bitmap;
private var rPalette:Array;
private var gPalette:Array;
private var bPalette:Array;
private static var point:Point = new Point(0, 0);
private var speed:Point = new Point(0, -6);
private var unit:uint = 8;
private var segments:uint = 8;
private var blur:BlurFilter;
private var mapList:Array;
public var offset:Object = {x: 0, y: 0};
private var faded:uint = 0;
public static const COMPLETE:String = Event.COMPLETE;
public function FlareMap(r:Rectangle) {
rect = r;
initialize();
draw();
}
public function setup(s:uint = 6, u:uint = 8, seg:uint = 8):void {
speed.y = - s;
unit = u;
segments = seg;
}
public function set map(list:Array):void {
mapList = list;
}
private function initialize():void {
rPalette = new Array();
gPalette = new Array();
bPalette = new Array();
for (var n:uint = 0; n < 256; n++) {
var luminance:uint = (n < 128) ? n*2 : 0;
//var rgb:Object = ColorUtil.HLS2RGB(n*360/256, luminance, 100);
var rgb:Object = HLS2RGB(n*360/256, luminance, 100);
var color:uint = rgb.r << 16 | rgb.g << 8 | rgb.b;
rPalette[n] = color;
gPalette[n] = 0;
bPalette[n] = 0;
}
blur = new BlurFilter(2, 8, 3);
blendMode = BlendMode.ADD;
}
private function draw():void {
fire = new Rectangle(0, 0, rect.width, rect.height + 10);
flare = new BitmapData(fire.width, fire.height, false, 0xFF000000);
bitmapData = new BitmapData(rect.width, rect.height, false, 0xFF000000);
bitmap = new Bitmap(bitmapData);
addChild(bitmap);
bitmap.x = - rect.width*0.5;
bitmap.y = - rect.height;
}
public function start():void {
addEventListener(Event.ENTER_FRAME, apply, false, 0, true);
}
private function apply(evt:Event):void {
if (!mapList) return;
flare.lock();
bitmapData.lock();
for (var n:uint = 0; n < segments; n++) {
var id:uint = Math.random()*mapList.length;
var px:int = mapList[id].x + offset.x;
var py:int = mapList[id].y + offset.y;
var range:Rectangle = new Rectangle(px, py, unit, 2)
flare.fillRect(range, 0xFFFFFF);
}
flare.applyFilter(flare, fire, speed, blur);
bitmapData.paletteMap(flare, rect, point, rPalette, gPalette, bPalette);
flare.unlock();
bitmapData.unlock();
}
private function clear(evt:Event):void {
faded ++;
flare.lock();
bitmapData.lock();
flare.applyFilter(flare, fire, speed, blur);
bitmapData.paletteMap(flare, rect, point, rPalette, gPalette, bPalette);
if (faded > 20) {
bitmapData.fillRect(rect, 0x000000);
removeEventListener(Event.ENTER_FRAME, clear);
dispatchEvent(new Event(FlareMap.COMPLETE));
}
flare.unlock();
bitmapData.unlock();
}
private function createEggMask(target:Shape):void {
var w:Number = rect.width;
var h:Number = rect.height*1.5;
target.graphics.beginFill(0xFFFFFF);
target.graphics.moveTo(-w*0.5, -h*0.2);
target.graphics.curveTo(-w*0.4, -h, 0, -h);
target.graphics.curveTo(w*0.4, -h, w*0.5, -h*0.2);
target.graphics.curveTo(w*0.5, 0, 0, 0);
target.graphics.curveTo(-w*0.5, 0, -w*0.5, -h*0.2);
target.graphics.endFill();
}
private function HLS2RGB(h:Number, l:Number, s:Number):Object{
var max:Number;
var min:Number;
h = (h < 0)? h % 360+360 : (h>=360)? h%360: h;
l = (l < 0)? 0 : (l > 100)? 100 : l;
s = (s < 0)? 0 : (s > 100)? 100 : s;
l *= 0.01;
s *= 0.01;
if (s == 0) {
var val:Number = l*255;
return {r:val, g:val, b:val};
}
if (l < 0.5) {
max = l*(1 + s)*255;
} else {
max = (l*(1 - s) + s)*255;
}
min = (2*l)*255 - max;
return _hMinMax2RGB(h, min, max);
}
private function _hMinMax2RGB(h:Number, min:Number, max:Number):Object{
var r:Number;
var g:Number;
var b:Number;
var area:Number = Math.floor(h/60);
switch(area){
case 0:
r = max;
g = min + h * (max - min)/60;
b = min;
break;
case 1:
r = max - (h - 60)*(max - min)/60;
g = max;
b = min;
break;
case 2:
r = min ;
g = max;
b = min + (h - 120)*(max - min)/60;
break;
case 3:
r = min;
g = max - (h - 180)*(max - min)/60;
b =max;
break;
case 4:
r = min + (h - 240)*(max - min)/60;
g = min;
b = max;
break;
case 5:
r = max;
g = min;
b = max - (h - 300)*(max - min)/60;
break;
case 6:
r = max;
g = min + h*(max - min)/60;
b = min;
break;
}
r = Math.min(255, Math.max(0, Math.round(r)));
g = Math.min(255, Math.max(0, Math.round(g)));
b = Math.min(255, Math.max(0, Math.round(b)));
return {r:r, g:g, b:b};
}
}
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.Matrix;
import flash.display.IBitmapDrawable;
class DetectPixels {
private var bd:IBitmapDrawable;
private var rect:Rectangle;
private var map:BitmapData;
private var mapList:Array;
private var accuracy:uint;
private var threshold:uint = 0x80FFFFFF;
public function DetectPixels(a:uint = 1) {
accuracy = a;
}
public function search(t:IBitmapDrawable, r:Rectangle, th:uint = 0x80FFFFFF):void {
bd = t;
rect = r;
threshold = th;
var w:uint = rect.width/accuracy;
var h:uint = rect.height/accuracy;
detect(w, h);
}
private function detect(w:uint, h:uint):void {
map = new BitmapData(w, h, true, 0x00000000);
var matrix:Matrix = new Matrix();
matrix.translate(-rect.x, -rect.y);
matrix.scale(1/accuracy, 1/accuracy);
map.lock();
map.draw(bd, matrix);
map.unlock();
mapList = new Array();
for (var x:uint = 0; x < w; x++) {
for (var y:uint = 0; y < h; y++) {
var color:uint = map.getPixel32(x, y);
if (color >= threshold) {
var px:int = x*accuracy + rect.x;
var py:int = y*accuracy + rect.y;
var point:Point = new Point(px, py);
mapList.push(point);
}
}
}
}
public function pixels():Array {
return mapList;
}
}
private var byteArray:ByteArray;
private static var channels:uint = 256;
public function Main() {
Wonderfl.capture_delay(11);
init();
}
private function init():void {
graphics.beginFill(0x000000);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
//
folium = new Sprite();
addChild(folium);
folium.x = cx - fw*0.5;
folium.y = fh - th;
lights = new Array();
for (var n:uint = 0; n < max; n++) {
var light:LightFolium = new LightFolium();
var angle:Number = 360/max*n;
light.init(fw*0.5, cy - fh + th, angle);
folium.addChild(light);
light.fly(200, 1, 2, 2);
lights.push(light);
}
var rect:Rectangle = new Rectangle(0, 0, fw, fh);
flare = new FlareMap(rect);
addChild(flare);
flare.x = cx;
flare.y = fh;
area = new Rectangle(0, 0, tw, th);
detection = new DetectPixels(4);
detection.search(folium, area, 0x66FFFFFF);
flare.map = detection.pixels();
flare.offset = {x: 0, y: fh - th};
//flare.setup(6, 2, 60);
flare.setup(8, 2, 64);
flare.start();
//
sound = new Sound();
sound.addEventListener(Event.COMPLETE, complete, false, 0, true);
sound.load(new URLRequest(soundPath), new SoundLoaderContext(10, true));
byteArray = new ByteArray();
}
private function complete(evt:Event):void {
evt.target.removeEventListener(Event.COMPLETE, complete);
start();
}
private function start():void {
channel = sound.play(0, 1000);
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
}
private function update(evt:Event):void {
detection.search(folium, area, 0x66FFFFFF);
flare.map = detection.pixels();
//
SoundMixer.computeSpectrum(byteArray, true, 32);
for (var n:uint = 0; n < channels*2; n++) {
var light:LightFolium = lights[n%channels];
var p:Number = byteArray.readFloat();
light.fly(200, 1, p*100 + 2, p*100 + 2);
}
}
}
}
import flash.display.Sprite;
import flash.geom.ColorTransform;
import flash.events.Event;
class LightFolium extends Sprite {
private var light:Light;
private var blink:Number;
private var b:Number;
private var trans:ColorTransform;
private var tx:Number;
private var ty:Number;
private var cx:Number;
private var cy:Number;
private var r:Number;
private var angle:Number;
private var a:Number;
private var nx:Number;
private var ny:Number;
private static var radian:Number = Math.PI/180;
private static var deceleration:Number = 0.2;
public function LightFolium() {
light = new Light();
addChild(light);
}
public function init(x:int, y:int, a:Number):void {
this.x = cx = x;
this.y = cy = y;
angle = a;
}
public function fly(r:Number, a:Number, nx:Number, ny:Number, dec:Number = 0.2):void {
this.r = r;
this.a = a;
this.nx = nx;
this.ny = ny;
deceleration = dec;
addEventListener(Event.ENTER_FRAME, flying, false, 0, true);
}
private function flying(evt:Event):void {
angle += a;
tx = cx + r*Math.sin(angle*nx*radian)*Math.cos(angle*radian);
ty = cy + r*Math.sin(angle*ny*radian)*Math.sin(angle*radian);
x += (tx - x)*deceleration;
y += (ty - y)*deceleration;
}
}
import flash.display.Shape;
import flash.geom.Matrix;
import flash.display.GradientType;
class Light extends Shape {
private static var center:Number = 2.5;
private static var light:uint = 10;
private static var color:uint = 0xFFFFFF;
public function Light() {
draw();
}
private function draw():void {
graphics.beginFill(color);
graphics.drawCircle(0, 0, center);
graphics.endFill();
var colors:Array = [color, color];
var alphas:Array = [0.6, 0];
var ratios:Array = [0, 255];
var matrix:Matrix = new Matrix();
matrix.createGradientBox(light*2, light*2, 0, -light, -light);
graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, matrix);
graphics.drawCircle(0, 0, light);
graphics.endFill();
}
}
import flash.display.Sprite;
import flash.display.Shape;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.filters.BlurFilter;
import flash.display.BlendMode;
//import sketchbook.colors.ColorUtil;
class FlareMap extends Sprite {
private var rect:Rectangle;
private var fire:Rectangle;
private var flare:BitmapData;
private var bitmapData:BitmapData;
private var bitmap:Bitmap;
private var rPalette:Array;
private var gPalette:Array;
private var bPalette:Array;
private static var point:Point = new Point(0, 0);
private var speed:Point = new Point(0, -6);
private var unit:uint = 8;
private var segments:uint = 8;
private var blur:BlurFilter;
private var mapList:Array;
public var offset:Object = {x: 0, y: 0};
private var faded:uint = 0;
public static const COMPLETE:String = Event.COMPLETE;
public function FlareMap(r:Rectangle) {
rect = r;
initialize();
draw();
}
public function setup(s:uint = 6, u:uint = 8, seg:uint = 8):void {
speed.y = - s;
unit = u;
segments = seg;
}
public function set map(list:Array):void {
mapList = list;
}
private function initialize():void {
rPalette = new Array();
gPalette = new Array();
bPalette = new Array();
for (var n:uint = 0; n < 256; n++) {
var luminance:uint = (n < 128) ? n*2 : 0;
//var rgb:Object = ColorUtil.HLS2RGB(n*360/256, luminance, 100);
var rgb:Object = HLS2RGB(n*360/256, luminance, 100);
var color:uint = rgb.r << 16 | rgb.g << 8 | rgb.b;
rPalette[n] = color;
gPalette[n] = 0;
bPalette[n] = 0;
}
blur = new BlurFilter(2, 8, 3);
blendMode = BlendMode.ADD;
}
private function draw():void {
fire = new Rectangle(0, 0, rect.width, rect.height + 10);
flare = new BitmapData(fire.width, fire.height, false, 0xFF000000);
bitmapData = new BitmapData(rect.width, rect.height, false, 0xFF000000);
bitmap = new Bitmap(bitmapData);
addChild(bitmap);
bitmap.x = - rect.width*0.5;
bitmap.y = - rect.height;
}
public function start():void {
addEventListener(Event.ENTER_FRAME, apply, false, 0, true);
}
private function apply(evt:Event):void {
if (!mapList) return;
flare.lock();
bitmapData.lock();
for (var n:uint = 0; n < segments; n++) {
var id:uint = Math.random()*mapList.length;
var px:int = mapList[id].x + offset.x;
var py:int = mapList[id].y + offset.y;
var range:Rectangle = new Rectangle(px, py, unit, 2)
flare.fillRect(range, 0xFFFFFF);
}
flare.applyFilter(flare, fire, speed, blur);
bitmapData.paletteMap(flare, rect, point, rPalette, gPalette, bPalette);
flare.unlock();
bitmapData.unlock();
}
private function clear(evt:Event):void {
faded ++;
flare.lock();
bitmapData.lock();
flare.applyFilter(flare, fire, speed, blur);
bitmapData.paletteMap(flare, rect, point, rPalette, gPalette, bPalette);
if (faded > 20) {
bitmapData.fillRect(rect, 0x000000);
removeEventListener(Event.ENTER_FRAME, clear);
dispatchEvent(new Event(FlareMap.COMPLETE));
}
flare.unlock();
bitmapData.unlock();
}
private function createEggMask(target:Shape):void {
var w:Number = rect.width;
var h:Number = rect.height*1.5;
target.graphics.beginFill(0xFFFFFF);
target.graphics.moveTo(-w*0.5, -h*0.2);
target.graphics.curveTo(-w*0.4, -h, 0, -h);
target.graphics.curveTo(w*0.4, -h, w*0.5, -h*0.2);
target.graphics.curveTo(w*0.5, 0, 0, 0);
target.graphics.curveTo(-w*0.5, 0, -w*0.5, -h*0.2);
target.graphics.endFill();
}
private function HLS2RGB(h:Number, l:Number, s:Number):Object{
var max:Number;
var min:Number;
h = (h < 0)? h % 360+360 : (h>=360)? h%360: h;
l = (l < 0)? 0 : (l > 100)? 100 : l;
s = (s < 0)? 0 : (s > 100)? 100 : s;
l *= 0.01;
s *= 0.01;
if (s == 0) {
var val:Number = l*255;
return {r:val, g:val, b:val};
}
if (l < 0.5) {
max = l*(1 + s)*255;
} else {
max = (l*(1 - s) + s)*255;
}
min = (2*l)*255 - max;
return _hMinMax2RGB(h, min, max);
}
private function _hMinMax2RGB(h:Number, min:Number, max:Number):Object{
var r:Number;
var g:Number;
var b:Number;
var area:Number = Math.floor(h/60);
switch(area){
case 0:
r = max;
g = min + h * (max - min)/60;
b = min;
break;
case 1:
r = max - (h - 60)*(max - min)/60;
g = max;
b = min;
break;
case 2:
r = min ;
g = max;
b = min + (h - 120)*(max - min)/60;
break;
case 3:
r = min;
g = max - (h - 180)*(max - min)/60;
b =max;
break;
case 4:
r = min + (h - 240)*(max - min)/60;
g = min;
b = max;
break;
case 5:
r = max;
g = min;
b = max - (h - 300)*(max - min)/60;
break;
case 6:
r = max;
g = min + h*(max - min)/60;
b = min;
break;
}
r = Math.min(255, Math.max(0, Math.round(r)));
g = Math.min(255, Math.max(0, Math.round(g)));
b = Math.min(255, Math.max(0, Math.round(b)));
return {r:r, g:g, b:b};
}
}
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.Matrix;
import flash.display.IBitmapDrawable;
class DetectPixels {
private var bd:IBitmapDrawable;
private var rect:Rectangle;
private var map:BitmapData;
private var mapList:Array;
private var accuracy:uint;
private var threshold:uint = 0x80FFFFFF;
public function DetectPixels(a:uint = 1) {
accuracy = a;
}
public function search(t:IBitmapDrawable, r:Rectangle, th:uint = 0x80FFFFFF):void {
bd = t;
rect = r;
threshold = th;
var w:uint = rect.width/accuracy;
var h:uint = rect.height/accuracy;
detect(w, h);
}
private function detect(w:uint, h:uint):void {
map = new BitmapData(w, h, true, 0x00000000);
var matrix:Matrix = new Matrix();
matrix.translate(-rect.x, -rect.y);
matrix.scale(1/accuracy, 1/accuracy);
map.lock();
map.draw(bd, matrix);
map.unlock();
mapList = new Array();
for (var x:uint = 0; x < w; x++) {
for (var y:uint = 0; y < h; y++) {
var color:uint = map.getPixel32(x, y);
if (color >= threshold) {
var px:int = x*accuracy + rect.x;
var py:int = y*accuracy + rect.y;
var point:Point = new Point(px, py);
mapList.push(point);
}
}
}
}
public function pixels():Array {
return mapList;
}
}
private var byteArray:ByteArray;
private static var channels:uint = 256;
private var factors:uint = 0;
public function LightTune(r:Rectangle) {
rect = r;
init();
}
private function init():void {
canvas = new BitmapData(rect.width, rect.height, true, 0xFF000000);
var bitmap:Bitmap = new Bitmap(canvas);
bitmap.smoothing = true;
addChild(bitmap);
bitmapData = new BitmapData(rect.width, rect.height, false, 0xFF000000);
matrix = new Matrix();
matrix.scale(scale, scale);
var w:int = (rect.width - rect.width*scale)*0.5;
var h:int = (rect.height - rect.height*scale)*0.5;
matrix.translate(w, h);
blur = new BlurFilter(1, 1, 3);
light = new EmitLight();
addChild(light);
light.initialize(40);
light.x = rect.width*0.5;
light.y = rect.height*0.5;
//ColorTransform
colorTrans = new ColorTransform(0.96, 0.96, 0.96, 1, 0, 0, 0, 0);
//
Security.loadPolicyFile(policyPath);
sound = new Sound();
sound.addEventListener(Event.COMPLETE, complete, false, 0, true);
sound.load(new URLRequest(soundPath), new SoundLoaderContext(10, true));
byteArray = new ByteArray();
}
private function complete(evt:Event):void {
evt.target.removeEventListener(Event.COMPLETE, complete);
start();
}
private function start():void {
channel = sound.play(0, 1000);
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
}
private function update(evt:Event):void {
SoundMixer.computeSpectrum(byteArray, true, factors);
var data:Array = new Array();
for (var n:uint = 0; n < channels; n++) {
var p:Number = byteArray.readFloat();
data.push(p);
}
draw(data);
}
private function draw(data:Array):void {
light.create(data);
bitmapData.lock();
bitmapData.draw(this);
bitmapData.applyFilter(bitmapData, rect, point, blur);
bitmapData.unlock();
canvas.lock();
//ColorTransform
canvas.draw(bitmapData, matrix, colorTrans, null, rect, true);
canvas.unlock();
light.emit();
}
}
import flash.display.Sprite;
import flash.geom.Rectangle;
import flash.display.BlendMode;
import frocessing.color.ColorHSV;
class EmitLight extends Sprite {
private var radius:uint;
private var circles:Array;
private static var deceleration:Number = 0.9;
private var id:uint;
private var color:ColorHSV;
public function EmitLight() {
init();
}
private function init():void {
circles = new Array();
color = new ColorHSV(0, 0.6, 1);
}
public function initialize(r:uint):void {
radius = r;
}
public function create(data:Array):void {
id ++;
var angle:uint = id*3%360;
color.h = angle;
var circle:Circle = new Circle(color.value);
addChild(circle);
circle.x = Math.cos(-angle*Math.PI/180)*radius;
circle.y = Math.sin(-angle*Math.PI/180)*radius;
circle.vx = (Math.random()*2 - 1)*20;
circle.vy = (Math.random()*2 - 1)*20;
//circle.scale = Math.random()*0.75 + 0.25;
circle.scale = data[1];
circle.blendMode = BlendMode.HARDLIGHT;
circles.push(circle);
}
public function emit():void {
for (var n:uint = 0; n < circles.length; n++) {
var circle:Circle = circles[n];
circle.vx *= deceleration;
circle.vy *= deceleration;
circle.x += circle.vx;
circle.y += circle.vy;
circle.scale *= deceleration;
if (circle.scale < 0.1) {
circles.splice(n, 1);
removeChild(circle);
circle = null;
}
}
}
}
import flash.display.Shape;
class Circle extends Shape {
private static var radius:uint = 10;
private var rgb:uint = 0xFFFFFF;
private var _scale:Number = 1;
public var vx:Number = 0;
public var vy:Number = 0;
public function Circle(c:uint = 0xFFFFFF) {
rgb = c;
draw();
}
private function draw():void {
graphics.clear();
graphics.beginFill(rgb);
graphics.drawCircle(0, 0, radius);
graphics.drawCircle(0, 0, radius*0.6);
graphics.endFill();
}
public function get scale():Number {
return _scale;
}
public function set scale(param:Number):void {
_scale = param;
scaleX = scaleY = _scale;
}
}
//////////////////////////////////////////////////
// Btnクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;
class Btn extends Sprite {
public var id:uint;
private var shade:Shape;
private var bottom:Shape;
private var light:Shape;
private var base:Shape;
private var txt:TextField;
private var label:String = "";
private static var fontType:String = "_ゴシック";
private var _width:uint = 60;
private static var _height:uint = 20;
private static var corner:uint = 5;
private var type:uint = 1;
private static var bColor:uint = 0xFFFFFF;
private static var sColor:uint = 0x000000;
private static var upColor:uint = 0x666666;
private static var overColor:uint = 0x333333;
private static var offColor:uint = 0x999999;
private static var gColor:uint = 0x0099FF;
private var blueGlow:GlowFilter;
private var shadeGlow:GlowFilter;
private var _clicked:Boolean = false;
private var _enabled:Boolean = true;
public function Btn() {
}
public function init(option:Object):void {
if (option.id != undefined) id = option.id;
if (option.label != undefined) label = option.label;
if (option.width != undefined) _width = option.width;
if (option.type != undefined) type = option.type;
draw();
}
private function draw():void {
switch (type) {
case 1 :
bColor = 0xFFFFFF;
sColor = 0x000000;
upColor = 0x666666;
overColor = 0x333333;
offColor = 0x999999;
break;
case 2 :
bColor = 0x000000;
sColor = 0xFFFFFF;
upColor = 0x666666;
overColor = 0x999999;
offColor = 0x333333;
break;
}
blueGlow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
shadeGlow = new GlowFilter(sColor, 0.3, 4, 4, 2, 3, false, true);
shade = new Shape();
bottom = new Shape();
light = new Shape();
base = new Shape();
txt = new TextField();
addChild(shade);
addChild(bottom);
addChild(light);
addChild(base);
addChild(txt);
createBase(shade, _width, _height, corner, sColor);
shade.filters = [shadeGlow];
createBase(bottom, _width, _height, corner, sColor, 0.3);
createBase(light, _width, _height, corner, gColor);
light.filters = [blueGlow];
createBase(base, _width, _height, corner, bColor);
txt.x = -_width*0.5;
txt.y = -_height*0.5;
txt.width = _width;
txt.height = _height - 1;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
//txt.embedFonts = true;
//txt.antiAliasType = AntiAliasType.ADVANCED;
var tf:TextFormat = new TextFormat();
tf.font = fontType;
tf.size = 12;
tf.align = TextFormatAlign.CENTER;
txt.defaultTextFormat = tf;
txt.text = label;
enabled = true;
mouseChildren = false;
}
private function rollOver(evt:MouseEvent):void {
_over();
}
private function rollOut(evt:MouseEvent):void {
_up();
}
private function press(evt:MouseEvent):void {
_down();
}
private function release(evt:MouseEvent):void {
_up();
}
private function click(evt:MouseEvent):void {
}
private function _up():void {
txt.y = -_height*0.5;
txt.textColor = upColor;
base.y = -1;
light.visible = false;
light.y = -1;
}
private function _over():void {
txt.y = -_height*0.5;
txt.textColor = overColor;
base.y = -1;
light.visible = true;
light.y = -1;
}
private function _down():void {
txt.y = -_height*0.5 + 1;
txt.textColor = overColor;
base.y = 0;
light.visible = true;
light.y = 0;
}
private function _off():void {
txt.y = -_height*0.5 + 1;
txt.textColor = offColor;
base.y = 0;
light.visible = false;
light.y = 0;
}
public function get clicked():Boolean {
return _clicked;
}
public function set clicked(param:Boolean):void {
_clicked = param;
enabled = !_clicked;
if (_clicked) {
_down();
} else {
_up();
}
}
public function get enabled():Boolean {
return _enabled;
}
public function set enabled(param:Boolean):void {
_enabled = param;
buttonMode = _enabled;
mouseEnabled = _enabled;
useHandCursor = _enabled;
if (_enabled) {
_up();
addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
addEventListener(MouseEvent.MOUSE_DOWN, press, false, 0, true);
addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
addEventListener(MouseEvent.CLICK, click, false, 0, true);
} else {
_off();
removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
removeEventListener(MouseEvent.MOUSE_DOWN, press);
removeEventListener(MouseEvent.MOUSE_UP, release);
removeEventListener(MouseEvent.CLICK, click);
}
}
private function createBase(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
target.graphics.beginFill(color, alpha);
target.graphics.drawRoundRect(-w*0.5, -h*0.5, w, h, c*2);
target.graphics.endFill();
}
}