cube

by Fricks forked from 隠面消去 (diff: 262)
♥0 | Line 333 | Modified 2009-06-09 23:40:34 | MIT License
play

ActionScript3 source code

/**
 * Copyright Fricks ( http://wonderfl.net/user/Fricks )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/vzMb
 */

// forked from little_dandy's 隠面消去
// forked from little_dandy's forked from: flash on 2009-5-22
// forked from little_dandy's flash on 2009-5-22
package {
    import flash.display.Sprite;
    import flash.display.Shape;
    import flash.display.Graphics;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.Loader;
    import flash.geom.Point;
    import flash.geom.Matrix;
    import flash.events.Event;
    import flash.net.URLRequest;
    import flash.utils.ByteArray;
    import flash.system.Security;
    public class FlashTest extends Sprite {
        
        private var sw:Number = stage.stageWidth;
        private var sh:Number = stage.stageHeight;
        private var cx:Number = sw/2;
        private var cy:Number = sh/2;
        private var camz:Number = 300;
        private var shape:Shape;
        private var g:Graphics;
        private var ary:Array;
        private var cn:Number = 8;
        private var degree:Number = 1.0;
        private var radian:Number = 0.;
        private var degree2:Number = 1.0;
        private var radian2:Number = 0.;
        private var iLoader:Loader;
        private var iRequest:URLRequest;
        private var iLoader2:Loader;
        private var iRequest2:URLRequest;
        private var iLoader3:Loader;
        private var iRequest3:URLRequest;
        private var iLoader4:Loader;
        private var iRequest4:URLRequest;
        private var iLoader5:Loader;
        private var iRequest5:URLRequest;
        private var iLoader6:Loader;
        private var iRequest6:URLRequest;
        
        public function FlashTest() {
            // write as3 code here..
            Security.loadPolicyFile("http://dandy-z.mods.jp/crossdomain.xml");
            init();
        }
        
        private function init(){
            iLoader = new Loader();
            iRequest = new URLRequest("http://dandy-z.mods.jp/image.jpg");
            iLoader.load(iRequest);
            
            iLoader2 = new Loader();
            iRequest2 = new URLRequest("http://dandy-z.mods.jp/image.jpg");
            iLoader2.load(iRequest2);
			
            iLoader3 = new Loader();
            iRequest3 = new URLRequest("http://dandy-z.mods.jp/image.jpg");
            iLoader3.load(iRequest3);
			
            iLoader4 = new Loader();
            iRequest4 = new URLRequest("http://dandy-z.mods.jp/image.jpg");
            iLoader4.load(iRequest4);
			
            iLoader5 = new Loader();
            iRequest5 = new URLRequest("http://dandy-z.mods.jp/image.jpg");
            iLoader5.load(iRequest5);
			
            iLoader6 = new Loader();
            iRequest6 = new URLRequest("http://dandy-z.mods.jp/image.jpg");
            iLoader6.load(iRequest6);
            //addChild(iLoader);
            //iLoader.x = -cx;
            //iLoader.y = -cy;
            iLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,iLoadComplete);
        }
        
        private function iLoadComplete(e:Event) {
            ary = new Array();
            ary[0] = {px:100,py:100,pz:100};
            ary[1] = {px:100,py:-100,pz:100};
            ary[2] = {px:-100,py:-100,pz:100};
            ary[3] = {px:-100,py:100,pz:100};
            ary[4] = {px:100,py:100,pz:-100};
            ary[5] = {px:-100,py:100,pz:-100};
            ary[6] = {px:-100,py:-100,pz:-100};
            ary[7] = {px:100,py:-100,pz:-100};
            shape = new Shape();
            addChild(shape);
            g = shape.graphics;
            addEventListener(Event.ENTER_FRAME,upDate);
        }
        
        private function upDate(e:Event){
            g.clear();
            degree = (mouseX-cx)/50;
            degree2 = (mouseY-cy)/50;
            radian = (degree/180)*Math.PI;
            radian2 = (degree2/180)*Math.PI;
            
            for(var i=0;i<cn;i++){
                
                /*X軸に沿ったに回転
                 y' = ycosβ - zsinβ
                 z' = ysinβ + zcosβ
                
                 Y軸に沿った回転
                 z' = zcosβ - xsinβ
                 x' = zsinβ + xcosβ
                
                 Z軸に沿った回転 ---Z軸の回転は2次元(XY平面)の回転に対応
                 x' = xcosβ - ysinβ
                 y' = xsinβ + ycosβ*/
                
                //x軸
                 var fpy = ((ary[i].py)*Math.cos(radian2)-(ary[i].pz)*Math.sin(radian2));
                 var fpz = ((ary[i].py)*Math.sin(radian2)+(ary[i].pz)*Math.cos(radian2));
                
                //y軸
                 var pz = ((fpz)*Math.cos(radian2)-(ary[i].px)*Math.sin(radian2));
                 var fpx = ((fpz)*Math.sin(radian2)+(ary[i].px)*Math.cos(radian2));
                
                //z軸
                 var px = ((fpx)*Math.cos(radian)-(fpy)*Math.sin(radian));
                 var py = ((fpx)*Math.sin(radian)+(fpy)*Math.cos(radian));
                 ary[i].px = px;
                 ary[i].py = py;
                 ary[i].pz = pz;
            }
            
             var ba:ByteArray = new ByteArray();
             ba.writeObject(ary);
             ba.position = 0;
             var cAry:Array = ba.readObject();  
             for(var j=0;j<cAry.length;j++){ 
                 var scale = camz/(cAry[j].pz+camz);
                 var sx = (cAry[j].px)*scale;
                 var sy = (cAry[j].py)*scale;
                 cAry[j].px = sx;
                 cAry[j].py = sy;
                //dPoint(cAry[j].px+cx-2,cAry[j].py+cy-2);
            }
            
            /*g.lineStyle(1,0xFF0000);
            g.moveTo(cAry[0].px+cx,cAry[0].py+cy);
            g.lineTo(cAry[1].px+cx,cAry[1].py+cy);
            g.lineTo(cAry[2].px+cx,cAry[2].py+cy);
            g.lineTo(cAry[3].px+cx,cAry[3].py+cy);
            g.lineTo(cAry[0].px+cx,cAry[0].py+cy);
            g.moveTo(cAry[4].px+cx,cAry[4].py+cy);
            g.lineTo(cAry[5].px+cx,cAry[5].py+cy);
            g.lineTo(cAry[6].px+cx,cAry[6].py+cy);
            g.lineTo(cAry[7].px+cx,cAry[7].py+cy);
            g.lineTo(cAry[4].px+cx,cAry[4].py+cy);
            g.moveTo(cAry[0].px+cx,cAry[0].py+cy);
            g.lineTo(cAry[4].px+cx,cAry[4].py+cy);
            g.moveTo(cAry[1].px+cx,cAry[1].py+cy);
            g.lineTo(cAry[5].px+cx,cAry[5].py+cy);
            g.moveTo(cAry[2].px+cx,cAry[2].py+cy);
            g.lineTo(cAry[6].px+cx,cAry[6].py+cy);
            g.moveTo(cAry[3].px+cx,cAry[3].py+cy);
            g.lineTo(cAry[7].px+cx,cAry[7].py+cy);*/ 
            
            var bm:Bitmap = iLoader.getChildAt(0) as Bitmap;
            var bmd:BitmapData = bm.bitmapData;
            
            var vec0:Object = new Object();
            vec0.px = cAry[3].px - cAry[2].px;
            vec0.py = cAry[3].py - cAry[2].py;
            vec0.pz = cAry[3].pz - cAry[2].pz;
            
            var vec1:Object = new Object();
            vec1.px = cAry[1].px - cAry[2].px;
            vec1.py = cAry[1].py - cAry[2].py;
            vec1.pz = cAry[1].pz - cAry[2].pz;
            
            var norm = crossP(vec0,vec1);
            var cam:Object = new Object();
            cam.px = 0;
            cam.py = 0;
            cam.pz = camz;
			
            if(!dotP(norm,cam)){
                var mtx0:Matrix = new Matrix(0,iLoader.height,iLoader.width,0,0,0);
                var mtx1:Matrix = new Matrix((cAry[1].px+cx)-(cAry[2].px+cx),(cAry[1].py+cy)-(cAry[2].py+cy),(cAry[3].px+cx)-(cAry[2].px+cx),(cAry[3].py+cy)-(cAry[2].py+cy),cAry[2].px+cx,cAry[2].py+cy);
                mtx0.invert();
                mtx0.concat(mtx1);
                g.beginBitmapFill(bmd,mtx0,false,false);
                g.moveTo(cAry[2].px+cx,cAry[2].py+cy);
                g.lineTo(cAry[1].px+cx,cAry[1].py+cy);
                g.lineTo(cAry[3].px+cx,cAry[3].py+cy);
                g.lineTo(cAry[2].px+cx,cAry[2].py+cy);
                g.endFill();
				
				var mtx2:Matrix = new Matrix(0-iLoader.width,iLoader.height-iLoader.height,iLoader.width-iLoader.width,0-iLoader.height,iLoader.width,iLoader.height);
				var mtx3:Matrix = new Matrix((cAry[1].px+cx)-(cAry[0].px+cx),(cAry[1].py+cy)-(cAry[0].py+cy),(cAry[3].px+cx)-(cAry[0].px+cx),(cAry[3].py+cy)-(cAry[0].py+cy),cAry[0].px+cx,cAry[0].py+cy);
				mtx2.invert();
				mtx2.concat(mtx3);
				
				g.beginBitmapFill(bmd,mtx2,false,false);
				g.moveTo(cAry[0].px+cx,cAry[0].py+cy);
				g.lineTo(cAry[1].px+cx,cAry[1].py+cy);
				g.lineTo(cAry[3].px+cx,cAry[3].py+cy);
				g.lineTo(cAry[0].px+cx,cAry[0].py+cy);
				g.endFill();
            }
			
			
			var bm2:Bitmap = iLoader2.getChildAt(0) as Bitmap;
            var bmd2:BitmapData = bm2.bitmapData;
            
            var vec2:Object = new Object();
            vec2.px = cAry[7].px - cAry[6].px;
            vec2.py = cAry[7].py - cAry[6].py;
            vec2.pz = cAry[7].pz - cAry[6].pz;
			
			var vec3:Object = new Object();
            vec3.px = cAry[5].px - cAry[6].px;
            vec3.py = cAry[5].py - cAry[6].py;
            vec3.pz = cAry[5].pz - cAry[6].pz;
			
            var norm2 = crossP(vec2,vec3);
			
            if(!dotP(norm2,cam)){
                var mtx4:Matrix = new Matrix(0,iLoader2.height,iLoader2.width,0,0,0);
                var mtx5:Matrix = new Matrix((cAry[5].px+cx)-(cAry[6].px+cx),(cAry[5].py+cy)-(cAry[6].py+cy),(cAry[7].px+cx)-(cAry[6].px+cx),(cAry[7].py+cy)-(cAry[6].py+cy),cAry[6].px+cx,cAry[6].py+cy);
                mtx4.invert();
                mtx4.concat(mtx5);
                g.beginBitmapFill(bmd2,mtx4,false,false);
                g.moveTo(cAry[6].px+cx,cAry[6].py+cy);
                g.lineTo(cAry[5].px+cx,cAry[5].py+cy);
                g.lineTo(cAry[7].px+cx,cAry[7].py+cy);
                g.lineTo(cAry[6].px+cx,cAry[6].py+cy);
                g.endFill();
				
				var mtx6:Matrix = new Matrix(0-iLoader2.width,iLoader2.height-iLoader2.height,iLoader2.width-iLoader2.width,0-iLoader2.height,iLoader2.width,iLoader2.height);
				var mtx7:Matrix = new Matrix((cAry[5].px+cx)-(cAry[4].px+cx),(cAry[5].py+cy)-(cAry[4].py+cy),(cAry[7].px+cx)-(cAry[4].px+cx),(cAry[7].py+cy)-(cAry[4].py+cy),cAry[4].px+cx,cAry[4].py+cy);
				mtx6.invert();
				mtx6.concat(mtx7);
				
				g.beginBitmapFill(bmd2,mtx6,false,false);
				g.moveTo(cAry[4].px+cx,cAry[4].py+cy);
				g.lineTo(cAry[5].px+cx,cAry[5].py+cy);
				g.lineTo(cAry[7].px+cx,cAry[7].py+cy);
				g.lineTo(cAry[4].px+cx,cAry[4].py+cy);
				g.endFill();
            }
			
			var bm3:Bitmap = iLoader3.getChildAt(0) as Bitmap;
            var bmd3:BitmapData = bm3.bitmapData;
            
            var vec4:Object = new Object();
            vec4.px = cAry[5].px - cAry[6].px;
            vec4.py = cAry[5].py - cAry[6].py;
            vec4.pz = cAry[5].pz - cAry[6].pz;
            
            var vec5:Object = new Object();
            vec5.px = cAry[2].px - cAry[6].px;
            vec5.py = cAry[2].py - cAry[6].py;
            vec5.pz = cAry[2].pz - cAry[6].pz;
            
            var norm3 = crossP(vec4,vec5);
			
            if(!dotP(norm3,cam)){
                var mtx8:Matrix = new Matrix(0,iLoader3.height,iLoader3.width,0,0,0);
                var mtx9:Matrix = new Matrix((cAry[2].px+cx)-(cAry[6].px+cx),(cAry[2].py+cy)-(cAry[6].py+cy),(cAry[5].px+cx)-(cAry[6].px+cx),(cAry[5].py+cy)-(cAry[6].py+cy),cAry[6].px+cx,cAry[6].py+cy);
                mtx8.invert();
                mtx8.concat(mtx9);
                g.beginBitmapFill(bmd3,mtx8,false,false);
                g.moveTo(cAry[6].px+cx,cAry[6].py+cy);
                g.lineTo(cAry[2].px+cx,cAry[2].py+cy);
                g.lineTo(cAry[5].px+cx,cAry[5].py+cy);
                g.lineTo(cAry[6].px+cx,cAry[6].py+cy);
                g.endFill();
				
				var mtx10:Matrix = new Matrix(0-iLoader.width,iLoader.height-iLoader.height,iLoader.width-iLoader.width,0-iLoader.height,iLoader.width,iLoader.height);
				var mtx11:Matrix = new Matrix((cAry[2].px+cx)-(cAry[3].px+cx),(cAry[2].py+cy)-(cAry[3].py+cy),(cAry[5].px+cx)-(cAry[3].px+cx),(cAry[5].py+cy)-(cAry[3].py+cy),cAry[3].px+cx,cAry[3].py+cy);
				mtx10.invert();
				mtx10.concat(mtx11);
				
				g.beginBitmapFill(bmd3,mtx10,false,false);
				g.moveTo(cAry[3].px+cx,cAry[3].py+cy);
				g.lineTo(cAry[2].px+cx,cAry[2].py+cy);
				g.lineTo(cAry[5].px+cx,cAry[5].py+cy);
				g.lineTo(cAry[3].px+cx,cAry[3].py+cy);
				g.endFill();
            }
			
			
			var bm4:Bitmap = iLoader4.getChildAt(0) as Bitmap;
            var bmd4:BitmapData = bm4.bitmapData;
            
            var vec6:Object = new Object();
            vec6.px = cAry[1].px - cAry[7].px;
            vec6.py = cAry[1].py - cAry[7].py;
            vec6.pz = cAry[1].pz - cAry[7].pz;
			
			var vec7:Object = new Object();
            vec7.px = cAry[4].px - cAry[7].px;
            vec7.py = cAry[4].py - cAry[7].py;
            vec7.pz = cAry[4].pz - cAry[7].pz;
			
            var norm4 = crossP(vec6,vec7);
			
            if(!dotP(norm4,cam)){
                var mtx12:Matrix = new Matrix(0,iLoader4.height,iLoader4.width,0,0,0);
                var mtx13:Matrix = new Matrix((cAry[4].px+cx)-(cAry[7].px+cx),(cAry[4].py+cy)-(cAry[7].py+cy),(cAry[1].px+cx)-(cAry[7].px+cx),(cAry[1].py+cy)-(cAry[7].py+cy),cAry[7].px+cx,cAry[7].py+cy);
                mtx12.invert();
                mtx12.concat(mtx13);
                g.beginBitmapFill(bmd4,mtx12,false,false);
                g.moveTo(cAry[7].px+cx,cAry[7].py+cy);
                g.lineTo(cAry[4].px+cx,cAry[4].py+cy);
                g.lineTo(cAry[1].px+cx,cAry[1].py+cy);
                g.lineTo(cAry[7].px+cx,cAry[7].py+cy);
                g.endFill();
				
				var mtx14:Matrix = new Matrix(0-iLoader4.width,iLoader4.height-iLoader4.height,iLoader4.width-iLoader4.width,0-iLoader4.height,iLoader4.width,iLoader4.height);
				var mtx15:Matrix = new Matrix((cAry[4].px+cx)-(cAry[0].px+cx),(cAry[4].py+cy)-(cAry[0].py+cy),(cAry[1].px+cx)-(cAry[0].px+cx),(cAry[1].py+cy)-(cAry[0].py+cy),cAry[0].px+cx,cAry[0].py+cy);
				mtx14.invert();
				mtx14.concat(mtx15);
				
				g.beginBitmapFill(bmd4,mtx14,false,false);
				g.moveTo(cAry[0].px+cx,cAry[0].py+cy);
				g.lineTo(cAry[4].px+cx,cAry[4].py+cy);
				g.lineTo(cAry[1].px+cx,cAry[1].py+cy);
				g.lineTo(cAry[0].px+cx,cAry[0].py+cy);
				g.endFill();
            }
			
			
			var bm5:Bitmap = iLoader5.getChildAt(0) as Bitmap;
            var bmd5:BitmapData = bm5.bitmapData;
            
            var vec8:Object = new Object();
            vec8.px = cAry[2].px - cAry[6].px;
            vec8.py = cAry[2].py - cAry[6].py;
            vec8.pz = cAry[2].pz - cAry[6].pz;
			
			var vec9:Object = new Object();
            vec9.px = cAry[7].px - cAry[6].px;
            vec9.py = cAry[7].py - cAry[6].py;
            vec9.pz = cAry[7].pz - cAry[6].pz;
			
            var norm5 = crossP(vec8,vec9);
			
            if(!dotP(norm5,cam)){
                var mtx16:Matrix = new Matrix(0,iLoader5.height,iLoader5.width,0,0,0);
                var mtx17:Matrix = new Matrix((cAry[7].px+cx)-(cAry[6].px+cx),(cAry[7].py+cy)-(cAry[6].py+cy),(cAry[2].px+cx)-(cAry[6].px+cx),(cAry[2].py+cy)-(cAry[6].py+cy),cAry[6].px+cx,cAry[6].py+cy);
                mtx16.invert();
                mtx16.concat(mtx17);
                g.beginBitmapFill(bmd5,mtx16,false,false);
                g.moveTo(cAry[6].px+cx,cAry[6].py+cy);
                g.lineTo(cAry[7].px+cx,cAry[7].py+cy);
                g.lineTo(cAry[2].px+cx,cAry[2].py+cy);
                g.lineTo(cAry[6].px+cx,cAry[6].py+cy);
                g.endFill();
				
				var mtx18:Matrix = new Matrix(0-iLoader5.width,iLoader5.height-iLoader5.height,iLoader5.width-iLoader5.width,0-iLoader5.height,iLoader5.width,iLoader5.height);
				var mtx19:Matrix = new Matrix((cAry[7].px+cx)-(cAry[1].px+cx),(cAry[7].py+cy)-(cAry[1].py+cy),(cAry[2].px+cx)-(cAry[1].px+cx),(cAry[2].py+cy)-(cAry[1].py+cy),cAry[1].px+cx,cAry[1].py+cy);
				mtx18.invert();
				mtx18.concat(mtx19);
				
				g.beginBitmapFill(bmd5,mtx18,false,false);
				g.moveTo(cAry[1].px+cx,cAry[1].py+cy);
				g.lineTo(cAry[7].px+cx,cAry[7].py+cy);
				g.lineTo(cAry[2].px+cx,cAry[2].py+cy);
				g.lineTo(cAry[1].px+cx,cAry[1].py+cy);
				g.endFill();
            }
			
			
			
			var bm6:Bitmap = iLoader6.getChildAt(0) as Bitmap;
            var bmd6:BitmapData = bm6.bitmapData;
            
            var vec10:Object = new Object();
            vec10.px = cAry[0].px - cAry[4].px;
            vec10.py = cAry[0].py - cAry[4].py;
            vec10.pz = cAry[0].pz - cAry[4].pz;
			
			var vec11:Object = new Object();
            vec11.px = cAry[5].px - cAry[4].px;
            vec11.py = cAry[5].py - cAry[4].py;
            vec11.pz = cAry[5].pz - cAry[4].pz;
			
            var norm6 = crossP(vec10,vec11);
			
            if(!dotP(norm6,cam)){
                var mtx20:Matrix = new Matrix(0,iLoader6.height,iLoader6.width,0,0,0);
                var mtx21:Matrix = new Matrix((cAry[5].px+cx)-(cAry[4].px+cx),(cAry[5].py+cy)-(cAry[4].py+cy),(cAry[0].px+cx)-(cAry[4].px+cx),(cAry[0].py+cy)-(cAry[4].py+cy),cAry[4].px+cx,cAry[4].py+cy);
                mtx20.invert();
                mtx20.concat(mtx21);
                g.beginBitmapFill(bmd6,mtx20,false,false);
                g.moveTo(cAry[4].px+cx,cAry[4].py+cy);
                g.lineTo(cAry[5].px+cx,cAry[5].py+cy);
                g.lineTo(cAry[0].px+cx,cAry[0].py+cy);
                g.lineTo(cAry[4].px+cx,cAry[4].py+cy);
                g.endFill();
				
				var mtx22:Matrix = new Matrix(0-iLoader6.width,iLoader6.height-iLoader6.height,iLoader6.width-iLoader6.width,0-iLoader6.height,iLoader6.width,iLoader6.height);
				var mtx23:Matrix = new Matrix((cAry[5].px+cx)-(cAry[3].px+cx),(cAry[5].py+cy)-(cAry[3].py+cy),(cAry[0].px+cx)-(cAry[3].px+cx),(cAry[0].py+cy)-(cAry[3].py+cy),cAry[3].px+cx,cAry[3].py+cy);
				mtx22.invert();
				mtx22.concat(mtx23);
				
				g.beginBitmapFill(bmd6,mtx22,false,false);
				g.moveTo(cAry[3].px+cx,cAry[3].py+cy);
				g.lineTo(cAry[5].px+cx,cAry[5].py+cy);
				g.lineTo(cAry[0].px+cx,cAry[0].py+cy);
				g.lineTo(cAry[3].px+cx,cAry[3].py+cy);
				g.endFill();
            }
        }
        
        private function dPoint(dx:Number,dy:Number){
            g.beginFill(0x0000FF);
            g.drawCircle(dx,dy,2);
        }
        
        private function crossP(vec1:Object,vec2:Object):Object{
            var nl:Object = new Object();
            nl.px = vec1.py*vec2.pz - vec1.pz*vec2.py;
            nl.py = vec1.pz*vec2.px - vec1.px*vec2.pz;
            nl.pz = vec1.px*vec2.py - vec1.py*vec2.px;
            return nl;
        }
        
        private function dotP(nlv:Object,camv:Object):Boolean{
            var dp:Number = nlv.px*camv.px + nlv.py*camv.py + nlv.pz*camv.pz;
            var bo:Boolean;
            if(dp < 0){
                bo = true;
            }else{
                bo = false;
            }
            return bo;
        }
    }
}