forked from: ff: glowing arcs (test)
A test for github-based music player.
♥0 |
Line 110 |
Modified 2014-03-26 03:23:23 |
MIT License
archived:2017-03-29 10:46:19
ActionScript3 source code
/**
* Copyright aobyrne ( http://wonderfl.net/user/aobyrne )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/hJ1D
*/
// forked from makc3d's ff: glowing arcs (test)
// forked from makc3d's glowing arcs + mp3
package {
import flash.display.*;
import flash.events.*;
import flash.media.*;
import flash.net.*;
import flash.system.*;
import flash.utils.ByteArray;
/**
* A test for github-based music player.
*/
[SWF(backgroundColor=0)]
public class Swirling extends Sprite {
public var lt:Sprite, rt:Sprite, player:*;
public function Swirling () {
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, function (e:Event):void {
loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, arguments.callee);
player = loader.contentLoaderInfo.content;
player.loadFromURL("http://www.takasumi-nagai.com/soundfiles/sound001.mp3");
stage.addEventListener (Event.ENTER_FRAME, loop);
});
loader.load(
new URLRequest("http://makc.github.io/wum/player.swf"),
new LoaderContext(true, ApplicationDomain.currentDomain)
);
addChild (lt = new Sprite).x = 232; lt.y = 232;
addChild (rt = new Sprite).x = 232; rt.y = 232;
graphics.beginFill (0); graphics.drawRect (0, 0, 465, 465);
}
public var ba:ByteArray = new ByteArray;
public function loop (e:Event):void {
player.magic.computeSpectrum (ba, true);
var n:int = 3, r:int = 2, a:Number, da:Number, v:Number;
var i_lt:int = 0;
var i_rt:int = 0;
lt.graphics.clear ();
rt.graphics.clear ();
while ((i_lt < 128) || (i_rt < 128)) {
a = n; da = 2 * Math.PI / n;
for (var j:int = 0; j < n; j++) {
a += da;
if ((r % 2 > 0) && (i_lt < 128)) {
ba.position = 4 * i_lt;
v = ba.readFloat ();
drawArc (lt, a - 0.4 * da, a + 0.4 * da, 20 * r - 5, 20 * r + 5, hsl2rgb (r * 30, v)); i_lt++;
} else if (i_rt < 128) {
ba.position = 4 * (i_rt + 256);
v = ba.readFloat ();
drawArc (rt, a - 0.4 * da, a + 0.4 * da, 20 * r - 5, 20 * r + 5, hsl2rgb (r * 30, v)); i_rt++;
}
}
r++; n += r;
}
lt.rotation++;
rt.rotation--;
}
public function drawArc (s:Sprite, a1:Number, a2:Number, r1:Number, r2:Number, c:uint = 0xFFFFFF, al:Number = 1):void {
var n:int = Math.max (2, (a2 - a1) / 0.1);
s.graphics.beginFill (c, al);
for (var i:int = 0; i <= n; i++) {
var ai:Number = a1 + i * (a2 - a1) / n;
var xi:Number = r1 * Math.cos (ai);
var yi:Number = r1 * Math.sin (ai);
if (i == 0)
s.graphics.moveTo (xi, yi);
else
s.graphics.lineTo (xi, yi);
}
for (i = 0; i <= n; i++) {
ai = a2 + i * (a1 - a2) / n;
xi = r2 * Math.cos (ai);
yi = r2 * Math.sin (ai);
s.graphics.lineTo (xi, yi);
}
s.graphics.endFill ();
}
/**
* There's some bug with L ~ 1 :(
* @see http://wonderfl.net/c/iIDv
*/
private function hsl2rgb(h:Number, l:Number, s:Number=1):uint {
if (h == 360){ h = 0;}
//
// based on C code from http://astronomy.swin.edu.au/~pbourke/colour/hsl/
//
while (h < 0){ h += 360; }
while (h > 360){ h -= 360; }
var r :Number, g :Number, b :Number;
if (h < 120){
r = (120 - h) / 60;
g = h / 60;
b = 0;
}else if (h < 240){
r = 0;
g = (240 - h) / 60;
b = (h - 120) / 60;
}else{
r = (h - 240) / 60;
g = 0;
b = (360 - h) / 60;
}
r = Math.min(r, 1);
g = Math.min(g, 1);
b = Math.min(b, 1);
r = 2 * s * r + (1 - s);
g = 2 * s * g + (1 - s);
b = 2 * s * b + (1 - s);
if (l < 0.5){
r = l * r;
g = l * g;
b = l * b;
}else{
r = (1 - l) * r + 2 * l - 1;
g = (1 - l) * g + 2 * l - 1;
b = (1 - l) * b + 2 * l - 1;
}
return int (r * 255) * 65536 + int (g * 255) * 256 + int (b * 255);
}
}
}