compress vs. deflate
♥0 |
Line 38 |
Modified 2011-08-05 18:30:57 |
MIT License
archived:2017-03-29 09:32:11
ActionScript3 source code
/**
* Copyright jozefchutka ( http://wonderfl.net/user/jozefchutka )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/fmli
*/
package
{
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.geom.Rectangle;
import flash.text.TextField;
import flash.utils.ByteArray;
public class TestAS extends Sprite
{
private var tf:TextField = new TextField;
public function TestAS()
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
tf.width = stage.stageWidth;
tf.height = stage.stageHeight;
addChild(tf);
var W:int = 1024;
var H:int = 1024;
var bitmapData:BitmapData = new BitmapData(W, H);
bitmapData.noise(100);
var bytes1:ByteArray = bitmapData.getPixels(new Rectangle(0, 0, W, H));
var bytes2:ByteArray = new ByteArray;
bytes1.position = 0;
bytes1.readBytes(bytes2, 0, bytes1.length);
var length:int = bytes1.length;
var d0:Date = new Date;
bytes1.compress();
var d1:Date = new Date;
bytes2.deflate();
var d2:Date = new Date;
tf.appendText("compress: " + (d1.time - d0.time) + "ms (" + bytes1.length + "b)\n");
tf.appendText("deflate: " + (d2.time - d1.time) + "ms (" + bytes2.length + "b)");
}
}
}