forked from: Iterating elements in member and local variables

by Fumio forked from Iterating elements in member and local variables (diff: 10)
♥0 | Line 99 | Modified 2011-01-04 16:11:09 | MIT License
play

ActionScript3 source code

/**
 * Copyright Fumio ( http://wonderfl.net/user/Fumio )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/7OPh
 */

// forked from Fumio's forked from: Iterating elements in member and local variables
// forked from Fumio's Iterating elements in member and local variables
package {
    import flash.display.Sprite;
    import flash.utils.getTimer;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    import flash.text.TextFormat;
    import flashx.textLayout.formats.TextAlign;
    [SWF(width = "240",height = "180")]
    public class IteratingElements extends Sprite {
        private const AMOUNT:uint = 10000000;
        private var started:uint;
        private var my_txt:TextField = new TextField();
        private var label_txt:TextField = new TextField();
        private var my_fmt:TextFormat = new TextFormat();
        private var test_array:Array = [];
        private var testVector:Vector.<uint >  = new Vector.<uint > (AMOUNT);
        public function IteratingElements() {
            // Creating a TextField for display
            createTextField();
            // iterating the Array to get stable result
            test();
            // Starting test
            useLocalArray();
            useMemberArray();
            useLocalArray();
            useMemberArray();
            useLocalArray();
            useMemberArray();
            useLocalArray();
            useMemberArray();
        }
        private function test():void {
            for (var i:uint = 0; i < AMOUNT; i++) {
                test_array[i] = i;
                testVector[i] = i;
            }
            test_array.length = 0;
            testVector.length = 0;
        }
        private function useMemberArray():void {
            test_array.length = 0;
            started = getTimer();
            for (var i:uint = 0; i < AMOUNT; i++) {
                test_array[i] = i;
            }
            for (var j:uint = 0; j < AMOUNT; j++) {
                var temp:uint = test_array[j];
            }
            xTrace(getTimer() - started);
        }
        private function useLocalArray():void {
            test_array.length = 0;
            started = getTimer();
            var _array:Array = test_array;
            var nAmount:uint = AMOUNT;
            for (var i:uint = 0; i < nAmount; i++) {
                _array[i] = i;
            }
            for (var j:uint = 0; j < nAmount; j++) {
                var temp:uint = _array[j];
            }
            xTrace(getTimer() - started);
        }
        private function useMemberVector():void {
            testVector.length = 0;
            started = getTimer();
            for (var i:uint = 0; i < AMOUNT; i++) {
                testVector[i] = i;
            }
            for (var j:uint = 0; j < AMOUNT; j++) {
                var temp:uint = testVector[j];
            }
            xTrace(getTimer() - started);
        }
        private function useLocalVector():void {
            testVector.length = 0;
            started = getTimer();
            var myVector:Vector.<uint >  = testVector;
            var nAmount:uint = AMOUNT;
            for (var i:uint = 0; i < nAmount; i++) {
                myVector[i] = i;
            }
            for (var j:uint = 0; j < nAmount; j++) {
                var temp:uint = myVector[j];
            }
            xTrace(getTimer() - started);
        }
        private function createTextField():void {
            addChild(my_txt);
            addChild(label_txt);
            my_txt.x +=  70;
            my_txt.autoSize = TextFieldAutoSize.RIGHT;
            my_fmt.align = TextAlign.RIGHT;
            my_txt.defaultTextFormat = my_fmt;
            label_txt.autoSize = TextFieldAutoSize.LEFT;
            label_txt.text = "Array in a local variable:\nArray in a member property:\nArray in a local variable:\nArray in a member property:\nArray in a local variable:\nArray in a member property:\nArray in a local variable:\nArray in a member property:";
        }
        private function xTrace(n:int):void {
            my_txt.appendText(String(n) + "\n");
        }
    }
}