fountain basic
forked from flash on 2010-11-22 (diff: 44)
ActionScript3 source code
/**
* Copyright majoraze ( http://wonderfl.net/user/majoraze )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/7JsY
*/
// forked from majoraze's flash on 2010-11-22
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.utils.setInterval;
import flash.utils.clearInterval;
public class Boundaries extends Sprite {
private var count:int = 400;
private var gravity:Number = .5;
private var balls:Array;
private var numIntervalInit:Number = 0;
private var numTimeInterval:Number = 5;
public function Boundaries() {
init();
}
private function init():void {
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
balls = [];
numIntervalInit = setInterval(addBall, numTimeInterval);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function addBall():void {
clearInterval(numIntervalInit);
if (count == balls.length - 1) {
//finish populating the array
return;
}
var ball:Ball = new Ball(2, Math.random() * 0xffffff);
ball.x = stage.stageWidth/2;
ball.y = stage.stageHeight;
ball.vx = Math.random() * 4 - 2;
ball.vy = Math.random() * -10 - 10;
addChild(ball);
balls.push(ball);
numIntervalInit = setInterval(addBall, numTimeInterval);
}
private function onEnterFrame(e:Event):void {
for (var i:int = 0; i < balls.length; i++){
var ball:Ball = balls[i] as Ball;
ball.x += ball.vx;
ball.y += ball.vy;
ball.vy += gravity;
if (ball.x - ball.radius > stage.stageWidth ||
ball.x + ball.radius < 0 ||
ball.y - ball.radius > stage.stageHeight ||
ball.y + ball.radius < 0) {
ball.x = stage.stageWidth/2;
ball.y = stage.stageHeight;
ball.vx = Math.random() * 4 - 2;
ball.vy = Math.random() * -10 - 10;
}
}
}
}
}
//ball class
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
private var color:uint;
public var vx:Number = 0;
public var vy:Number = 0;
public function Ball(radius:Number = 40, color:uint = 0xff0000) {
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0,0,radius);
graphics.endFill()
}
}
