forked from: flash on 2014-2-4

by shaktool forked from flash on 2014-2-4 (diff: 48)
♥0 | Line 85 | Modified 2015-03-10 10:55:11 | MIT License
play

ActionScript3 source code

/**
 * Copyright shaktool ( http://wonderfl.net/user/shaktool )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/7IXi
 */

// forked from shaktool's flash on 2014-2-4
package
{
	import flash.display.*;
	import flash.events.*;
	import flash.geom.*;
	import flash.filters.*;
	import flash.text.*;
	[ SWF( width=465, height=465, backgroundColor=0, framerate=30 ) ]
	public class Distributor extends Sprite
	{
		private var size: Number = 465;
		private var turbulence: BitmapData = new BitmapData( NOISE_LENGTH, NOISE_LENGTH, false, 0 );
		private var canvas: Graphics;
		private var label: TextField;

                private var primes: Array = [ 13, 19, 23, 31, 37, 47, 61, 67, 73, 83, 103, 107, 109, 113 ];
		
		public function Distributor()
		{
			turbulence.perlinNoise( 32, 32, 4, Math.random()*int.MAX_VALUE, true, true, 3, false );
			
			
			var sprite: Sprite = new Sprite();
			addChild( sprite );
			canvas = sprite.graphics;
			
			//addChild(new Bitmap(turbulence));
			
			var format: TextFormat = new TextFormat();
			format.align = TextFormatAlign.LEFT;
			format.bold = true;
			format.font = "Arial";
			format.size = 20;
			
			label = new TextField();
			label.width = 400;
			label.x = 20;
			label.height = 100;
			label.y = 20;
			label.wordWrap = false;
			label.type = TextFieldType.DYNAMIC;
			label.textColor = 0x000000;
			label.selectable = false;
			label.mouseEnabled = false;
			label.defaultTextFormat = format;
			label.text = "";
			addChild( label );
			
			stage.addEventListener( MouseEvent.MOUSE_MOVE, reset );
			//stage.addEventListener( MouseEvent.CLICK, reset );
			//addEventListener( Event.ENTER_FRAME, reset );
			reset();
		}
		
		private function reset( event: Event = null ): void
		{
			canvas.clear();
			canvas.beginFill( 0xbbbbbb );
			canvas.drawRect( 0, 0, size, size );
			canvas.endFill();
			
			var radius: Number = size / 2.0;
			var center: Number = size / 2.0;
			var golden: Number = Math.floor( 157 ) / 256;
			var twist: Number = primes[ int(primes.length * mouseY / size) ];
			//var twist: Number = 0.55523501234;
			var concentration: Number = 0.5;
			//var concentration: Number = mouseY / size;
			var count: int = 256.0 * ( mouseX / size ) * ( mouseX / size );
			//var count: int = 256;
			
			for ( var i: int = 0; i < count; i++ )
			{
				var a: Number = ( ( i * golden ) % 1.0 );
				var r: Number = ( ( i * twist / 256.0 ) % 1.0 );
				var cx: Number = a * 2.0 - 1.0;
				var cy: Number = r * 2.0 - 1.0;
				
				var color: uint = turbulence.getPixel( cx * 128.0 + 128.0, cy * 128.0 + 128.0 );
				var tx: Number = ( ( color >> 16 ) & 0xff ) / 127.5 - 1.0;
				var ty: Number = ( ( color >>  8 ) & 0xff ) / 127.5 - 1.0;
				
				
				var d: Number = Math.sqrt( cx * cx + cy * cy );
				
				{
					var fx: Number = cx;
					var fy: Number = cy;
					canvas.beginFill( 0x000000 );
					canvas.drawCircle( center + fx * radius, center + fy * radius, 2 );
					canvas.endFill();
				}
			}
			
			label.text = twist + ", " + count;
		}
	}
}

const WIDTH: int = 465;
const HEIGHT: int = 465;
const NOISE_LENGTH: int = 256;

function permute( x: uint ): uint
{
	x = ( x * x ) ^ 0x5bf03635;
	x = ( x * x ) % 4294967291;
	return x;
}

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