resource generation and movement
forked from playerAttack (diff: 89)
ActionScript3 source code
/**
* Copyright PXshadow ( http://wonderfl.net/user/PXshadow )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/Yt5h
*/
// forked from PXshadow's playerAttack
package {
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.text.TextFieldAutoSize;
import flash.text.TextField;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
public class FlashTest extends Sprite {
public function FlashTest() {
// write as3 code here..
//vars
var player:MovieClip = new MovieClip();
var playerSize:Number = 20;
var playerSpeed:Number = 5;
var upPressed:Boolean = false;
var downPressed:Boolean = false;
var leftPressed:Boolean = false;
var rightPressed:Boolean = false;
var start:Boolean = false;
var i:Number = 0;
var devText:TextField = new TextField();
//create player
player.graphics.lineStyle(0x000000);
player.graphics.beginFill(0xFFFFFF);
player.graphics.drawRect(-50,-50,100,100);
player.graphics.endFill();
player.x = stage.stageWidth/2;
player.y = stage.stageHeight/2;
//creat tiles
//add to stage
addChild(player);
addChild(devText);
//update
addEventListener(Event.ENTER_FRAME, function(_:Event):void {
stage.addEventListener(KeyboardEvent.KEY_DOWN, function(event:KeyboardEvent):void {
if (event.keyCode == 38) {
//up
upPressed = true;
}
if (event.keyCode == 40) {
//down
downPressed = true;
}
if (event.keyCode == 37) {
//left
leftPressed = true;
}
if (event.keyCode == 39) {
//right
rightPressed = true;
}
});
stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):void {
if (event.keyCode == 38) {
//up
upPressed = false;
}
if (event.keyCode == 40) {
//down
downPressed = false;
}
if (event.keyCode == 37) {
//left
leftPressed = false;
}
if (event.keyCode == 39) {
//right
rightPressed = false;
}
});
//update
});
}
}
}
