shipRotation2

by PXshadow
♥0 | Line 108 | Modified 2015-10-21 08:37:53 | MIT License
play

ActionScript3 source code

/**
 * Copyright PXshadow ( http://wonderfl.net/user/PXshadow )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/YaQW
 */

// forked from jmhawk904's forked from: startProject
// forked from PXshadow's startProject
package {
    import flash.display.MovieClip;
    import flash.display.Sprite;
     import flash.text.TextFieldAutoSize;
    import flash.text.TextField;
    

    import flash.events.Event;
    import flash.events.KeyboardEvent;
    import flash.events.MouseEvent;
    public class FlashTest extends Sprite {
        public function FlashTest() {
            // write as3 code here..
            
            //vars
            var player:MovieClip = new MovieClip();
            
            var player2:MovieClip = new MovieClip();
         var playerSize:Number = 20;
         
         var upPressed:Boolean = false;
         var downPressed:Boolean = false;
         var leftPressed:Boolean = false;
         var rightPressed:Boolean = false;
         
         
         var keyPressed:String = "";
         
         var playerX:Number = 0;
         var playerY:Number = 0;

 var rad:Number = 0;      
            
            
            var devText:TextField = new TextField();
            
            var player2rotation:Number = 0;
            
            
            
            var radius:Number =  0;
            var angle:Number = 0;
            
            
var i:Number = 0;
            
            
             //create player
            
            player.graphics.lineStyle(0x000000);

            player.graphics.beginFill(0xFFFFFF);

            player.graphics.drawRect(-50,-50,100,100);

            player.graphics.endFill();
            
            
             
            player2.graphics.lineStyle(0x000000);

            player2.graphics.beginFill(0xFFFFFF);

            player2.graphics.drawRect(-25,-25,50,50);

            player2.graphics.endFill();
            
            
            //creat tiles
            
            //add to stage 
            addChild(player);
            addChild(devText);
            addChild(player2);
            
            player.x = stage.stageWidth/2;
            player.y = stage.stageWidth/2;
            
            
            
            
            
            //update

            addEventListener(Event.ENTER_FRAME, function(_:Event):void {
            
            
            
            
            
                stage.addEventListener(KeyboardEvent.KEY_DOWN, function(event:KeyboardEvent):void {

                    

                

                   
devText.text = String(event.keyCode);
                    

                    

    

    
    if (event.keyCode == 87) {

    //up

    upPressed = true;

           

    

    keyPressed = "up";

    

        

        

    }

    

    if (event.keyCode == 83) {

    //down

    downPressed = true;

    

    keyPressed = "down";

    

        

    }

    

        if (event.keyCode == 65) {

    //left

    leftPressed = true;

    }

    

        if (event.keyCode == 68) {

    //right

    rightPressed = true;

    }

    

    

    

                    

                });

                

                

                stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):void {

                    

                    

    

    

    if (event.keyCode == 87) {

    //up

    upPressed = false;

    

    

        

        

        

    }

    

    if (event.keyCode == 83) {

    //down

    downPressed = false;

        

    }

    

        if (event.keyCode == 65) {

    //left

    leftPressed = false;

    }

    

        if (event.keyCode == 68) {

    //right

    rightPressed = false;

    }
            
            
            
            
            
            });
            
            //update 
            
            if(upPressed == true){
                player.y += -3;
                
                playerY += -3;
                
            }
           
            if(downPressed == true){
                
                player.y += 3;
                
                playerY += -3;
                
            }
            
            if(leftPressed == true){
                
                player.x += -3;
                
                playerX += -3;
                
            }
            
            if(rightPressed == true){
                
                player.x += 3;
                
                playerX += 3;
            }
            
 player2rotation = 2;           
player2.rotation += player2rotation;


player.rotation = Math.atan2(player.y - stage.mouseY , player.x - stage.mouseX) * 180/Math.PI ;
player2.rotation += 0.05;

radius = Math.sqrt(Math.pow(player.x - player2.x,2) + Math.pow(player.y -player2.y,2));



angle = Math.atan2(player.y-player2.y, player.x-player2.x) * 180 / Math.PI + player2rotation;

rad = angle * (Math.PI/180);
devText.text = "a" + String(Math.round(angle)) + "r" + String(Math.round(radius));


if(i > 60){


player.x = player2.x + radius  * Math.cos(rad) ;
player.y = player2.y + radius  * Math.sin(rad);


//player.x = player2.x + radius  * Math.cos(player2.rotation *  Math.PI/180) ;
//player.y = player2.y + radius  * Math.sin(player2.rotation * Math.PI/180);


if(i > 90){
    
    i = 0;
}


}

i += 1;


        player2.startDrag(true); 
            
            
            
            
            
            });
            
        }
    }
}