flash on 2015-8-12
♥0 |
Line 72 |
Modified 2015-08-12 10:04:14 |
MIT License
archived:2017-03-30 11:44:09
ActionScript3 source code
/**
* Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/Xvmj
*/
package {
import flash.events.Event;
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
fa = new xFeet();
fb = new xFeet();
fa.cx = 230; fa.cy = 200;
fb.cx = 260; fb.cy = 200;
fe = fa; fw = fb;
stage.addEventListener(Event.ENTER_FRAME, onEnter);
}//ctor
public var fa:xFeet;
public var fb:xFeet;
public var fe:xFeet;
public var fw:xFeet;
public var vx:Number = 0;
public var vy:Number = 0;
public function swapFeet():void
{ var a:xFeet; a = fb; fb=fa; fa= a; }
public function onEnter(e:Event):void
{
var mx:Number; var my:Number;
mx = stage.mouseX; my = stage.mouseY;
graphics.clear();
graphics.lineStyle(2, 0);
graphics.drawCircle(fa.cx, fa.cy, 8);
graphics.beginFill(0, 1);
graphics.drawCircle(fb.cx, fb.cy, 8);
graphics.endFill();
var ax:Number; var ay:Number;
ax = (fa.cx+fb.cx)*0.5;
ay = (fa.cy+fb.cy)*0.5;
graphics.drawCircle(ax, ay, 16);
graphics.moveTo(ax-8, ay);
graphics.lineTo(fe.cx,fe.cy);
graphics.moveTo(ax+8, ay);
graphics.lineTo(fw.cx,fw.cy);
var ta:Number;
var ms:Number;
ms = 2;
ta = Math.atan2(my-ay, mx-ax);
vx = Math.cos(ta)*ms;
vy = Math.sin(ta)*ms;
fa.cx += vx; fa.cy += vy;
if (vx > 0 && fa.cx > fb.cx && fa.cx > fb.cx+32) { swapFeet(); }
if (vx > 0 && fa.cx < fb.cx && fa.cx > fb.cx-2) { swapFeet(); }
if (vx < 0 && fa.cx < fb.cx && fa.cx < fb.cx-32) { swapFeet(); }
if (vx < 0 && fa.cx > fb.cx && fa.cx < fb.cx+2) { swapFeet(); }
// if (vx < 0 && fa.cx < fb.cx-32) { swapFeet(); }
if (vy > 0 && fa.cy > fb.cy+32) { swapFeet(); }
if (vy < 0 && fa.cy < fb.cy-32) { swapFeet(); }
var mag:Number;
var dx:Number; var dy:Number;
dx =fa.cx-fb.cx; dy= fa.cy-fb.cy;
mag= Math.sqrt(dx*dx+dy*dy);
if (mag == 0) {mag = 0.1;}
if (mag < 8)
{
dx /= mag;
dy /= mag;
fa.cx += dx*mag*0.5;
fa.cy += dy*mag*0.5;
} //endif
}//onenter
}//classend
}
internal class xFeet
{
public var cx:Number = 0;
public var cy:Number = 0;
}//xfeet