quadratic Solver

by PXshadow
♥0 | Line 53 | Modified 2015-10-23 03:52:59 | MIT License
play

ActionScript3 source code

/**
 * Copyright PXshadow ( http://wonderfl.net/user/PXshadow )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/Qcaj
 */

// forked from jmhawk904's forked from: startProject
// forked from PXshadow's startProject
package {
    import flash.display.MovieClip;
    import flash.display.Sprite;
     import flash.text.TextFieldAutoSize;
    import flash.text.TextField;
    

    import flash.events.Event;
    import flash.events.KeyboardEvent;
    import flash.events.MouseEvent;
    public class FlashTest extends Sprite {
        public function FlashTest() {
            // write as3 code here..
            
         var enterPressed:Boolean = true;
         
         
         var textProblem:TextField = new TextField();
         var textAnwser:TextField = new TextField();
         
         
         
         
            //delay
           var i:Number = 0;
           
            
            
            var devText:TextField = new TextField();
            
            
            
            
            
            
            var number1:Number;
            var number2:Number;
            var number3:Number;
            var number4:Number;
            
            
             
            addChild(devText);
            addChild(textProblem);
            addChild(textAnwser);
            
            
            //setup text
            textProblem.text = "( + )( + )";
            textProblem.type = "input";
            textProblem.selectable = true;
            textProblem.border = true;
            
            
            textAnwser.text = "NA";
            
            textAnwser.selectable = true;
            textAnwser.border = true;
            
            textProblem.height = 20;
            textAnwser.height = 20;
            
            
         //pos
         textProblem.x = stage.stageWidth/2;
         textAnwser.x = stage.stageWidth/2;
         
         
         
         textProblem.y = stage.stageHeight/2 - 50;
         textAnwser.y = stage.stageHeight/2 + 50
            
            
            
            //update

            addEventListener(Event.ENTER_FRAME, function(_:Event):void {
            
            
                stage.addEventListener(KeyboardEvent.KEY_DOWN, function(event:KeyboardEvent):void {

                    

                

                   
devText.text = String(event.keyCode);
                    
                    
                    if(event.keyCode == 13){
                        
                        enterPressed = true;
                    }


                    


    

                    

                });

                

                

                stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):void {

                    

                    

    

    

        if(event.keyCode == 13){

                        

                        enterPressed = false;

                    }

    

        

        

        

    
            
            
            
            });
            
            //update 
            if(enterPressed == true){
                
                
            }




            
            
            
            
            
            
            });
            
        }
    }
}