bitmapをランダムで
forked from bitmap基本 (diff: 24)
ActionScript3 source code
/**
* Copyright _wonder ( http://wonderfl.net/user/_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/MkyW
*/
// forked from _wonder's bitmap基本
package {
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Matrix;
import flash.events.Event;
import flash.events.MouseEvent;
[SWF(width=465,height=465,backgroundColor=0)]
public class BitmapData1 extends Sprite {
private var bmpdata:BitmapData;
private var sprite:Sprite;
private var matrix:Matrix;
public function BitmapData1() {
bmpdata = new BitmapData(465, 465, false, 0);
addChild( new Bitmap(bmpdata) );
sprite = newFig( 0, 0, 40, 0XFFFFFF);
matrix = new Matrix();
addEventListener( Event.ENTER_FRAME, enterframe );
stage.addEventListener( MouseEvent.CLICK, reset );
}
private function enterframe(e:Event):void{
matrix.identity();
var s:Number = Math.random()*2;
matrix.scale( s, s );
matrix.rotate( Math.PI * Math.random() );
matrix.translate( mouseX, mouseY );
bmpdata.draw( sprite, matrix );
}
private function reset(e:MouseEvent):void{
bmpdata.fillRect( bmpdata.rect, 0X000000 );
}
private function newFig(cx:Number, cy:Number, size:Number, col:uint):Sprite{
var shape:Sprite = new Sprite();
shape.graphics.lineStyle(0, 0X000000, 0.3);
shape.graphics.beginFill( col );
shape.graphics.drawCircle( cx, cy, size*0.5 );
shape.graphics.drawCircle( cx, cy, size*0.4 );
var w:Number = size*0.6;
var h:Number = size*0.15;
shape.graphics.drawRect( cx-w/2, cy-h/2, w, h );
shape.graphics.endFill();
return shape;
}
}
}
