/**
* Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/MaDA
*/
package {
import flash.events.Event;
import flash.ui.Keyboard;
import flash.events.KeyboardEvent;
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
mw = 32;
mh = 32;
vecGrid = new Vector.<int>(mw*mh,false);
var i:int;
for (i=0;i<64;i+=1)
{
setWall(Math.random()*32,Math.random()*32, 6+Math.random()*64);
}//nexti
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKdown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKup);
stage.addEventListener(Event.ENTER_FRAME, onEnter);
}//ctor
public var cx:Number = 230;
public var cz:Number = 230;
public function onEnter(e:Event):void
{
graphics.clear();
graphics.lineStyle(2, 0);
drawBox(0,0,0, 1024, 64, 1024);
drawBox(0,0,0, 32, 64, 32);
var h:Number;
h = getWall(cx/cw,cz/ch);
drawBox2(cx,h+32,cz,16,32,16);
var i:int; var k:int; var yt:int; var t:int;
for(i=0;i<mh;i+=1)
{ yt = i*mw;
for (k=0;k<mw;k+=1)
{
t = vecGrid[yt+k];
if (t > 0)
{ drawBox3(k*cw,0,i*ch,cw, t, ch); }
}//nextk
}//nexti
var dx:Number; var dz:Number;
dx=0;dz=0;
if (isKeyDown(Keyboard.UP)) { dz-=1;}
if (isKeyDown(Keyboard.DOWN)) { dz+=1;}
if (isKeyDown(Keyboard.LEFT)) { dx-=1;}
if (isKeyDown(Keyboard.RIGHT)) { dx+=1;}
var ms:Number;
var ta:Number;
ms = 8;
ta = 0;
if (dx!=0||dz!=0)
{
ta = Math.atan2(dz,dx);
ta+=3.1415*-0.25;
cx += Math.cos(ta) * ms;
cz += Math.sin(ta) * ms;
}//endif
camx += ((cx-230)-camx) *0.1;
camz += ((cz-230)-camz) *0.1;
}//onenter
public var vecGrid:Vector.<int> = null; //new Vector.<int>(32*32,false);
public var mw:int = 0;
public var mh:int = 0;
public var cw:Number = 32;
public var ch:Number = 32;
public function setWall(ax:int,ay:int, t:int):void
{ if(ax<0||ax>=mw||ay<0||ay>=mh){return;} vecGrid[(ay*mw)+ax] = t; }
public function getWall(ax:int, ay:int):int
{ if(ax<0||ax>=mw||ay<0||ay>=mh){return 0;} return vecGrid[(ay*mw)+ax]; }
public var vecKey:Vector.<Boolean> = new Vector.<Boolean>(512, false);
public function onKdown(e:KeyboardEvent):void { vecKey[e.keyCode] = true; }
public function onKup(e:KeyboardEvent):void { vecKey[e.keyCode] = false; }
public function isKeyDown(k:int):Boolean { return vecKey[k]; }
public var camx:Number = 0; public var camy:Number = 0; public var camz:Number = 0;
public var rendw:Number = 465 * 0.5; public var rendh:Number = 465 * 0.5;
public function drawLine(ax:Number, ay:Number, az:Number,
bx:Number, by:Number, bz:Number):void
{
var sx:Number; var sy:Number;
ax -= camx; ay -= camy; az -= camz;
bx -= camx; by -= camy; bz -= camz;
sx = ax - az + rendw; sy = (ax * 0.5) + (az * 0.5) - ay;
graphics.moveTo(sx,sy);
sx = bx - bz + rendw; sy = (bx * 0.5) + (bz * 0.5) - by;
graphics.lineTo(sx, sy);
}//drawline
public function drawBox3(ax:Number,ay:Number,az:Number,
aw:Number,ah:Number,ad:Number):void
{ drawBox(ax,ay,az, ax+aw,ay+ah,az+ad); }
public function drawBox2(ax:Number,ay:Number,az:Number,
rx:Number,ry:Number,rz:Number):void
{ drawBox(ax-rx,ay-ry,az-rz,ax+rx,ay+ry,az+rz); }
public function drawBox(ax:Number, ay:Number, az:Number,
bx:Number, by:Number, bz:Number):void
{
drawLine(ax, ay, az, bx, ay, az);
drawLine(ax, by, az, bx, by, az);
drawLine(ax, ay, bz, bx, ay, bz);
drawLine(ax, by, bz, bx, by, bz);
drawLine(ax, ay, az, ax, by, az);
drawLine(bx, ay, az, bx, by, az);
drawLine(ax, ay, bz, ax, by, bz);
drawLine(bx, ay, bz, bx, by, bz);
drawLine(ax, ay, az, ax, ay, bz);
drawLine(bx, ay, az, bx, ay, bz);
drawLine(ax, by, az, ax, by, bz);
drawLine(bx, by, az, bx, by, bz);
}//drawbox
}//classend
}