flash on 2016-10-11

by mutantleg
♥0 | Line 36 | Modified 2016-10-11 05:52:19 | MIT License
play

ActionScript3 source code

/**
 * Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/MLrU
 */

package {
    import flash.events.Event;
    import flash.display.Sprite;
    public class FlashTest extends Sprite {
        public function FlashTest() {
            
            stage.addEventListener(Event.ENTER_FRAME, onEnter);
        }//ctor
        
        public var gt:int = 0;
        
        public function onEnter(e:Event):void
        {
            graphics.clear();
            graphics.lineStyle(2, 0);
  
              gt+=1;
            
            var cx:Number; var cy:Number;
            var ta:Number;
            ta = gt*0.1;

            cx =230; cy = 230;            
            
            graphics.drawCircle(cx,cy,8);
            
            var ax:Number; var ay:Number;
            var kx:Number; var ky:Number;
            ta = Math.sin(-ta)*0.5+1.57;
            kx = cx + Math.cos(ta)*128;
            ky = cy + Math.sin(ta)*128;
            
            cx += Math.cos(ta)*32
          
           // graphics.drawCircle(kx,ky, 8);
            
         //   graphics.moveTo(cx,cy);
          //  graphics.lineTo(kx,ky);
          
          /*
            ta = 0.5+1.57;  
            ax = cx + Math.cos(ta)*128;
            ay = cy + Math.sin(ta)*128;
            graphics.drawCircle(ax,ay, 8);
            ta = -0.5+1.57;  
            ax = cx + Math.cos(ta)*128;
            ay = cy + Math.sin(ta)*128;
            graphics.drawCircle(ax,ay, 8);
           */ 

            ax = kx;
            ta = Math.sin(gt*0.1+1.57);
            if (ta>0){ta=0;}
            //ta = 1-Math.abs(ta);
            ay = ky+ta*64;
            //if (ay >320){ay=320;}
            if (ay >320){ cy+=320-ay;}
                   
            graphics.drawCircle(ax,ay, 8);
            graphics.moveTo(cx,cy);
            graphics.lineTo(ax,ay);
           
            graphics.drawCircle(cx,cy, 8);
            
           // ay += Math.sin(ta)*-16;
        
        /*
            ta = gt*0.1;
            ta = Math.sin(ta);
            if (ta<0){ta=0;}
            ay += ta*-32;
         */
            
            
            
            
        }//onenter
        
    }//classend
}