bitmatDateのエフェクトテスト No.2
forked from bitmatDateのエフェクトテスト No.1 (diff: 79)
ActionScript3 source code
/**
* Copyright gaziya ( http://wonderfl.net/user/gaziya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/GdNG
*/
package {
import flash.geom.Point;
import flash.filters.ColorMatrixFilter;
import flash.display.BlendMode
import flash.geom.Matrix3D;
import flash.geom.Vector3D;
import flash.geom.ColorTransform;
import flash.events.Event;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
var dataW:int = 100
var dataH:int = 100
var texture:BitmapData = new BitmapData(300,300,false)
var bitmap:Bitmap = new Bitmap(texture)
bitmap.x=85
bitmap.y=135
addChild(bitmap)
var bmds:Vector.<BitmapData> = new Vector.<BitmapData>
for (var i:int=0; i<4; i++) {
bmds.push(new BitmapData(512,512, false))
bitmap = addChild(new Bitmap(bmds[i])) as Bitmap
bitmap.x = (110)*i+20
bitmap.y = 10
bitmap.width = dataW
bitmap.height = dataH
}
bmds[0].perlinNoise(100, 80, 10, Math.random() * 100, true, true, 0, true);
//bmds[0].colorTransform(bmds[1].rect, new ColorTransform(1.5, 1.5, 1.5, 1, -0x40, -0x40, -0x40));
var paletteR:Array = [];
var paletteG:Array = [];
var paletteB:Array = [];
var seaHeight:uint = 0x60
var r:Number;
for (i=0; i<256; i++) {
if (i >= seaHeight) {
r = (i - seaHeight) / (256 - seaHeight);
if (r > 0.7) {
paletteR[i] = (0x99 + 0x66 * (r - 0.7) / (1 - 0.7)) << 16;
paletteG[i] = (0x66 + 0x99 * (r - 0.7) / (1 - 0.7)) << 8;
paletteB[i] = (0x00 + 0xFF * (r - 0.7) / (1 - 0.7));
} else if (r > 0.15) {
paletteR[i] = (0x00 + 0x99 * (r - 0.15) / (0.7 - 0.15)) << 16;
paletteG[i] = (0xCC - 0x66 * (r - 0.15) / (0.7 - 0.15)) << 8;
paletteB[i] = (0x00 + 0x00 * (r - 0.15) / (0.7 - 0.15));
} else {
paletteR[i] = (0xCC - 0xCC * r / 0.15) << 16;
paletteG[i] = (0x99 + 0x33 * r / 0.15) << 8;
paletteB[i] = (0x33 - 0x33 * r / 0.15);
}
} else {
r = i / seaHeight;
paletteR[i] = 0;
paletteG[i] = Math.pow(r, 5) * 0x66 << 8;
paletteB[i] = (r * 0.5 + 0.5) * 0xFF;
}
}
bmds[1].paletteMap(bmds[0], bmds[0].rect,new Point, paletteR, paletteG, paletteB);
var vector:Vector3D = new Vector3D
var matrix:Matrix3D = new Matrix3D
var multiplier:Number = 25
for (var y:int=0; y<bmds[0].height; y++) {
for (var x:int=0; x<bmds[0].width; x++) {
var height:uint = bmds[0].getPixel(x, y) & 0xFF;
vector.x = (height - (bmds[0].getPixel((x + 1) % bmds[0].width, y) & 0xFF)) / 0xFF * multiplier;
vector.y = (height - (bmds[0].getPixel(x, (y + 1) % bmds[0].height) & 0xFF)) / 0xFF * multiplier;
vector.y *= -1;
vector.z = 0;
if (vector.lengthSquared > 1) {
vector.normalize();
}
vector.z = Math.sqrt(1 - vector.lengthSquared);
matrix.identity();
matrix.appendRotation(y / bmds[0].height * 180 - 90, Vector3D.X_AXIS);
matrix.appendRotation(x / bmds[0].width * 360, Vector3D.Y_AXIS);
vector = matrix.transformVector(vector);
bmds[2].setPixel(x, y,
(vector.x * 0x7F + 0x80) << 16 |
(vector.y * 0x7F + 0x80) << 8 |
(vector.z * 0x7F + 0x80)
)
}
}
bmds[3].applyFilter(bmds[2], bmds[2].rect,new Point, new ColorMatrixFilter([
0, 0, -0.8, 0, 0xFF,
0, 0, -0.8, 0, 0xFF,
0, 0, -0.8, 0, 0xFF,
0, 0, 0, 1, 0
]))
texture.copyPixels(bmds[3],bmds[3].rect, bmds[3].rect.topLeft);
texture.draw(bmds[1], null, null, BlendMode.MULTIPLY);
addEventListener(Event.ENTER_FRAME, function(e:Event):void {
})
}
}
}