forked from: 万有引力
forked from 万有引力 (diff: 139)
for init class package
ActionScript3 source code
/**
* Copyright Tamanegi_kenshi ( http://wonderfl.net/user/Tamanegi_kenshi )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/Adts
*/
package{
import flash.events.Event;
import flash.display.Sprite;
public class FlashTest extends Sprite{
private var ballArr:Array;
private var ballNum:int = 200;;
public function FlashTest(){
init();
}
private function init():void{
ballArr = new Array();
for(var i:int = 0; i < ballNum; i++){
var ball:Ball = new Ball();
var radian:Number = 360 / (ballNum -1) * i * Math.PI / 180;
ball.x = 232 + Math.cos(radian) * 100;
ball.y = 232 + Math.sin(radian) * 100;
ball.mass = 1;
addChild(ball);
ballArr.push(ball);
}//for
addEventListener(Event.ENTER_FRAME, onEnter);
}//init
private function onEnter(event:Event):void{
ballBakuhatu();
}
private function ballBakuhatu():void{
for(var i:int = 0; i < ballNum; i++){
var ball:Ball = ballArr[i];
ball.x += ball.vx;
ball.y += ball.vy;
}
for(i = 0; i < ballNum - 1; i++){
var partA:Ball = ballArr[i];
for(var j:int = i + 1; j < ballNum; j++){
var partB:Ball = ballArr[j];
gravitate(partA, partB);
}
}
}
private function gravitate(partA:Ball, partB:Ball):void{
var dx:Number = partB.x - partA.x;
var dy:Number = partB.y - partA.y;
var distSQ:Number = dx * dx + dy * dy;
var dist:Number = Math.sqrt(distSQ);
var force:Number = partA.mass * partB.mass / distSQ;
var ax:Number = force * dx / dist;
var ay:Number = force * dy / dist;
partA.vx += ax / partA.mass;
partA.vy += ay / partA.mass;
partB.vx -= ax / partB.mass;
partB.vy -= ay / partB.mass;
}
}//class
}//package
import flash.display.Sprite;
class Ball extends Sprite{
public var vx:Number = 0;
public var vy:Number = 0;
public var mass:Number = 1;
public var radias:int;
public var color:uint;
function Ball(radias:int = 10, color:uint = 0xcccccc){
this.radias = radias;
graphics.beginFill(color);
graphics.drawCircle(0, 0, radias);
graphics.endFill();
}
}
// forked from takenosin's 万有引力
// forked from takenosin's パーティクル
/*package {
import flash.display.Sprite;
import flash.events.Event;
public class ClassName extends Sprite {
private var Particles:Array;
private var numParticles:uint = 30;
public function ClassName() {
// write as3 code here..
Particles = new Array();
for(var i:uint = 0; i < numParticles; i++){
var Particle:Ball = new Ball(5);
Particle.x = Math.random() * stage.stageWidth;
Particle.y = Math.random() * stage.stageHeight;
Particle.mass = 1;
addChild(Particle);
Particles.push(Particle);
}
addEventListener(Event.ENTER_FRAME,onEnterFrame);
}
private function onEnterFrame(event:Event):void{
for(var i:uint = 0; i < numParticles; i++){
var Particle:Ball = Particles[i];
Particle.x += Particle.vx;
Particle.y += Particle.vy;
}
for(i = 0; i < numParticles - 1; i++){
var PartA:Ball = Particles[i];
for(var j:uint = i + 1; j < numParticles; j++){
var PartB:Ball = Particles[j];
gravitate(PartA,PartB);
}
}
}
private function gravitate(PartA:Ball,PartB:Ball):void{
var dx:Number = PartB.x - PartA.x;
var dy:Number = PartB.y - PartA.y;
var distSQ:Number = dx * dx + dy * dy;
var dist:Number = Math.sqrt(distSQ);
var force:Number = PartA.mass * PartB.mass / distSQ;
var ax:Number = force * dx / dist;
var ay:Number = force * dy / dist;
PartA.vx += ax / PartA.mass;
PartA.vy += ay / PartA.mass;
PartB.vx += ax / PartB.mass;
PartB.vy += ay / PartB.mass;
}
}
}
import flash.display.Sprite;
class Ball extends Sprite{
public var radius:Number;
private var color:uint;
public var vx:Number = 0;
public var vy:Number = 0;
public var mass:Number = 1;
public function Ball(radius:Number=40,color:uint=0x66ffff){
this.radius = radius;
this.color = color;
graphics.beginFill(color);
graphics.drawCircle(0,0,radius);
graphics.endFill();
}
}*/
