/**
* Copyright afs ( http://wonderfl.net/user/afs )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/Acuz
*/
package {
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.events.Event;
public class FlashTest extends Sprite {
public var scrollArea:Box;
public var scrollBar:Box;
public var scrollBarshadow:Box;
public var sb:SquareBoard;
public var element:Box;
public var elementArea:Sprite;
public var elements:Array;
public var bardist:Number;
public var elementAreaDist:Number;
public var targetDist:Number;
public var ElementAreaLength:Number;
public var scrollBarPoint:Number;
public function FlashTest() {
init();
}
public function init():void{
//scrollArea = new Box(0,0,438,463,1,0xeeeeee);
scrollArea = new Box(0,0,438,463,1,0xeeeeee);
addChild(scrollArea);
scrollBarshadow = new Box(0, 0, 15, scrollArea.height , 1 , 0xCCCCCC);
scrollBar = new Box(0, 0, 15, 100, 1, 0x000000);
scrollBarshadow.x = scrollBar.x = scrollArea.x + scrollArea.width + 10;
scrollBarshadow.y = scrollArea.y;
scrollBar.y = scrollArea.y + scrollArea.height - scrollBar.height;
addChild(scrollBarshadow);
addChild(scrollBar);
bardist = scrollArea.height - scrollBar.height;
elements = [];
elementArea = new Sprite();
elementArea.x = scrollArea.x;
addChild(elementArea);
sb = new SquareBoard();
elements.push(sb);
sb.x = 0;
sb.y = 0;
elementArea.addChild(sb);
elementAreaDist = elementArea.height - scrollArea.height + 10;
elementArea.y -= elementArea.height - scrollArea.height;
elementArea.mask = scrollArea;
addEventListener(Event.ENTER_FRAME, xinitMoveScroll);
}
public function xinitMoveScroll(e:Event):void{
var vy:Number = (scrollArea.y - scrollBar.y) / 10;
var vy2:Number= ((scrollArea.y) - elementArea.y) /10;
scrollBar.y += vy;
elementArea.y += vy2;
if((scrollBar.y-scrollArea.y) < 0.1 && (elementArea.y - scrollArea.y) < 0){
scrollBar.y = scrollArea.y;
elementArea.y = scrollArea.y;
removeEventListener(Event.ENTER_FRAME, xinitMoveScroll);
scrollBar.addEventListener(MouseEvent.MOUSE_DOWN, _scrollbarHandler);
stage.addEventListener(MouseEvent.MOUSE_UP, _scrollbarUpHandler);
}
}
public function _scrollbarHandler(e:MouseEvent):void{
scrollBarPoint = scrollBar.height - (scrollBar.y + scrollBar.height - mouseY);
addEventListener(Event.ENTER_FRAME, _onScrollArea );
}
public function _scrollbarUpHandler(e:MouseEvent):void{
removeEventListener(Event.ENTER_FRAME, _onScrollArea );
}
public function _onScrollArea(e:Event = null):void{
scrollBar.y = mouseY - scrollBarPoint;
if(scrollBar.y + scrollBar.height > scrollArea.y + scrollArea.height) {
scrollBar.y = scrollArea.y + scrollArea.height - scrollBar.height;
}
if(scrollBar.y < scrollArea.y ) {
scrollBar.y = scrollArea.y;
}
targetDist = scrollArea.y - (elementAreaDist * ((scrollBar.y - scrollArea.y)/bardist));
//elementArea.y += (targetDist - elementArea.y) * 0.2; //animation
elementArea.y += (targetDist - elementArea.y);
}
}
}
import flash.utils.Proxy;
import flash.geom.Point;
import flash.display.AVM1Movie;
import flash.text.TextField;
import flash.text.engine.TextBlock;
import flash.display.Sprite;
class Box extends Sprite {
public function Box(x:Number,y:Number,width:Number = 20,height:Number = 20,line:Number = 1,color:uint = 0xFF0000):void{
with(this.graphics) {
beginFill(color);
lineStyle(line);
drawRect(x,y,width,height);
endFill();
}
}
}
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.Event;
import flash.events.MouseEvent;
class SquareBoard extends Sprite {
public var squareBoards:Array = [
[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0],
[0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,0,0],
[0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0,0],
[0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0],
[1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0],
[1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
],[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
],[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
]
];
public function SquareBoard():void {
var i:int;
var x:int;
var y:int;
for(i = 0; i < squareBoards.length; i++) {
var bd:Board = new Board(i);
bd.board = squareBoards[i];
bd.squares = [];
var txt:TextField = new TextField();
txt.background = true;
txt.backgroundColor = 0xcccccc;
txt.width = 400;
txt.height = 28;
txt.text = "Grid Number " + String(i+1);
bd.txt = txt;
this.addChild(bd);
bd.y = (i * (418 + 40)) + 40;
this.addChild(txt);
txt.y = bd.y - 30;
for(y = 0; y < squareBoards[i].length; y++){
bd.squares[y] = [];
for(x = 0; x < squareBoards[i][y].length; x++){
var state:Boolean = Boolean(squareBoards[i][y][x]);
var sq:Square = new Square(state, x, y);
bd.squares[y][x] = sq;
sq.x = x * 19;
sq.y = y * 19;
bd.addChild(sq);
}
}
var cc:ClickController = new ClickController(txt, bd.squares, bd.board);
bd.addChild(cc);
}
}
}
import flash.display.Graphics;
import flash.display.Shape;
import flash.display.Sprite;
import flash.display.GradientType;
import flash.geom.Matrix;
class Board extends Sprite {
public var board:Array;
public var squares:Array;
public var txt:TextField;
public function Board(i:int):void {
var g:Graphics = this.graphics;
g.beginFill(0x3399ff);
g.lineStyle(1, 0x000000);
g.drawRect(0, 0, 418, 418);
g.endFill();
}
}
import flash.display.Graphics;
import flash.display.Shape;
import flash.display.Sprite;
import flash.display.GradientType;
import flash.geom.Matrix;
class Square extends Sprite {
//public var x_s:int;
//public var y_s:int;
public var state_s:Boolean;
public var g:Graphics;
public function Square(state:Boolean, x:int, y:int):void {
state_s = state;
//x_s = x;
//y_s = y;
g = this.graphics;
update();
}
public function update():void {
var color:int = state_s ? 0xffffff : 0x000000;
var alpha:int = state_s ? 1 : 0;
g.clear();
g.beginFill(color, alpha);
g.lineStyle(1, 0x000000);
g.drawRect(0, 0, 19, 19);
g.endFill();
}
}
class ClickController extends Sprite {
public var x_s:int;
public var y_s:int;
public var txt_s:TextField;
public var g:Graphics;
public var counter:int;
public var squares_s:Array;
public var board_s:Array
public function ClickController(txt:TextField, squares:Array, board:Array):void {
txt_s = txt;
squares_s = squares;
board_s = board;
g = this.graphics;
g.clear();
g.beginFill(0x000000, 0);
g.lineStyle(1, 0x000000, 0);
g.drawRect(0, 0, 418, 418);
g.endFill();
this.addEventListener(MouseEvent.CLICK, function(e:MouseEvent):void{
//var scrollY:Number = squares_s[0][0].parent.parent.parent.parent.elementArea.y;
//var p:Point = new Point(this.x, this.y);
//var pg:Point = this.localToGlobal(p);
var x:int = int(stage.mouseX / 19);
var y:int = int((stage.mouseY - 40) / 19);
//txt_s.text = pg.x + " " + pg.y;
//txt_s.text = squares_s[0][0].parent.y + "";
//txt_s.text = stage.mouseX + " -> " + x + " | " + (stage.mouseY - 40) + " -> " + y;
squares_s[y][x].state_s = !squares_s[y][x].state_s;
board_s[y][x] = int(squares_s[y][x].state_s);
squares_s[y][x].update();
//txt_s.text = String(board_s[y][x]);
});
}
}