Droste

by devon_o
Zooming Droste effect 
largely ported from http://codepen.io/spleen666/pen/zbhcK
@author Devon O.
♥0 | Line 260 | Modified 2016-03-26 16:31:00 | MIT License | (replaced)
play

ActionScript3 source code

/**
 * Copyright devon_o ( http://wonderfl.net/user/devon_o )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/ARyi
 */

package 
{
    
import com.adobe.utils.AGALMiniAssembler;
import com.bit101.components.CheckBox;
import com.bit101.components.HUISlider;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.display3D.Context3D;
import flash.display3D.Context3DProfile;
import flash.display3D.Context3DProgramType;
import flash.display3D.Context3DRenderMode;
import flash.display3D.Context3DTextureFormat;
import flash.display3D.Context3DVertexBufferFormat;
import flash.display3D.IndexBuffer3D;
import flash.display3D.Program3D;
import flash.display3D.VertexBuffer3D;
import flash.display3D.textures.Texture;
import flash.events.Event;
import flash.geom.Matrix3D;
import flash.net.URLRequest;
import flash.system.LoaderContext;

/**
 * Zooming Droste effect 
 * largely ported from http://codepen.io/spleen666/pen/zbhcK
 * @author Devon O.
 */

[SWF(width='465', height='465', backgroundColor='#000000', frameRate='60')]
public class Main extends Sprite 
{
 
    private static var VERTEX_SHADER:String =
    <![CDATA[
    
    m44 op, va0, vc0
    mov v0, va1 
    
    ]]>;
    
    
    private static var FRAGMENT_SHADER:String =
    <![CDATA[
    
    mov ft0.xy, v0.xy

    add ft0.xy, ft0.xy, fc2.xy

    mul ft1.x, ft0.x, ft0.x
    mul ft1.y, ft0.y, ft0.y
    add ft1.x, ft1.x, ft1.y
    log ft1.x, ft1.x
    mul ft1.x, ft1.x, fc2.z

    mov ft2.xy, ft0.xy

    // start atan2
    // ft4.x = atan2(ft2.y, ft2.x)  Uses: ft3, ft4, ft5
    add ft2.x, ft2.x, fc1.x

    div ft3.x, ft2.y, ft2.x
    neg ft3.y, ft3.x
     
    mul ft4.y, fc1.y, ft3.x
    add ft4.z, fc0.x, ft3.x
    div ft5.x, ft4.y, ft4.z

    mul ft4.y, fc1.y, ft3.y
    add ft4.z, fc0.x, ft3.y
    div ft5.y, ft4.y, ft4.z
     
    slt ft4.x, ft2.x, fc0.y
    slt ft4.y, ft2.y, fc0.y
    sub ft4.z, fc0.x, ft4.x
    sub ft4.w, fc0.x, ft4.y
     
    mul ft3.x, ft4.z, ft4.w
    mul ft3.y, ft4.x, ft4.w 
    mul ft3.z, ft4.x, ft4.y
    mul ft3.w, ft4.z, ft4.y
     
    sub ft4.x, ft5.x, fc0.z
    neg ft4.y, ft5.y        
    mov ft4.z, ft5.x
    sub ft4.w, fc0.z, ft5.y
     
    mul ft4, ft4, ft3
     
    add ft4.xy, ft4.xz, ft4.yw
    add ft4.x, ft4.x, ft4.y

    // eo atan2

    mov ft1.y, ft4.x

    mov ft2.x, fc3.w

    mov ft2.y, fc3.y
    log ft2.y, ft2.y
    div ft2.y, ft2.y, fc0.w
    mul ft2.y, ft2.y, fc3.z
    neg ft2.y, ft2.y

    mul ft3.x, ft1.x, ft2.x
    mul ft3.y, ft1.y, ft2.y
    sub ft3.x, ft3.x, ft3.y

    mul ft4.x, ft1.x, ft2.y
    mul ft4.y, ft1.y, ft2.x
    add ft3.y, ft4.x, ft4.y

    neg ft4.x, ft3.y
    div ft4.x, ft4.x, fc0.w

    mov ft4.y, fc3.y
    log ft4.y, ft4.y
    div ft4.y, ft3.x, ft4.y
    sub ft4.y, ft4.y, fc3.x

    tex oc, ft4.xy, fs0<2d, wrap, linear, mipnone>
    
    ]]>;
    
    private var context:Context3D;
    private var isReady:Boolean;
    private var program:Program3D;
    private var renderMatrix:Matrix3D;
    private var vertexBuffer:VertexBuffer3D;
    private var indexBuffer:IndexBuffer3D;
    private var textureData:BitmapData;
    private var texture:Texture;
    private var textureWidth:int;
    private var textureHeight:int;
    
    private var zoomControl:HUISlider;
    private var autoZoom:Boolean=true;
    
    public function Main():void 
    {
        if (stage) init();
        else addEventListener(Event.ADDED_TO_STAGE, init);
    }
    
    private function init(e:Event = null):void 
    {
        removeEventListener(Event.ADDED_TO_STAGE, init);
        
        stage.scaleMode = StageScaleMode.NO_SCALE;
        stage.align = StageAlign.TOP_LEFT;
        this.isReady = false;
        this.renderMatrix = new Matrix3D();
        
        loadImage();
        startRender();
    }
    
    private function loadImage():void 
    {
        var l:Loader = new Loader();
        l.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageLoad);
        var path:String = "http://assets.wonderfl.net/images/related_images/1/12/1247/124761a085cc7a1704c9fb601fe9d35e2e5a8b2e";
        l.load(new URLRequest(path), new LoaderContext(true));
    }
    
    private function onImageLoad(event:Event=null):void
    {
        event.currentTarget.removeEventListener(Event.COMPLETE, onImageLoad);
        var l:Loader = (event.currentTarget as LoaderInfo).loader;
        this.textureData = (l.content as Bitmap).bitmapData;    
        
        requestContext();
    }
    
    private function startRender():void
    {
        addEventListener(Event.ENTER_FRAME, onFrame);
    }
    
    private function requestContext():void
    {
        stage.stage3Ds[0].addEventListener(Event.CONTEXT3D_CREATE, onStage3dContext);
        stage.stage3Ds[0].requestContext3D(Context3DRenderMode.AUTO, Context3DProfile.BASELINE);
    }
    
    private function onStage3dContext(e:Event):void
    {
        this.context = stage.stage3Ds[0].context3D;
        this.context.configureBackBuffer(stage.stageWidth, stage.stageHeight, 2, false, false);
        
        createVertexBuffer();
        createIndexBuffer();
        createTextures();
        createPrograms();
        createControls();
        
        this.isReady = true;
    }
    
    private function createVertexBuffer():void
    {
        var vertices:Vector.<Number> = new <Number>[
        //    x            y        u  v
            -1.0,         1.0,      0, 0, 
             1.0,         1.0,      1, 0,
            -1.0,        -1.0,      0, 1,
             1.0,        -1.0,      1, 1  ];
            
        this.vertexBuffer = this.context.createVertexBuffer(4, 4);
        this.vertexBuffer.uploadFromVector(vertices, 0, 4);
    }
    
    private function createIndexBuffer():void
    {
        this.indexBuffer = this.context.createIndexBuffer(6);
        
       // 2 triangles (0, 1, 2) & (1, 3, 2)
       //   0 - 1
       //   | / |
       //   2 - 3
        this.indexBuffer.uploadFromVector(new <uint>[0, 1, 2,   1, 3, 2], 0, 6);
    }
    
    private function createTextures():void
    {
        this.textureWidth = this.textureData.width;
        this.textureHeight = this.textureData.height;
        this.texture = this.context.createTexture(this.textureWidth, this.textureHeight, Context3DTextureFormat.BGRA, false);
        this.texture.uploadFromBitmapData(this.textureData);
        this.textureData.dispose();
    }

    private function createPrograms():void
    {
        var vertexShaderAssembler:AGALMiniAssembler = new AGALMiniAssembler();
        vertexShaderAssembler.assemble(Context3DProgramType.VERTEX, VERTEX_SHADER);
        
        var fragmentShaderAssembler:AGALMiniAssembler = new AGALMiniAssembler();
        fragmentShaderAssembler.assemble(Context3DProgramType.FRAGMENT, FRAGMENT_SHADER);
        
        this.program = this.context.createProgram();
        this.program.upload(vertexShaderAssembler.agalcode, fragmentShaderAssembler.agalcode);
    }
    
    private function createControls():void
    {
        var s1:HUISlider = new HUISlider(this, 5, 5, "Radius1", function(e:Event):void { radius1 = s1.value; } );
        s1.minimum = -10.0;
        s1.maximum = 10.0;
        s1.tick = 1.0;
        s1.value = -1.0;
        
        var s2:HUISlider = new HUISlider(this, 5, 20, "Radius2", function(e:Event):void { radius2 = s2.value; } );
        s2.minimum = -10.0;
        s2.maximum = 10.0;
        s2.tick = 1.0;
        s2.value = -2.0;
        
        var s3:HUISlider = new HUISlider(this, 5, 35, "Center X", function(e:Event):void { centerX = s3.value; } );
        s3.minimum = 0.0;
        s3.maximum = 1.0;
        s3.tick = .025;
        s3.value = 0.50;
        
        var s4:HUISlider = new HUISlider(this, 5, 50, "Center Y", function(e:Event):void { centerY = s4.value; } );
        s4.minimum = 0.0;
        s4.maximum = 1.0;
        s4.tick = .025;
        s4.value = .55;
        
        var s5:HUISlider = new HUISlider(this, 5, 65, "Scale", function(e:Event):void { scale = s5.value; } );
        s5.minimum = 10.0;
        s5.maximum = 256.0;
        s5.tick = 1.0;
        s5.value = 128;
        
        this.zoomControl = new HUISlider(this, 5, 80, "Zoom", function(e:Event):void { zoom = zoomControl.value; } );
        zoomControl.minimum = 0.0;
        zoomControl.maximum = 10;
        zoomControl.tick = .025;
        
        var cb:CheckBox = new CheckBox(this, 5, 95, "Auto Zoom", function(e:Event):void { autoZoom = cb.selected; } );
        cb.selected = true;
    }
    
    private var radius1:Number = -2.0;
    private var radius2:Number = 5.0;
    
    private var centerX:Number = 0.50;
    private var centerY:Number = 0.55;
    
    private var zoom:Number = 0.0;
    private var scale:Number = 256.0;

    private var fc0:Vector.<Number> = new <Number>[1.0, 0.0, Math.PI, 2*Math.PI];
    private var fc1:Vector.<Number> = new <Number>[1e-10, Math.PI/2, 0.0, 1.0];
    private var fc2:Vector.<Number> = new <Number>[0.0, 0.0, .50, -.50];
    private var fc3:Vector.<Number> = new <Number>[0.0, 0.0, 0.0, 0.0];
    
    private function onFrame(e:Event):void
    {
        if (!this.isReady)
            return;
            
        this.context.clear(0, 0, 0, 1);
        
        this.context.setProgramConstantsFromMatrix(Context3DProgramType.VERTEX, 0, this.renderMatrix, true);
        
        this.context.setVertexBufferAt(0, this.vertexBuffer, 0, Context3DVertexBufferFormat.FLOAT_2);
        this.context.setVertexBufferAt(1, this.vertexBuffer, 2, Context3DVertexBufferFormat.FLOAT_2);
        
        fc2[0] = -centerX;
        fc2[1] = -centerY;
        
        fc3[0] = zoom;
        fc3[1] = scale;
        fc3[2] = radius1;
        fc3[3] = radius2;
        
        if (this.autoZoom)
        {
            this.zoomControl.value += this.zoomControl.tick;
            this.zoom = this.zoomControl.value;
            if (this.zoomControl.value >= this.zoomControl.maximum)
            {
                this.zoomControl.value = 0.0;
            }
        }
        
        this.context.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT, 0, this.fc0, 1);
        this.context.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT, 1, this.fc1, 1);
        this.context.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT, 2, this.fc2, 1);
        this.context.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT, 3, this.fc3, 1);
        
        this.context.setTextureAt(0, this.texture);
        
        this.context.setProgram(this.program);
        
        this.context.drawTriangles(this.indexBuffer);
        
        this.context.present();
    }
    
}
    
}