Layout

by bradsedito forked from forを使ってみる (diff: 66)
ball.graphics.beginFill (0xFF0000   );
ball.graphics.drawCircle(60*1,100,20); 
ball.graphics.drawCircle(60*2,100,20);
ball.graphics.drawCircle(60*3,100,20);     

ball.position.x = ball[i].x;
ball.position = _LOC;
ball.position = _LOC;
♥0 | Line 32 | Modified 2012-03-11 09:30:46 | MIT License
play

ActionScript3 source code

/**
 * Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/9tpo
 */





package 
{
    import flash.display.*;
    import flash.events.*;
    import flash.geom.*;
    
    public class Layout extends Sprite 
    {
        public  var _LOC:Vector3D;
        private var ball:Sprite = new Sprite();
        
        public function Layout() 
        {
            stage.addChild( ball );
            /*ball.graphics.beginFill (0xFF0000   );
            ball.graphics.drawCircle(60*1,100,20); 
            ball.graphics.drawCircle(60*2,100,20);
            ball.graphics.drawCircle(60*3,100,20);     */

            ball.x = 0;
            ball.y = 0;
            ball.z = 0;
            
            for (var i:int=0; i<3; i++) 
            {
                ball[i].x = ball.x;
                ball[i].y = ball.y;
                ball[i].z = ball.z;`
                
                _LOC = new Vector3D( ball[i].x,ball[i].y,ball[i].z ); 
                var position:Vector3D = new Vector3D( ball[i].x,ball[i].y,ball[i].z );           
                var ballPosition:Vector3D = new Vector3D( ball[i].x,ball[i].y,ball[i].z );           
/*              ball.position.x = ball[i].x;
                ball.position = _LOC;
                ball.position = _LOC;
*/              ball.graphics.beginFill (0xFF0000   );
                ball.graphics.drawCircle(60*i,100,20);
                ball[i].local3DToGlobal(_LOC);
                ball.local3DToGlobal(_LOC);
                trace( _LOC );
            }


        }
    }
}


/*
package {
    import flash.display.Sprite;
    public class FlashTest extends Sprite {
        public function FlashTest() {
            // write as3 code here..
            
            graphics.beginFill(0xFF);
            var intX:int;
            var i:int;
            for (i=0; i<10; i++) {
                intX= i*60;
                graphics.drawCircle(intX,100,20);
            }

        }
    }
}
*/