flash on 2010-12-14
♥0 |
Line 65 |
Modified 2010-12-14 11:56:51 |
MIT License
archived:2017-03-30 05:08:04
ActionScript3 source code
/**
* Copyright yama3 ( http://wonderfl.net/user/yama3 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/9U1L
*/
package {
import __AS3__.vec.Vector;
import flash.events.Event;
import flash.filters.*;
import frocessing.color.ColorHSV;
import org.papervision3d.cameras.*;
import org.papervision3d.core.geom.Lines3D;
import org.papervision3d.core.geom.renderables.Line3D;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.materials.special.LineMaterial;
import org.papervision3d.objects.primitives.*;
import org.papervision3d.view.BasicView;
[SWF(backgroundColor=0xe1d4c7)]
public class FlashTest extends BasicView {
private var sphere:Sphere;
private var line:Lines3D;
private const A:Number = 10.0, B:Number = 25.0, C:Number = 8.0/3.0, D:Number=0.01;
private var xx:Number, yy:Number, zz:Number;
private var hsv:ColorHSV;
private var glow:GlowFilter;
private var particles:Vector.<Plane>;
public function FlashTest() {
super(465, 465, true, true, CameraType.SPRING);
hsv=new ColorHSV(0,1,1);
glow=new GlowFilter(0, 1, 8, 8, 2);
particles = new Vector.<Plane>();
xx = yy = zz = 1;
sphere = new Sphere(new ColorMaterial(0xffffff), 3);
sphere.x = sphere.y = sphere.z = 1;
sphere.useOwnContainer = true;
sphere.filters = [new BlurFilter(8,8,4), glow];
camera.target = sphere;
SpringCamera3D(camera).mass = 20;
SpringCamera3D(camera).damping = 30;
SpringCamera3D(camera).stiffness = 8;
line = new Lines3D(null);
scene.addChild(line);
startRendering();
addEventListener(Event.ENTER_FRAME, onFrame);
}
private function onFrame(event:Event):void {
var preX:Number = sphere.x;
var preY:Number = sphere.y;
var preZ:Number = sphere.z;
var dx:Number, dy:Number, dz:Number;
dx = A*(yy-xx);
dy = xx*(B-zz)-yy;
dz = xx*yy-C*zz;
xx += D*dx;
yy += D*dy;
zz += D*dz;
sphere.x = xx*2;
sphere.y = yy*2;
sphere.z = zz*2;
line.addNewLine(2, preX, preY, preZ, sphere.x, sphere.y, sphere.z);
var color:Number = Number(randomColor());
glow.color = color;
(line.lines[line.lines.length-1] as Line3D).material = new LineMaterial(color);
hsv.h += 1;
}
private function randomColor():String {
return '0x' + (Math.random()*200+55).toString(16)+(Math.random()*200+55).toString(16)+(Math.random()*200+55).toString(16);
}
}
}