reactor使うだけ
2つ同時に開いてテストする。片方の描画がもう片方にも反映される。
♥0 |
Line 33 |
Modified 2010-08-21 20:37:53 |
MIT License
archived:2017-03-20 15:34:32
ActionScript3 source code
/**
* Copyright kuma360 ( http://wonderfl.net/user/kuma360 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/9QfJ
*/
//2つ同時に開いてテストする。片方の描画がもう片方にも反映される。
package {
import flash.display.Sprite;
import flash.events.Event;
import net.user1.reactor.IClient;
import net.user1.reactor.Reactor;
import net.user1.reactor.ReactorEvent;
import net.user1.reactor.Room;
import net.user1.reactor.RoomEvent;
public class Main extends Sprite {
private var _reactor:Reactor = new Reactor();
private var _room:Room;
public function Main () {
_reactor.addEventListener ( ReactorEvent.READY , Ready );
_reactor.connect ( "tryunion.com" , 9100 );
}
private function Ready ( e:ReactorEvent ):void {
_room = _reactor.getRoomManager().createRoom ( "wonderfl.kuma360.TestReactor" ) ;
_room.addEventListener ( RoomEvent.JOIN , Join ) ;
_room.addMessageListener ( "draw" , Draw ) ;
_room.join () ;
}
private function Join ( e:RoomEvent ):void {
addEventListener( Event.ENTER_FRAME , function ( e:Event ):void {
_room.sendMessage ( "draw", true, null, mouseX , mouseY );
});
}
private function Draw ( fromClient:IClient , X:Number , Y:Number ):void {
graphics.beginFill ( 0 , 1 ) ;
graphics.drawRect ( X , Y , 5 , 5 ) ;
graphics.endFill () ;
}
}
}