Spiral ver.2
前回の螺旋がカクカクだったので方法を変更しました。
♥0 |
Line 42 |
Modified 2011-10-18 15:34:08 |
MIT License
archived:2017-03-20 02:21:39
ActionScript3 source code
/**
* Copyright snaf ( http://wonderfl.net/user/snaf )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/9Ged
*/
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.*;
import flash.utils.Timer;
import flash.events.TimerEvent;
public class Spiral2 extends Sprite{
private var mc:Sprite;
private var timer:Timer=new Timer(125);
private var mc_array:Array=new Array();
private var angle:Number = 0;
private var hankei:Number = 100;
public function Spiral2() {
addEventListener(Event.ENTER_FRAME,xEnterframe);
timer.addEventListener(TimerEvent.TIMER,getMcEvent);
timer.start();
}
private function xEnterframe(e:Event):void{
for(var i:int=0;i<mc_array.length;i++){
mc_array[i].y+=1;
mc_array[i].x = stage.stageWidth/2 + hankei * Math.cos(angle * Math.PI * 2+i);
mc_array[i].z = stage.stageHeight / 2 + hankei * Math.sin(angle * Math.PI * 2+i);
mc_array[i].rotationY= -Math.cos(angle * Math.PI * 2+i)*180/Math.PI;
/*if(mc_array[i].y>stage.stageHeight){
removeChild(mc_array[i]);
mc_array.splice(i,1);
}*/
}
angle += 0.006;
}
private function getMcEvent(e:TimerEvent):void{
mc= new Sprite();
mc.graphics.beginFill(0);
mc.graphics.drawRect(0,0,25,15);
mc.graphics.endFill();
addChild(mc);
mc.x = stage.stageWidth / 2;
mc.y = 0;
mc_array.push(mc);
mc_array[mc_array.length-1].x=stage.stageWidth / 2;
mc_array[mc_array.length-1].y=-100;
addChild(mc_array[mc_array.length-1]);
}
}
}