目が光るダンボー
//////////////////////////////////////////////////////////////////////////////
目が光るダンボー
ダンボーの読み込みは、rsakaneさんのスクリプトを参考にしました。
外部画像をビットマップ化する [http://wonderfl.net/c/d8DH/]
//////////////////////////////////////////////////////////////////////////////
ActionScript3 source code
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/9Eoc
*/
////////////////////////////////////////////////////////////////////////////////
// 目が光るダンボー
//
// ダンボーの読み込みは、rsakaneさんのスクリプトを参考にしました。
// 外部画像をビットマップ化する [http://wonderfl.net/c/d8DH/]
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.Loader;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.net.URLRequest;
import flash.system.Security;
import flash.system.LoaderContext;
import flash.display.Shape;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.BlendMode;
import flash.utils.Timer;
import flash.events.TimerEvent;
[SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private static var basePath:String = "http://assets.wonderfl.net/images/related_images/";
private static var sunshinePath:String = "9/9b/9bbe/9bbec77d53bddc5e7a5f2c00abbade6bd641c549";
private var loader:Loader;
private static var danbohPath:String = "http://ecx.images-amazon.com/images/I/4184GJeV9mL._SL500_AA280_.jpg";
private var eyes:Array;
private static var lightPath:String = "4/40/400b/400b814a16b90c750e41bcd00890213280cd1be7";
private var initialized:uint = 0;
private var timer:Timer;
private static var interval:uint = 500;
public function Main() {
//Wonderfl.disable_capture();
Wonderfl.capture_delay(2);
init();
}
private function init():void {
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.INIT, initialize, false, 0, true);
loader.load(new URLRequest(danbohPath), new LoaderContext(true));
}
private function initialize(evt:Event):void {
loader.removeEventListener(Event.INIT, initialize);
var _loader:Loader = new Loader();
_loader.contentLoaderInfo.addEventListener(Event.INIT, setup, false, 0, true);
_loader.loadBytes(evt.target.bytes);
/*
var content:Bitmap = Bitmap(evt.target.content);
addChild(content);
var bitmapData:BitmapData = new BitmapData(_loader.width, _loader.height, false);
bitmapData.draw(_loader);
var bitmap:Bitmap = new Bitmap();
*/
addChild(_loader);
_loader.x = uint((465 - loader.width)/2);
_loader.y = uint((465 - loader.height)/2);
setup();
loader = null;
}
private function setup(evt:Event = null):void {
eyes = new Array();
createEyeLight(197, 132);
createEyeLight(249, 132);
}
private function createEyeLight(ex:uint, ey:uint):void {
var eye:Sprite = new Sprite();
addChild(eye);
eye.x = ex;
eye.y = ey;
eyes.push(eye);
eye.blendMode = BlendMode.ADD;
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loaded, false, 0, true);
eye.addChild(loader);
/*
var base:Sprite = new Sprite();
base.graphics.beginFill(0xFF0000);
base.graphics.drawCircle(0, 0, 8);
base.graphics.endFill();
eye.addChild(base);
*/
loader.x = -32;
loader.y = -32;
loader.scaleX = loader.scaleY = 0.25;
loader.load(new URLRequest(basePath + lightPath), new LoaderContext(true));
eye.visible = false;
}
private function loaded(evt:Event):void {
evt.target.removeEventListener(Event.COMPLETE, loaded);
initialized ++;
if (initialized > 1) start();
}
private function start():void {
timer = new Timer(interval);
timer.addEventListener(TimerEvent.TIMER, update, false, 0, true);
timer.start();
}
private function update(evt:TimerEvent):void {
for (var n:uint = 0; n < 2; n++) {
var eye:Sprite = eyes[n];
eye.visible = !eye.visible;
}
}
}
}