flash on 2010-3-11
ステージ上の描画をビットマップ化して、徐々に消えていく練習
♥0 |
Line 41 |
Modified 2010-03-26 19:12:26 |
MIT License
archived:2017-03-20 19:38:47
ActionScript3 source code
/**
* Copyright dotton ( http://wonderfl.net/user/dotton )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/94zv
*/
/*
ステージ上の描画をビットマップ化して、徐々に消えていく練習
*/
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.Graphics;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.filters.GradientBevelFilter;
import flash.filters.*;
import flash.geom.Point;
public class FlashTest extends Sprite {
private var _bmd:BitmapData;
private var _sp:Sprite;
private var _container:Sprite;
private var _filter:GradientBevelFilter;
//private var bmd:BitmapData;
//private var bm:Bitmap;
public function FlashTest() {
// write as3 code here..
_filter =new GradientBevelFilter();
_filter.distance = 12;
_filter.angle =225;
_filter.colors = [0x000000, 0x000000, 0x000000, 0x000000, 0x000000];
_filter.alphas =[1, 1, .01, 1, 1];
_filter.ratios = [0, 16, 128, 240, 255];
_bmd = new BitmapData(stage.stageWidth, stage.stageHeight, true);
_container = new Sprite();
_sp = new Sprite();
var gr:Graphics = _sp.graphics
gr.beginFill(0x007755);
gr.drawCircle(0, 0, 10);
gr.endFill();
addChild(new Bitmap(_bmd));
_container.addChild(_sp);
//addChild(_container);
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
public function enterFrameHandler(e:Event):void{
_sp.x = mouseX;
_sp.y = mouseY;
_bmd.draw(_container);
_bmd.applyFilter(_bmd, _bmd.rect, new Point(), _filter);
}
}
}