forked from: fladdict challenge for amateurs

by alterna_in forked from fladdict challenge for amateurs (diff: 29)
Every frame you get screen caputre of the stage.
* Generate new frame image with using last frames screen capture.
* This is a starting point of recursive generative art.
♥0 | Line 52 | Modified 2009-07-12 11:55:22 | MIT License
play

ActionScript3 source code

/**
 * Copyright alterna_in ( http://wonderfl.net/user/alterna_in )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/926g
 */

// forked from checkmate's fladdict challenge for amateurs
/**
 * Every frame you get screen caputre of the stage.
 * Generate new frame image with using last frames screen capture.
 * This is a starting point of recursive generative art.
 */
package {
	
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.BlendMode;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.geom.ColorTransform;
    import flash.geom.Matrix;
    import flash.geom.Point;
	
	public class Beginner extends Sprite {
        
		/**
         * Overwrite this update function.
         * Every frame the function is invoked with two bitmaps.
         * First one contains reference to the stage bitmap.
         * Second one contains static copy of stage.
         */
         
        public var canvas:BitmapData;
        public var drawHere:BitmapData;
        public var mat:Matrix;
         
        public function update():void{
            drawStep();
            transformStep();
            renderStep();
            fadeStep();
        }
		
        public function drawStep():void {
            drawHere.setPixel(stage.mouseX, stage.mouseY, 0x11111111);
        }
		
        public function transformStep():void
        {
            mat = new Matrix();
            mat.translate(-240,-240);
            mat.scale(1.015,1.005);
            mat.rotate(0.05);
			mat.translate(240,240);
        }
	public function renderStep():void {
			canvas.draw(drawHere, mat, null, BlendMode.SHADER);
        }
		
        public function fadeStep():void
        {
            canvas.colorTransform(drawHere.rect, new ColorTransform(Math.random()*10,Math.random()*10,Math.random()*10,1,0,0,0,0));
        }

        /**
         * ---------------------------------------
         * DO NOT CHANGE FOLLOWING CODES
         * DO NOT ACCESS FOLLOWING PROPERTIES DIRECTLY
         * ---------------------------------------
        */
        private var bitmap:Bitmap;

        public function Beginner() {
            canvas = new BitmapData(480,480,false,0x000000);
            bitmap = new Bitmap(canvas);
            addChild(bitmap);
            addEventListener(Event.ENTER_FRAME, _update);
        }

        public function _update(e:Event):void{
            if(drawHere)
                drawHere.dispose();
            drawHere = canvas.clone();
            update();
        }
    }
}