/**
* Copyright amashio ( http://wonderfl.net/user/amashio )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/8dWF
*/
package{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.display.Shader;//PixelBlenderのへん
import flash.display.ShaderJob;//
import flash.display.Sprite;
import flash.events.Event;
import flash.events.ProgressEvent;//ロード操作が開始されるか、ソケットがデータを受信すると、Flash® Player によって ProgressEvent オブジェクトが送出されます
import flash.events.ShaderEvent;//ShaderJob から起動されたシェーダ処理が終了したときに送出されます
import flash.geom.ColorTransform;
import flash.net.URLRequest;
import flash.system.LoaderContext;//Loader クラスを使用して、SWF ファイルなどのメディアをロードするオプションを指定します
import flash.utils.ByteArray;//バイナリデータの読み取り、書き込み、および操作を最適化するメソッドおよびプロパティがあります
[SWF(width=465,height=465)]
public class Main extends Sprite{
private var out:BitmapData;
private var mX:Number = 0;
private var zoomer:Shader;
private var job:ShaderJob;
//progressBar
private function onProgress(event:ProgressEvent):void{
graphics.clear();
graphics.lineStyle(2);
graphics.drawRect(80, 220, 304, 34);
graphics.lineStyle();
graphics.beginFill(0);
graphics.drawRect(82, 222, 300 * event.bytesLoaded / event.bytesTotal, 30);
graphics.endFill();
}
private function onComplete(event:Event):void{
graphics.clear();
var info:LoaderInfo = LoaderInfo(event.target);
info.removeEventListener(ProgressEvent.PROGRESS, onProgress);
info.removeEventListener(Event.COMPLETE, onComplete);
out = new BitmapData(465, 465, false, 0);
var bmp:Bitmap = new Bitmap(out);
bmp.transform.colorTransform = new ColorTransform(1, 1.2, 1.5, 1, -100);
addChild(bmp);
var map:BitmapData = info.content["bitmapData"];
zoomer.data.map.input = map;
zoomer.data.half_side_map.value = [map.width * 0.5];
onEnterFrame(null);
}
private function onJobComplete(event:ShaderEvent):void{
job.removeEventListener(ShaderEvent.COMPLETE, onJobComplete);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void{
removeEventListener(Event.ENTER_FRAME, onEnterFrame);
mX *= 0.95; mX += 0.05 * mouseX;
var zoom:Number = Math.pow(10, -5 * Math.max(0, Math.min(1, mX / 465)));
zoomer.data.zoom.value = [zoom];
job = new ShaderJob(zoomer, out);
job.addEventListener(ShaderEvent.COMPLETE, onJobComplete);
job.start();
}
public function Main(){
var sdata:Array = [-23295,0,164,1536,23151,28525,25970,-24564,28257,28005,29552,24931,25856,25976,28773,29289,28005,28276,24940,160,3190,25966,25711,29184,28001,27491,160,2166,25970,29545,28526,1,160,3172,25971,25458,26992,29801,28526,114,25953,27693,29801,28005,8297,28001,26469,8314,28527,28005,29184,-24319,512,12,24399,30068,17263,28530,25600,-23808,1133,24944,161,516,256,3940,29556,161,257,0,616,24940,26207,29545,25701,24435,29283,162,365,26990,22113,27765,25856,17096,0,-24063,28001,30806,24940,30053,68,31232,162,356,25958,24949,27764,22113,27765,25856,17256,-32768,-24319,256,1,26721,27750,24435,26980,25951,28001,28672,-24063,28009,28246,24940,30053,66,-14336,162,365,24952,22113,27765,25856,17786,0,-24063,25701,26209,30060,29782,24940,30053,68,-1536,161,257,512,2153,28278,24432,28535,25970,162,365,26990,22113,27765,25856,15820,-13107,-24063,28001,30806,24940,30053,63,-32768,162,356,25958,24949,27764,22113,27765,25856,16000,0,-24319,258,4,31343,28525,162,365,26990,22113,27765,25856,0,0,-24063,28001,30806,24940,30053,63,-32768,162,356,25958,24949,27764,22113,27765,25856,16256,0,1026,49,0,-24576,770,49,0,4096,12803,128,16256,0,12803,64,16256,0,7427,49,512,-20480,515,49,768,4096,7426,49,768,-20480,9219,129,512,-20480,7427,64,768,0,7427,128,768,16384,771,128,512,16384,7427,32,768,0,1795,32,512,0,1027,128,768,16384,771,128,768,-32768,7427,32,768,0,7428,193,512,-20480,772,193,768,-24576,12804,32,16256,0,12804,16,16256,0,7429,193,1024,4096,261,193,1024,-20480,7428,193,1280,4096,772,193,0,-4096,12549,241,1024,4096,7425,243,1280,6912];
var ba:ByteArray = new ByteArray;
ba.endian = "bigEndian";
for(var i:int = 0; i < sdata.length; i++){
ba.writeShort(sdata[i]);
}
zoomer = new Shader(ba);
var loader:Loader = new Loader;
//ロードの進行状況に関する情報と、ロードされたファイルに関する統計
loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);//ロード処理が開始されたとき、またはソケットがデータを受信したときに送出
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
loader.load (new URLRequest ("http://assets.wonderfl.net/images/related_images/6/6b/6b31/6b31d3c97d71b584a761485c76e09c24b4040bdf"),
new LoaderContext (true));
}
}
}