flash on 2015-11-17
♥0 |
Line 102 |
Modified 2015-11-17 03:14:24 |
MIT License
archived:2017-03-30 11:41:46
ActionScript3 source code
/**
* Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/8YjB
*/
package {
import flash.events.Event;
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
vecRect = new Vector.<xRect>(0, false);
var i:int; var a:xRect;
for (i =0; i<64;i+=1)
{
a = new xRect();
a.cx = Math.random()*430;
a.cy = Math.random()*430;
a.cw = Math.random()*30+8;
a.ch = Math.random()*30+8;
vecRect.push(a);
}//nexti
a = new xRect(); vecRect.push(a); a.cx = 0; a.cy=0; a.cw=465;a.ch=8;
a = new xRect(); vecRect.push(a); a.cx = 0; a.cy=450; a.cw=465;a.ch=8;
a = new xRect(); vecRect.push(a); a.cx = 0; a.cy=0; a.cw=8;a.ch=465;
a = new xRect(); vecRect.push(a); a.cx = 450; a.cy=0; a.cw=8;a.ch=465;
myBall = new xBall();
myBall.cx=230; myBall.cy=240;
stage.addEventListener(Event.ENTER_FRAME, onEnter);
}//ctor
public var myBall:xBall;
public var vecRect:Vector.<xRect>;
public function onEnter(e:Event):void
{
var ms:Number; var ta:Number;
var a:xBall; var d:Number;
var mx:Number; var my:Number;
mx = stage.mouseX; my = stage.mouseY;
a = myBall;
ta = Math.atan2(my-a.cy, mx-a.cx);
d = getMag(mx-a.cx, my-a.cy);
ms = 0.3;
if (d < 30) {ms=0; a.vx*=0.9; a.vy*=0.9;}
a.vx += Math.cos(ta)*ms;
a.vy += Math.sin(ta) *ms;
a.vx *= 0.99; a.vy *= 0.99;
rectTest(a);
a.cx += a.vx; a.cy += a.vy;
graphics.clear();
graphics.lineStyle(2, 0);
graphics.drawCircle(a.cx, a.cy, a.rad);
var i:int; var num:int; var w:xRect;
num = vecRect.length;
for (i = 0; i < num; i += 1)
{
w = vecRect[i];
graphics.drawRect(w.cx,w.cy,w.cw,w.ch);
}//nexti
}//onenter
public function rectTest(m:xBall):void
{
var i:int; var num:int; var a:xRect;
var nx:Number; var ny:Number; var ta:Number;
var d:Number; var dot:Number;
num=vecRect.length;
for (i=0;i<num;i+=1)
{
a = vecRect[i];
getClosePoint(m.cx,m.cy, a);
d = getMag(m.cx-closex, m.cy-closey);
if (d > m.rad) { continue; }
ta = Math.atan2(closey - m.cy, closex - m.cx);
m.cx += Math.cos(ta) * (d - m.rad);
m.cy += Math.sin(ta) * (d - m.rad);
nx = Math.cos(ta); ny = Math.sin(ta);
dot = m.vy * ny + m.vx * nx;
if (dot > 0.5)
{ m.vx -= nx * dot; m.vy -= ny * dot; }
}//nexti
}//linetest
public function getMag(ax:Number, ay:Number):Number
{ return Math.sqrt(ax * ax + ay * ay); }
public var closex:Number = 0;
public var closey:Number = 0;
public function getClosePoint(px:Number, py:Number, a:xRect):void
{
var ix:Number; var iy:Number;
if (px < a.cx) {ix = a.cx; }
else if (px > a.cx+a.cw) { ix = a.cx+ a.cw; }
else {ix=px;}
if (py < a.cy) {iy = a.cy; }
else if (py > a.cy+a.ch) { iy = a.cy+ a.ch; }
else {iy=py;}
closex =ix; closey=iy;
}//getclose
}//classend
}
internal class xBall
{
public var cx:Number = 0; public var cy:Number = 0;
public var vx:Number = 0; public var vy:Number = 0;
public var rad:Number = 16;
}//xball
internal class xRect
{
public var cx:Number=8; public var cy:Number = 0;
public var cw:Number=8; public var ch:Number = 0;
}//xRect