forked from: [最適化 Tips] Array, Vector 走査時に加算を行う際の処理速度の違い
forked from [最適化 Tips] Array, Vector 走査時に加算を行う際の処理速度の違い (diff: 26)
ActionScript3 source code
/**
* Copyright uwi ( http://wonderfl.net/user/uwi )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/82vc
*/
// forked from muta244's [最適化 Tips] Array, Vector 走査時に加算を行う際の処理速度の違い
package {
import flash.display.*;
import flash.geom.*;
import flash.events.*;
import flash.text.*;
import flash.utils.*;
public class Main extends Sprite
{
static private const _NUM_TIMES:uint = 1000000;
private function _init():void
{
_debug(
"各テスト " + _NUM_TIMES + " 回処理させた計算結果 [単位 : ミリ秒]\n" +
"(誤差は多少生じます)\n"
);
var array:Array = [];
var vector1:Vector.<int> = new Vector.<int>(0, false);
var vector2:Vector.<int> = new Vector.<int>(_NUM_TIMES, false);
var vector3:Vector.<int> = new Vector.<int>(_NUM_TIMES, true);
var unit : SLLUnit = new SLLUnit(0);
for (var i:uint = 0; i < _NUM_TIMES; i++) {
array[i] = 0;
vector1[i] = 0;
unit = new SLLUnit(0, unit);
}
_measure("ループのみ", function ():void
{
for (var i:uint = 0; i < _NUM_TIMES; i++) {
}
});
_measure("Array の要素に加算処理", function ():void
{
var e:uint;
for (var i:uint = 0, l:uint = array.length; i < l; i++) {
array[i]++;
}
});
_measure("Vector.<int>(0, false) の要素に加算処理", function ():void
{
var e:uint;
for (var i:uint = 0, l:uint = vector1.length; i < l; i++) {
vector1[i]++;
}
});
_measure("Vector.<int>(" + _NUM_TIMES + ", false) の要素に加算処理", function ():void
{
var e:uint;
for (var i:uint = 0, l:uint = vector2.length; i < l; i++) {
vector2[i]++;
}
});
_measure("Vector.<int>(" + _NUM_TIMES + ", true) の要素に加算処理", function ():void
{
var e:uint;
for (var i:uint = 0, l:uint = vector3.length; i < l; i++) {
vector3[i]++;
}
});
// 直接参照なら高速だけど、間接にすると目も当てられなく・・
_measure("SLL(" + _NUM_TIMES + ") の要素に加算処理", function ():void
{
var u : SLLUnit = unit;
while(u = u._next){
u._value++;
}
});
_debug("\n結果については言及しませんので, 各自ご判断ください.");
}
private var _field:TextField;
private var _time:uint;
public function Main():void
{
_setup();
_init();
}
private function _measure(title:String, func:Function, ...params):void
{
_time = getTimer();
func.apply(null, params);
_time = getTimer() - _time;
_debug("[ " + title + " ] --> " + _time + " ms");
}
private function _debug(log:String):void
{
_field.appendText(log + "\n");
}
private function _setup():void
{
_field = new TextField();
_field.width = stage.stageWidth - 40;
_field.height = stage.stageHeight - 60;
_field.x = 20;
_field.y = 60;
_field.multiline = true;
_field.wordWrap = true;
var format:TextFormat = _field.defaultTextFormat;
format.font = "_sans";
_field.defaultTextFormat = format;
addChild(_field);
var button:Sprite = new Sprite();
button.graphics.lineStyle(1, 0xBBBBBB);
button.graphics.beginFill(0xEEEEEE);
button.graphics.drawRoundRect(0, 0, 100, 20, 5, 5);
button.graphics.endFill();
addChild(button);
button.x = 20;
button.y = 20;
button.mouseChildren = false;
button.buttonMode = true;
var field:TextField = new TextField();
field.width = 100;
field.height = 20;
field.htmlText = "<p align='center'><font face='_sans'>再計算</span></p>";
button.addChild(field);
button.addEventListener(MouseEvent.CLICK, function ():void
{
_field.text = "";
_init();
});
}
}
}
class SLLUnit
{
public var _next : SLLUnit;
public var _value : int;
public function SLLUnit(v : int, n : SLLUnit = null) : void { _next = n; _value = v; }
public function get next() : SLLUnit { return _next; }
public function set next(n : SLLUnit) : void { _next = n; }
public function get value() : int{ return _value; }
public function set value(v : int) : void { _value = v;}
}