Coordinate Rotation
♥0 |
Line 40 |
Modified 2011-01-01 02:53:03 |
MIT License
archived:2017-03-20 15:37:14
ActionScript3 source code
/**
* Copyright majoraze ( http://wonderfl.net/user/majoraze )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/7oCu
*/
package {
import flash.display.Sprite;
import flash.events.Event;
public class CoordinateRotation extends Sprite {
private var ball:Ball;
private var angle:Number = 0;
private var radius:Number = 100;
private var vr:Number = .1;
public function CoordinateRotation() {
init();
}
private function init():void {
ball = new Ball();
addChild(ball);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
ball.x = stage.stageWidth/2 + Math.cos(angle) * radius;
ball.y = stage.stageHeight/2 + Math.sin(angle) * radius;
angle += vr;
}
}
}
//ball class
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
private var color:uint;
public var vx:Number = 0;
public var vy:Number = 0;
public function Ball(radius:Number = 40, color:uint = 0xff0000) {
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0,0,radius);
graphics.endFill()
}
}