Coordinate Rotation

by majoraze
♥0 | Line 40 | Modified 2011-01-01 02:53:03 | MIT License
play

ActionScript3 source code

/**
 * Copyright majoraze ( http://wonderfl.net/user/majoraze )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/7oCu
 */

package {
    import flash.display.Sprite;
    import flash.events.Event;
    public class CoordinateRotation extends Sprite {
        
        private var ball:Ball;
        private var angle:Number = 0;
        private var radius:Number = 100;
        private var vr:Number = .1;
        
        public function CoordinateRotation() {
            init();
        }
        
        private function init():void {
            ball = new Ball();
            addChild(ball);
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }

        private function onEnterFrame(e:Event):void {
            ball.x = stage.stageWidth/2 + Math.cos(angle) * radius;
            ball.y = stage.stageHeight/2 + Math.sin(angle) * radius;
            angle += vr;
        }

    }
}




//ball class

import flash.display.Sprite;

class Ball extends Sprite {
    public var radius:Number;
    private var color:uint;
    public var vx:Number = 0;
    public var vy:Number = 0;    
    
    public function Ball(radius:Number = 40, color:uint = 0xff0000) {
        this.radius = radius;
        this.color = color;
        
        init();
    }
    
    public function init():void {
        graphics.beginFill(color);
        graphics.drawCircle(0,0,radius);
        graphics.endFill()
    }
}