BitmapDataの練習
♥0 |
Line 40 |
Modified 2009-07-02 19:48:50 |
MIT License
archived:2017-03-20 07:05:34
ActionScript3 source code
/**
* Copyright com4dc ( http://wonderfl.net/user/com4dc )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/7lf2
*/
package {
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BitmapDataChannel;
import flash.events.Event;
[SWF(backgroundColor="#FFFFFF", frameRate=60)]
public class FlashTest extends Sprite {
public function FlashTest() {
// write as3 code here..
init();
}
private var bmpd:BitmapData;
private var seed:Number;
private var channels:uint;
private function init():void
{
this.addEventListener(Event.ENTER_FRAME, frameHandler);
bmpd = new BitmapData(200,200, false, 0x00CCCCCC);
channels = BitmapDataChannel.RED | BitmapDataChannel.BLUE | BitmapDataChannel.GREEN;
seed = Math.floor(Math.random() * 10 );
bmpd.perlinNoise(100, 80, 6, seed, false, true, channels, false, null);
var bm:Bitmap = new Bitmap(bmpd);
this.addChild(bm);
}
private var _bmpData:BitmapData;
private var _bmp:Bitmap;
private function frameHandler(event:Event):void
{
var bmpd2:BitmapData = bmpd.clone();
for (var i:int = 0; i < bmpd2.width; i++ )
{
for (var j:int = 0; j < bmpd2.height; j++ )
{
seed = Math.floor(Math.random() * 256 );
bmpd.setPixel(i, j, bmpd2.getPixel( i, j) + seed);
}
}
}
}
}