flash on 2010-11-10
http://www40.atwiki.jp/spellbound/pages/38.html
♥0 |
Line 28 |
Modified 2010-11-17 18:17:19 |
MIT License
archived:2017-03-20 16:59:22
ActionScript3 source code
/**
* Copyright aruerula ( http://wonderfl.net/user/aruerula )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/7dek
*/
package
{
//http://www40.atwiki.jp/spellbound/pages/38.html
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.Matrix;
public class Main extends Sprite
{
public function Main()
{
//Sprite
var canvas:Sprite = new Sprite();
canvas.graphics.beginFill(0xFF0000);
canvas.graphics.drawRect(0, 0, 50, 50);
canvas.graphics.endFill();
canvas.rotation = 30;
canvas.x = 100;
canvas.y = 100;
canvas.scaleX = canvas.scaleY = 0.5;
//Matrix
var matrix:Matrix = new Matrix();
matrix.rotate(canvas.rotation * Math.PI / 180);
matrix.translate(canvas.x, canvas.y);
matrix.scale(canvas.scaleX, canvas.scaleY);
//BitmapData
var bd:BitmapData = new BitmapData(100, 100, false, 0x0);
bd.draw(canvas, matrix);
addChild(new Bitmap(bd));
}
}
}