バネ運動
forked from base (diff: 39)
ActionScript3 source code
/**
* Copyright _wonder ( http://wonderfl.net/user/_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/7bdw
*/
// forked from _wonder's base
package {
import flash.display.Sprite;
import flash.events.Event;
public class Spring extends Sprite {
private var ball:Ball;
private var spring:Number = 0.1;
private var targetX:Number = stage.stageWidth / 2;
private var targetY:Number = stage.stageHeight / 2;
private var vx:Number = 100;
private var vy:Number = 0;
private var friction:Number = 0.95;
private var gravity:Number = 5;
public function Spring() {
init();
}
private function init():void {
ball = new Ball();
addChild( ball );
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
var dx:Number = mouseX - ball.x;
var dy:Number = mouseY - ball.y;
var ax:Number = dx * spring;
var ay:Number = dy * spring;
vx += ax;
vy += ay;
vy += gravity;
vx *= friction;
vy *= friction;
ball.x += vx;
ball.y += vy;
graphics.clear();
graphics.lineStyle(1);
graphics.moveTo(ball.x, ball.y);
graphics.lineTo(mouseX, mouseY);
}
}
}
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
public var color:uint;
public function Ball(radius:Number=40, color:uint=0Xff0000){
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}
