/**
* Copyright hemingway ( http://wonderfl.net/user/hemingway )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/7TAj
*/
package {
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.Event;
import flash.geom.Point;
public class W extends Sprite {
public static const BACKGROUND_COLOR_A:uint = 0x0011AA;
public static const BACKGROUND_COLOR_B:uint = 0x00EDFF;
public static const DRAWING_COLOR:uint = 0xFFFFFF;
private var _canvas:Bitmap;
private var _canvasData:BitmapData;
private var _canvasDrawingMap:Vector.<Vector.<int>>; //starts @ 144x144
private var _canvasPixelGap:int;
private var _canvasCharGap:int;
private var _frameCount:int;
private var _frameExit:int;
public function W() {
this._canvasData = new BitmapData(465, 465, false, 0);
this._canvas = new Bitmap(this._canvasData);
this._canvasDrawingMap = new Vector.<Vector.<int>>();
this._canvasCharGap = 44;
this._frameCount = 0;
this.addEventListener(Event.ADDED_TO_STAGE, this.addedToStageHandler);
}
private function addedToStageHandler($event:Event):void {
this.removeEventListener(Event.ADDED_TO_STAGE, this.addedToStageHandler);
for (var $y:int = 0; $y < 465; $y++) {
for (var $x:int = 0; $x < 465; $x++) {
if (($x % 4) == 0 && ($y % 4) == 0) {
this._canvasData.setPixel($x, $y, BACKGROUND_COLOR_B);
} else {
this._canvasData.setPixel($x, $y, BACKGROUND_COLOR_A);
}
}
}
var x:int = 112;
var y:int = 128;
var i:int = 4;
var $:int = 0;
// L
for ($=0; $<16; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
for ($=0; $<08; $++) {this._canvasDrawingMap.push(new <int> [x+=i, y])}
for ($=0; $<02; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
for ($=0; $<06; $++) {this._canvasDrawingMap.push(new <int> [x-=i, y])}
for ($=0; $<13; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
for ($=0; $<02; $++) {this._canvasDrawingMap.push(new <int> [x-=i, y])}
x += this._canvasCharGap;
y = 128;
// O
for ($=0; $<16; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
for ($=0; $<08; $++) {this._canvasDrawingMap.push(new <int> [x+=i, y])}
for ($=0; $<15; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
for ($=0; $<08; $++) {this._canvasDrawingMap.push(new <int> [x-=i, y])}
x += i*2;
y += i;
for ($=0; $<12; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
for ($=0; $<04; $++) {this._canvasDrawingMap.push(new <int> [x+=i, y])}
for ($=0; $<11; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
for ($=0; $<04; $++) {this._canvasDrawingMap.push(new <int> [x-=i, y])}
x += this._canvasCharGap-8;
y = 128;
// V
for ($=0; $<04; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
x += i;
for ($=0; $<04; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
x += i;
for ($=0; $<04; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
x += i;
for ($=0; $<04; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
for ($=0; $<02; $++) {this._canvasDrawingMap.push(new <int> [x+=i, y])}
for ($=0; $<03; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
x += i;
for ($=0; $<04; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
x += i;
for ($=0; $<04; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
x += i;
for ($=0; $<04; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
for ($=0; $<02; $++) {this._canvasDrawingMap.push(new <int> [x-=i, y])}
for ($=0; $<03; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
x -= i;
for ($=0; $<04; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
x -= i;
for ($=0; $<04; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
x -= i;
y -= i*3;
for ($=0; $<04; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
x -= i;
for ($=0; $<04; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
for ($=0; $<02; $++) {this._canvasDrawingMap.push(new <int> [x-=i, y])}
x += this._canvasCharGap;
y = 128;
// E
for ($=0; $<16; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
for ($=0; $<08; $++) {this._canvasDrawingMap.push(new <int> [x+=i, y])}
for ($=0; $<02; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
for ($=0; $<06; $++) {this._canvasDrawingMap.push(new <int> [x-=i, y])}
for ($=0; $<04; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
for ($=0; $<04; $++) {this._canvasDrawingMap.push(new <int> [x+=i, y])}
for ($=0; $<02; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
for ($=0; $<04; $++) {this._canvasDrawingMap.push(new <int> [x-=i, y])}
for ($=0; $<05; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
for ($=0; $<06; $++) {this._canvasDrawingMap.push(new <int> [x+=i, y])}
for ($=0; $<02; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
for ($=0; $<07; $++) {this._canvasDrawingMap.push(new <int> [x-=i, y])}
x -= (this._canvasCharGap+4);
y = (128 + 64 + 8);
for ($=0; $<03; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
x += i;
for ($=0; $<03; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
x += i;
for ($=0; $<03; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
x += i;
for ($=0; $<07; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
for ($=0; $<02; $++) {this._canvasDrawingMap.push(new <int> [x+=i, y])}
for ($=0; $<06; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
x += i;
for ($=0; $<03; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
x += i;
for ($=0; $<03; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
x += i;
for ($=0; $<03; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
for ($=0; $<02; $++) {this._canvasDrawingMap.push(new <int> [x-=i, y])}
for ($=0; $<02; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
x -= i;
for ($=0; $<03; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
x -= i;
for ($=0; $<03; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
x -= i;
y -= i*2;
for ($=0; $<03; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
x -= i;
for ($=0; $<03; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
for ($=0; $<02; $++) {this._canvasDrawingMap.push(new <int> [x-=i, y])}
x += (this._canvasCharGap);
y = (128 + 64 + 8);
for ($=0; $<16; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
for ($=0; $<08; $++) {this._canvasDrawingMap.push(new <int> [x+=i, y])}
for ($=0; $<15; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
for ($=0; $<07; $++) {this._canvasDrawingMap.push(new <int> [x-=i, y])}
x += i;
y += i;
for ($=0; $<12; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
for ($=0; $<04; $++) {this._canvasDrawingMap.push(new <int> [x+=i, y])}
for ($=0; $<11; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
for ($=0; $<04; $++) {this._canvasDrawingMap.push(new <int> [x-=i, y])}
x += (this._canvasCharGap - i*2);
y = (128 + 64 + 8);
for ($=0; $<16; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
for ($=0; $<08; $++) {this._canvasDrawingMap.push(new <int> [x+=i, y])}
for ($=0; $<15; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
for ($=0; $<02; $++) {this._canvasDrawingMap.push(new <int> [x-=i, y])}
for ($=0; $<13; $++) {this._canvasDrawingMap.push(new <int> [x, y+=i])}
for ($=0; $<04; $++) {this._canvasDrawingMap.push(new <int> [x-=i, y])}
for ($=0; $<13; $++) {this._canvasDrawingMap.push(new <int> [x, y-=i])}
for ($=0; $<02; $++) {this._canvasDrawingMap.push(new <int> [x-=i, y])}
this.addChild(this._canvas);
this.addEventListener(Event.ENTER_FRAME, this.enterFrameHandler);
}
private function enterFrameHandler($event:Event):void {
this._frameCount++;
if (!(this._frameCount % 1)) {
this._canvasData.setPixel(this._canvasDrawingMap[0][0], this._canvasDrawingMap[0][1], DRAWING_COLOR);
this._canvasDrawingMap.shift();
}
}
}
}