[study] : PV3D
♥0 |
Line 39 |
Modified 2010-06-03 03:05:07 |
MIT License
archived:2017-03-20 00:55:24
ActionScript3 source code
/**
* Copyright gaina ( http://wonderfl.net/user/gaina )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/7JDJ
*/
package
{
import flash.events.Event;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.objects.primitives.Sphere;
import org.papervision3d.view.BasicView;
[SWF(width=465,height=465,backgroundColor=0x000000)]
public class Main extends BasicView
{
private const SPHERE_NUM:int = 300;
private var rot:Number = 0;
public function Main():void
{
draw();
startRendering();
addEventListener(Event.ENTER_FRAME, loop);
}
private function loop(event:Event):void
{
var targetRot:Number = (mouseX / stage.stageWidth) * 360;
rot += (targetRot - rot) / 10;
camera.x = 500 * Math.sin(rot * Math.PI / 180);
camera.z = 500 * Math.cos(rot * Math.PI / 180);
camera.y += (mouseY-camera.y)/10;
}
private function draw():void
{
for (var i:int = 0; i < SPHERE_NUM; i++)
{
var material:WireframeMaterial = new WireframeMaterial(0xffffff, 100, 0);
var sphere:Sphere = new Sphere(material, 5,4,4);
scene.addChild(sphere);
sphere.x = Math.random() * 1000-500;
sphere.y = Math.random() * 1000-500;
sphere.z = (i % 10 - 5) * 300;
}
}
}
}